Moosedrool
Honorary Master

Virtual reality is very much in its infancy despite the reboot of this tech to be in consumer hands hitting a decade. More so in south Africa although I’ve recently noticed it’s becoming a more and more sought-after technology locally. Ten years after the fact it’s still difficult to sell not only because of the price but the experimental indie content. Out of all the VR titles for consumers (games) I know of only one which had a full, well established and experienced development studio behind it. HL Alyx and even Valve was ready for massive failure. Other than that it’s mostly VR updates for titles originally meant to be 2d, social platforms and indie VR games.
I’m starting this thread as a general VR Q&A. For people who’d like to know more and people who’d like to share their experiences and setups for this stuff.