G2A has issued a statement responding to allegations of sketchy behavior made earlier this week by digital publisher tinyBuild, which claimed that $450,000 of its game keys were sold through the service without a single payment coming its way. In it, G2A says it reached out to tinyBuild back in March, following a claim that the game Punch Club had been pirated at a rate five times higher than it had been legitimately purchased. In response, however, it claims to have received “unjustified demands... regarding the removal of G2A marketplace merchant stock from the marketplace and compensation for their estimated value of products.”
The statement implies that G2A is prepared to cooperate with tinyBuild to rectify the problem, but notes that it requires a list of suspect game keys in order to determine their origin. “Only then can G2A compare these keys against the confidential G2A marketplace database and report those findings back to tinyBuild,” the statement says. “Unfortunately tinyBuild never came back with the answers to resolve the issue.”