Team,
At the Town Hall, Matt and I talked about the opportunity for Xbox to be where the world plays. To get there, we need to evolve how we work and how we are organized across our platform. Right now, it is too hard to ship impact quickly; we spend too much time inward instead of with the community; and we lack the capability we need in some key areas.
Today we are making changes to our platform technology teams to begin building the capability we need. We are aligning our teams behind our four priorities. As part of this, we are promoting leaders who built Xbox and bringing in new leaders with consumer and technical expertise we do not yet have. This will allow us to go deeper in the areas that matter most and move faster.
On hardware, we are elevating Jason Ronald, accountable for Project Helix, and our platform. Roanne Sones will be taking a leave of absence after this summer and will be staying on as an advisor. We’ll share more on our go forward plans here soon, Roanne has been a thoughtful and dependable leader, and we support her taking this time.
On content, we are investing in the systems that make it easy to build, submit, and scale high-quality games. This starts with better serving our own studios, and in the future how we serve creators. Ashley McKissick will continue to lead this area. Jared Palmer will join as a member of technical staff, working directly with me on our most complex product and engineering problems, with a focus on developer tooling, taste, and infrastructure.
On experiences, we are bringing together our apps and infrastructure and putting more focus on design and quality. Jason Beaumont will lead the product and serve as interim head of engineering. Tim Allen will join us to lead Design, for the first time bringing together product design, design engineering, research, and creative with a fan-first focus. Fatima Kardar will refocus her team and now lead a newly formed Personalization org with a sharper focus on core player problems like search, discovery, and assistance. Kevin Gammill will be stepping down from his role as he considers what’s next. He has dedicated more than 15 years to Xbox and will support the transition. I’m grateful for his leadership and everything he has built here.
On services, Jenn Creegan will lead our media business, helping expand how we fund and support more affordable offerings for players. David Schloss will lead the subscription and cloud business, owning the full service, including benefits, pricing, and economics, with a focus on delivering great player value.
We are also standing up two new teams. Jonathan McKay will join to lead Growth, building our data platform, analytics, and experimentation systems so we can better understand player behavior and improve our core experiences. Evan Chaki will join Dave McCarthy’s team to lead a forward-deployed engineering group focused on removing repetitive work, simplifying development, and improving how we operate.
This is an important time for Xbox. Our goal with this change is simple: build a platform that is affordable, personal, and open by staying close to the work and the people we serve. We will continue to add the capabilities needed to get there.