XNA Physics

foozball3000

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I'm writing a very small game that's purely there to be a sandbox for my skills. (Something that only shows what I can do, kinda like a portfolio). It's written in XNA 3.0 (C#).

The current one is aimed at special effects. So, it's a VW Kombi shooting Super Banana Bombs from it's roof. I tried to code this without the use of a physics engine, and I ended up doing a lot of math with no results.

Can anyone point me in the direction of a small, free, physics engine? I'm very limited on bandwidth, so the small part is crucial.

Update: Here's the list, http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx and http://forums.create.msdn.com/forums/t/7574.aspx
 
Last edited:
No worries. :) I found Oops! 3D Physics... and I have no idea how to implement it yet. But progress is progress.
 
It seems that the Physics part of my game will have to wait quite a long while. I'm stuck with XNA 3.0, and all the physics engines that I find are for XNA 3.1 or 4.0.
On to my other projects.
 
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