Xbox Series X / S

After having tried the Sony exclusives, I was like nah it's fine won't go back. TLoU bored me to tears, God of War so slow and cumbersome nothing like it's forebearers on the PS2, Spider-Man very pretty but ultimately pretty shallow. Sony does make good cinematic games I guess, if you don't mind them being safe and samey. No more do we get Resistance, KillZone, Socom or anything multiplayer properly. No more Ace Combats, Crash, nothing that makes Sony feel like Sony, just samey, safe.
Xbox on the other hand, just hasn't released anything really either, it's been 6 years and we may get a new Gears this year and a Fable. Nothing has made Xbox special either.

I don't have high hopes for Fable after the recent gameplay trailers.

It does seem the new management is trying to go back to the roots so lets see.

Sony will always bank on its IP's hence why they are closing the door on PC releases. But yeah nothing to write home about recently either.
 
After having tried the Sony exclusives, I was like nah it's fine won't go back. TLoU bored me to tears, God of War so slow and cumbersome nothing like it's forebearers on the PS2, Spider-Man very pretty but ultimately pretty shallow. Sony does make good cinematic games I guess, if you don't mind them being safe and samey. No more do we get Resistance, KillZone, Socom or anything multiplayer properly. No more Ace Combats, Crash, nothing that makes Sony feel like Sony, just samey, safe.
Xbox on the other hand, just hasn't released anything really either, it's been 6 years and we may get a new Gears this year and a Fable. Nothing has made Xbox special either.

Well there is one "Xbox Game" that I been playing since launch....
Diablo 4

Looking at

Played some Avowed, Starfield, Ninja Gaiden and Outer worlds.
But other than that it was some slim pickings.
 
Dude, its Microsoft, everything from them is multiplat now :P

I wonder if new Xbox CEO will push to go back to exclusives. It does seem they are invested in next gen consoles, but hell without mega titles that is exclusive, I just don't see how they can get back into the market.
 
I wonder if new Xbox CEO will push to go back to exclusives. It does seem they are invested in next gen consoles, but hell without mega titles that is exclusive, I just don't see how they can get back into the market.

Well depends if she follow the research, or if Satya Nutella want to compete in the console space at the cost of game sales.

Seeing that Microsoft is now the biggest Game studio ever, exclusivity is gonna be a very hard option to sell to investors.

Edit: Personally, only way I see this work is if they sell off/branch the studio's or Xbox 1st. There is some semblance of this happening as Xbox employees started getting @xbox.com email addresses. 1st ever division of Microsoft that dont just use @microsoft.com
 
Well depends if she follow the research, or if Satya Nutella want to compete in the console space at the cost of game sales.

Seeing that Microsoft is now the biggest Game studio ever, exclusivity is gonna be a very hard option to sell to investors.

Edit: Personally, only way I see this work is if they sell off/branch the studio's or Xbox 1st. There is some semblance of this happening as Xbox employees started getting @xbox.com email addresses. 1st ever division of Microsoft that dont just use @microsoft.com

Having a quick look at Piscatella's view on the report:


To add context here, this is from Circana's Q1 Future of Video Games consumer survey. But obviously, this isn't the whole story. Who knows, maybe Christopher and I will get a chance to chat more about this soon.

bafkreicz2xfdppe74qtltbkl7cuaviyzlhw3dsamc44ho4skb2lcmdiawe


N=2.5k active US video game players aged 13+. Weighted based on representive distribution of platform use and investment. Feel free to ignore if it bothers you that it does not align with your predetermined desired result.

I haven't read or seen the whole survey, and I am uncertain whether the household decision-makers were included in the main sample. The most active, and most popular, games played on consoles aren't exclusives. As much as people dislike live service games it is dominating. Live service games must be making dosh even though some say they don't use in-game monetization.

Is Circana indicative??? I dunno. I don't see MS Gaming abandoning Game Pass. Game Pass is key to their ecosystem containment. MS Gaming is its own business unit, and that is Xbox.

Will MS do timed exclusives, limited exclusives or console-exclusive exclusives? Dunno. The PC desktop is in a strange place given the DRAM situation. I predict that there will be a nudge to get the gaming consumers onto consoles and the cloud. I doubt that MS will abandon PC gaming, but when they have AMD on their side, they can develop and design games according to their custom-RDNA 5 soc spec, and this would include their own FSR Upscaling suite which is FSR NEXT. Essentially, they could train their model to their games to their hardware. Odd chance is that there isn't even a RDNA 5 dGPU, maybe a 5.5 dGPU or even 6.

Given the market conditions, there is a window to induce consoles.
 
Having a quick look at Piscatella's view on the report:




I haven't read or seen the whole survey, and I am uncertain whether the household decision-makers were included in the main sample. The most active, and most popular, games played on consoles aren't exclusives. As much as people dislike live service games it is dominating. Live service games must be making dosh even though some say they don't use in-game monetization.

Is Circana indicative??? I dunno. I don't see MS Gaming abandoning Game Pass. Game Pass is key to their ecosystem containment. MS Gaming is its own business unit, and that is Xbox.

