Also, you do the Skylines team a disservice by claiming their work is mostly done for them by various asset-making communitiesThe base game includes vast majority of store assets even before the modding community got it involved get your facts, straight mate.
http://www.gamespresso.com/2015/07/unity-talks-about-asset-flipping/
The final point, as I am not going to argue with some one that doesn't have the faintest idea what it all entails, is you are making a 360 on your argument.First it was no good game can be made from using store assets, pointed out a couple of games that did it, even AAA games.Now I am dissing the developers, now now......
This developer used my content quite extensively, in particular level building assets, should I go about dissing him for using the the content

From about 6 minutes in it almost exclusively my level building kits

[video=youtube_share;0b2K5Lz80vY]https://youtu.be/0b2K5Lz80vY[/video]
This developer is releasing a steam game with my content
This content to be precise
https://store.steampowered.com/app/608610/Into_the_Ice_Nazis_of_Neuschwabenland/
This from a indie game studio
https://store.steampowered.com/developer/HGG
How about sticking with an argument, and not throwing random comments at the wall and see what sticks

You main argument that games that use all original libraries, content ect, are better games, then those that make use of others work.Do you even know how many games actually purchased Foley sounds and music used in their games, there are 100's of websites dedicated to just game music you can use in commercial projects, royalty free.
Seriously dude whatever