Why WoW players should switch to WAR

The very First MMO was made by Mythic it was called Ultima Online and it still got a 750 000 player base its 11 years old so dont tell me blizzard has been longer in the game :)


Today the 25th of September Ultima Online turned 11 years old. There is no game like it and many have tried over the years. So lets see the milestones the game has set:

Ultima Online's success resulted in Guinness World Records awarding the game 8 world records in the Guinness World Records: Gamer's Edition 2008. These records include "First MMORPG to Reach 100,000 Players", "Longest Running MMORPG".

http://www.mmorpg.com/gamelist.cfm/game/12/view/forums/post/2405481#2405481
 
The very First MMO was made by Mythic it was called Ultima Online and it still got a 750 000 player base its 11 years old so dont tell me blizzard has been longer in the game :)


Today the 25th of September Ultima Online turned 11 years old. There is no game like it and many have tried over the years. So lets see the milestones the game has set:

Ultima Online's success resulted in Guinness World Records awarding the game 8 world records in the Guinness World Records: Gamer's Edition 2008. These records include "First MMORPG to Reach 100,000 Players", "Longest Running MMORPG".

http://www.mmorpg.com/gamelist.cfm/game/12/view/forums/post/2405481#2405481

Wrong
To help clarify things.

1995/96 - Meridian 59 is widely accepted as the first online RPG with first person 3D graphics.
1997 - UO was was actually released by Origin Systems. EA aquired Origin in 1992.
1999 - Everquest (989 studios - SOE)
2001 - Mythic's first MMORPG was DAoC. EA aquired Mythic in 2006.

So actually Mythic did not have anything to do with UO and the only connection that Mythic has with UO is that they fall under the EA banner.

There were a few other games in between (remember Asherons Call! Nexus, FFXI, AO, SWG)
 
these pots are made by people who never fully experienced wow, I am not surprised.

Lost Interest before I reached max level after many attempts.

Imagine actually enjoying leveling your character and not grinding.Its a ground breaking new concept for most WoW players, basic common sense for the rest of us.:rolleyes:
 
Wrong
To help clarify things.

1995/96 - Meridian 59 is widely accepted as the first online RPG with first person 3D graphics.
1997 - UO was was actually released by Origin Systems. EA aquired Origin in 1992.
1999 - Everquest (989 studios - SOE)
2001 - Mythic's first MMORPG was DAoC. EA aquired Mythic in 2006.

So actually Mythic did not have anything to do with UO and the only connection that Mythic has with UO is that they fall under the EA banner.

There were a few other games in between (remember Asherons Call! Nexus, FFXI, AO, SWG)
Mythic had it then from 1992....
And Ultima NEVER claimed to be first 3d mmo it got a remake into 3d but it was launched 2d its first mmo.
 
Lost Interest before I reached max level after many attempts.

Imagine actually enjoying leveling your character and not grinding.Its a ground breaking new concept for most WoW players, basic common sense for the rest of us.:rolleyes:
Yeah twinks screw up the WHOLE pvp idea people avoid bg till lvl 70 cause it SUCK till then.And that makes lvling suck more you can only have fun in WOW at 70
 
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Playing an MMO isn't a hobby. It isn't a pastime. It's an obsession that grabs you by the nuts and doesn't let go until you become a sleep-deprived zombie with an insatiable lust for more loot. MMOs aren't just games. They're an all consuming way of life that replaces your family with guildmates, sacrifices sleep for more raiding, and leaves you hung over with blurry visions of gear upgrades. If you've experienced any of these problems, you know you've been playing a damn good MMO.

For the past few years, World of Warcraft has been our favorite flavor of this online crack. Since its release, we've sampled lots of MMOs that claimed to be the next big thing. But every time we rolled a character in a different game, WoW eventually tightened the reins and tugged us back to Azeroth with its steady stream of excellent improvements and updates.Continued on next post.
 
All this changed when Warhammer Online: Age of Reckoning finally launched. Now there's a different title that's demanding ownership over every free moment we have. This new lover isn't whispering sweet nothings in our ear like "dabu" or "zug zug." It's grabbing us by the throat and screaming at the top of its lungs, "Get over 'ere you git! Da Warboss wants more humie headz! WaaAAaagh!"

We're not saying that WoW isn't great. We're saying that we're scared. We're scared because WAR took everything we loved about WoW and improved it tenfold. Yes, WAR is that good. And we fully expect that it'll be ruining our personal lives for the next few years at least. Whether you're solo questing or prefer massive PvP raids, WAR feels better than every MMO we've played this year. Is it time to switch? We don't know about you, but it is for us.

In WAR, Orcs don't dance like MC Hammer outside the auction house. Why would they? They're too busy beating down Dwarves, stealing their delicious beer, and swearing in cockney English accents. WAR doesn't have time to waste on silly animated emotes. There's a war going on and everything you do helps your faction's efforts in the epic battle between the forces of Order and Chaos.
 
Above: You won't "dance" like Napoleon Dynamite in WAR. There are more important things for you to do, like killing other players

You'll still receive lots of the expected kill-a-bunch-of-enemies quests. After all, it's a staple for all MMOs. But even when it comes to these ho-hum tasks, WAR manages to inject its own unique attitude into what would otherwise be another generic and forgettable quest. In one early quest we played, we were ordered to investigate some mysterious Dwarven barrels located at the frontlines of the battle outside your camp. It looked like an everyday collection quest, and we were told that "Stunties only put two fings in barrels: boom and beer." So we were expecting to find boxes of ammunition or some tasty ale to lug back to the quest giver for a miserly reward.

Instead, an ornery Dwarf - dressed in nothing but his boxers - burst from the barrel and started punching us in the face. This is high fantasy questing at its finest, and WAR is filled with memorable moments like these.
 
In most MMOs, you don't really start seriously grouping with other players until you've been playing for quite some time. It takes a while to build up your friends list, find the right guild, and learn the ropes before you start taking on more challenging quests with a group.

But WAR streamlines the grouping process so that joining parties, finding a large war band of players for PvP, and joining a guild isn't reserved for those who are close to reaching their level cap. Whenever you enter a new zone, you can pull up a list of Open Groups and join other players working with the click of a button. The window lets you see how many minutes it'll take you to reach the group by foot, whether they're working on a Public Quest, regular PvE, or hunting enemy players for PvP kills.

Since all groups are Open Groups by default, this means that you'll almost always find some friendly group to grind or PvP with. This simple system gives you all the fun stuff that comes with grouping from the very start and cuts out all the hassles associated with it.
 
Boomroker = epix fail

I can just imagine how he's going to knock WAR once sims 3 gets released.
 
:eek: You play muds?

I have a friend that plays mud games...its just so weird RPGing in a text based game :p

I haven't logged into my favourite MUD in about 4 years now but I used to play as much, or even possibly more, then I play WoW currently.
It did take a bit of getting used to but there were some truly awesome moments that made it soo much fun.

One of the MUDS i played had world Dragons that were randomly generated at various intervals but once generated they moved around, established lairs, etc until they were killed.
One such Dragon got so powerful from killing parties of adventurers that it took the combined might of almost the entire server to bring him down (Medievia had no limit on the number of groups that could be included into a Raid).
Truly epic stuff.
 
I stopped playing them when work's firewalls realised MUD traffic isn't part of standard-browsing
 
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