So I guess I fell for the hype initially, and thought Studio would be more than it actually is. I was a little disappointed by it, but now some time later I see the usefulness of it. I have a couple of DAWs as well, not that I'm a pro or anything, but I've dabbled with it for sound effects and played around for years with tweaking music and making mash-ups before AI music became a thing.
The convenience of Studio is partially the ability of tweaking things right in there Suno, it saves one from having to download, fiddle, then upload again (and lately struggling to upload, because of strict "copyright" detection). Also, the stem generation is getting better, so one can layer extra things into songs, to make "alternate versions" of an existing track. Or, add sounds effects / textures and so on. Or even stitch two completely different tracks together to make wild crazy experiments. I had actually hoped, when it first launched, that I could have track A and track B on the timeline, then generate a middle part to blend from genre 1 to genre 2, even if they were polar opposites... and that didn't quite turn out to work as well as I'd hoped at the time, but that's ok. It's getting there. I actually found different ways of accomplishing the things I wanted Studio to do, which is also fine... and having that many credits to experiment with is definitely welcome for playing and learning things. Also helps for all the other little things that cost credits, like making custom models... I wish we could have more than just 3, because now I have to decide which one to let go, and I don't want to let any of them go really...