1.05 update

Skurm

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I'm copy-pasting diabolus's post from the Prophecy forum here, coz I'm a lazy slob.

http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109321363/p1/?5

Folks,

Okay, here’s the first part of the 1.05 patch from us. The 1.05 patch is the anxiously awaited “Combat and Careers” patch. As I mentioned already, it is over 17 pages long and still growing and it includes, among other things, adjustments to every career in the game. Some careers got a special shot of extra-loving goodness and some careers also got some tough love as well as some goodness as well. We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not. It is, by far, the largest WAR patch yet and is by its very nature, full of far-reaching and sweeping changes. Here are some of the highlights of the patch.

1) We are pleased to announce the official opening of our Public Test Server. Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime. This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald.

2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.

3) Players’ should be able to use the morale button abilities more effectively now. In other words, the darn thing should work every time.

4) Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell.

5) An additional gold bag will be generated when a keep or fortress is taken.

6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.

7) The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.

8) Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining. See, I said there was more than 1 other UI fix. happy

9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs.

10) All classes have had some abilities buffed and some abilities have been debuffed a bit. For example, the Squig Herder has gotten 30+ adjustments to its abilities. Out of those 30+ adjustments, the phase “damage has been increased” shows up about 80% of the time. As part of this update, the team has looked at every career in the game and made adjustments. Things such as Electromagnet, Fire Cage and snares/roots in general have drawn particular attention from the team and have had numerous changes/fixes made to them. Of course, where major changes have occurred to the careers a free re-training has been offered. Tomorrow’s notes will detail all of the changes and considering that the career changes are about 14 out of those 17+ pages, I think you can say that we made a whole lot of changes.

So, hopefully qill tomorrow's 1.05 patch notes will put an end to the “Mythic doesn’t respond, doesn’t want to make changes” threads eh? Nah! happy

Again, 1.05 is primarily the C&C patch, expect more other big patches coming as well over the next month or so. When you see the contents of the patch, I hope most of you, if not all of you, will see why we have been taking "baby steps" with C&C changes up to now.

Mark

Looks like it's going to be a big one.
 
And here's the nitty gritty stuff, it's alot:

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=434

Highlights

* Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:

o Black Orc
o Bright Wizard
o Chosen
o Engineer
o Ironbreaker
o Magus
o Shadow Warrior
o Sorcerer
o Squig Herder
o Swordmaster
 
Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.

That sounds intresting i should try it before we get patch :)
Probably some of the places they closed off cuse they are not ready after Beta.
 
No warior priest on the list :(.
Wonder when well get 1.05?
EU is laways a week behind US.
No word about free character transfers yet?

Read the full notes. And i don't think Transfers will be done with the Patch, they just completed a few rounds on the US servers, i assume they'll see if it actually "works" before doing on the EU.

Warrior Priest

* All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.

* Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.

* Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.

* Divine Strike: The damage of this ability has increased.

* Sigmar’s Radiance: The damage of this ability has increased.

* Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.

* Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

* Prayer of Devotion: The health gained when this ability triggers has increased.

* Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

* Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
 
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