3D gaming feels blurry?Or am i doing it wrong?

Saltex

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So i have a SA950 3D monitor, and eventually got it working and figured out with the Tridef 3D software include, and tried it with Mass Effect 3, let me just say it is awesome! But....... why does it feel blurry?It's like there is no AA almost, the writing is rigid, it is almost as if it is running at 800x600 res, that is how bad the writing looks, the quality just doesn't seem to be the best although it is still great but just not good enough, any help?
 
So i have a SA950 3D monitor, and eventually got it working and figured out with the Tridef 3D software include, and tried it with Mass Effect 3, let me just say it is awesome! But....... why does it feel blurry?It's like there is no AA almost, the writing is rigid, it is almost as if it is running at 800x600 res, that is how bad the writing looks, the quality just doesn't seem to be the best although it is still great but just not good enough, any help?

I presume your graphics card supports 3d and which one you using?
 
I have gtx560 ti, and when using Tri Def I have to set the monitor to side by side view, it's just I wanna know I'd there is anyway I can just make it clearer because it's on the writing especially that it is quite pixelated, will see when I get home tonight if there is some way I can take a screenshot, I'm very noob at this as I'm very knew to the 3D scene.
 
I have gtx560 ti, and when using Tri Def I have to set the monitor to side by side view, it's just I wanna know I'd there is anyway I can just make it clearer because it's on the writing especially that it is quite pixelated, will see when I get home tonight if there is some way I can take a screenshot, I'm very noob at this as I'm very knew to the 3D scene.

Would love to see a screenshot
 
ya couldnt get the screenshot right, when i take a screeny it separates it into 2, and then the writing is nice and crisp, so hard for me to explain, guess things don't look as crisp as they should.
 
You're using side-by-side 3D.

This takes two frames from the GPU and compresses each into half the horizontal resolution to make a single frame (i.e. left half of the screen is frame for the left eye, right half of the screen is frame for the right eye). Then it sends this single frame to the monitor/tv, which then upscales each half of the frame into a separate full frame and plays them sequentially in sync with the active shutter glasses.

Your blurring is almost certainly a byproduct of the upscaling effect.

You'd need either an AMD card, or a 3D Vision kit and some tweaking (according to others, not 100% sure about this), to get proper 120hz sequential 3D with this monitor.
 
You're using side-by-side 3D.

This takes two frames from the GPU and compresses each into half the horizontal resolution to make a single frame (i.e. left half of the screen is frame for the left eye, right half of the screen is frame for the right eye). Then it sends this single frame to the monitor/tv, which then upscales each half of the frame into a separate full frame and plays them sequentially in sync with the active shutter glasses.

Your blurring is almost certainly a byproduct of the upscaling effect.

You'd need either an AMD card, or a 3D Vision kit and some tweaking (according to others, not 100% sure about this), to get proper 120hz sequential 3D with this monitor.

:(
 
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