Will MS do timed exclusives, limited exclusives or console-exclusive exclusives? Dunno. The PC desktop is in a strange place given the DRAM situation. I predict that there will be a nudge to get the gaming consumers onto consoles and the cloud. I doubt that MS will abandon PC gaming, but when they have AMD on their side, they can develop and design games according to their custom-RDNA 5 soc spec, and this would include their own FSR Upscaling suite which is FSR NEXT. Essentially, they could train their model to their games to their hardware. Odd chance is that there isn't even a RDNA 5 dGPU, maybe a 5.5 dGPU or even 6.

Given the market conditions, there is a window to induce consoles.

I can only speak for myself, the only reason we have both PS5 & Switch 2, is solely cause of exclusive content. I prefer playing on Xbox but for games that is only on Nintendo or Sony's platform you have no other option but to use their hardware.
 
I wonder if new Xbox CEO will push to go back to exclusives. It does seem they are invested in next gen consoles, but hell without mega titles that is exclusive, I just don't see how they can get back into the market.
You'd need games or IPs to make exclusives, like actually make games. We don't need 13 year developmental cycles.
 
Here is Sharma's team write up:

Team,

At the Town Hall, Matt and I talked about the opportunity for Xbox to be where the world plays. To get there, we need to evolve how we work and how we are organized across our platform. Right now, it is too hard to ship impact quickly; we spend too much time inward instead of with the community; and we lack the capability we need in some key areas.

Today we are making changes to our platform technology teams to begin building the capability we need. We are aligning our teams behind our four priorities. As part of this, we are promoting leaders who built Xbox and bringing in new leaders with consumer and technical expertise we do not yet have. This will allow us to go deeper in the areas that matter most and move faster.

On hardware, we are elevating Jason Ronald, accountable for Project Helix, and our platform. Roanne Sones will be taking a leave of absence after this summer and will be staying on as an advisor. We’ll share more on our go forward plans here soon, Roanne has been a thoughtful and dependable leader, and we support her taking this time.

On content, we are investing in the systems that make it easy to build, submit, and scale high-quality games. This starts with better serving our own studios, and in the future how we serve creators. Ashley McKissick will continue to lead this area. Jared Palmer will join as a member of technical staff, working directly with me on our most complex product and engineering problems, with a focus on developer tooling, taste, and infrastructure.

On experiences, we are bringing together our apps and infrastructure and putting more focus on design and quality. Jason Beaumont will lead the product and serve as interim head of engineering. Tim Allen will join us to lead Design, for the first time bringing together product design, design engineering, research, and creative with a fan-first focus. Fatima Kardar will refocus her team and now lead a newly formed Personalization org with a sharper focus on core player problems like search, discovery, and assistance. Kevin Gammill will be stepping down from his role as he considers what’s next. He has dedicated more than 15 years to Xbox and will support the transition. I’m grateful for his leadership and everything he has built here.

On services, Jenn Creegan will lead our media business, helping expand how we fund and support more affordable offerings for players. David Schloss will lead the subscription and cloud business, owning the full service, including benefits, pricing, and economics, with a focus on delivering great player value.

We are also standing up two new teams. Jonathan McKay will join to lead Growth, building our data platform, analytics, and experimentation systems so we can better understand player behavior and improve our core experiences. Evan Chaki will join Dave McCarthy’s team to lead a forward-deployed engineering group focused on removing repetitive work, simplifying development, and improving how we operate.

This is an important time for Xbox. Our goal with this change is simple: build a platform that is affordable, personal, and open by staying close to the work and the people we serve. We will continue to add the capabilities needed to get there.
 
we lack the capability we need in some key areas

You spent $75b for dead wood. You bought 17k people maintaining, maintaining, not producing new, maintaining old IP's. 5 IP's. 5.

WTF are they doing every day?

You know what you have to do.

Do it.
 
Got an old game you love and not backward compatible.
Go here and vote for them to add it,

You not sure which game, please vote for DARK SECTOR. K, Thnx.

 
Got an old game you love and not backward compatible.
Go here and vote for them to add it,

You not sure which game, please vote for DARK SECTOR. K, Thnx.


Hmmm nope


Site got nothing to do with people in power or at Microsoft so most probably a phishing site
 
AI Overview


Yes, XboxGamePreservation.com is a legitimate, safe, and active community-driven website dedicated to tracking demand for backwards compatible games, and it has gained recognition from key Xbox leadership.

Here is what you need to know about the site as of May 2026:

Legitimacy and Connection to Xbox

  • Not Officially Owned by Microsoft: It is an unofficial fan project, a fact confirmed in the site's "about" section.
  • Acknowledged by Executives: Jason Ronald, the VP of Next Generation at Xbox, has specifically mentioned the site and directed fans toward it to share feedback on which games they want to see made compatible.
  • Monitoring Demand: While not an official petition that guarantees games, Xbox employees are reportedly aware of and monitoring the demand tracked on the site.
 
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