AMD's awesome new gaming processor

The thing is, modern CPUs are waaaaaay overpowered for gaming. Rather chuck that cash into graphics and ram.

Running a old AMD Vishna core and that idles @ 45% on Doom. Which games actually do serious CPU damage?[/QUOTE]

Try Rage 2 and report back. I'm still on a FX-8320 CPU, R9 380x GPU and is still playing everything (since 2012). But the latest games, expecially Rage 2, is killing me. Rage 2 is the first game, since I bought the CPU in 2012 and GPU in 2015, that forces me to drop to medium settings. Think my GPU should still be OK, but I need to up my CPU first, for now.
 
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The thing is, modern CPUs are waaaaaay overpowered for gaming. Rather chuck that cash into graphics and ram.

Running a old AMD Vishna core and that idles @ 45% on Doom. Which games actually do serious CPU damage?

All new Ubi, Activision and EA published games will kill that AMD.
 
Hmmm, I'll have to try the titles you folks suggest and see. BOPS4 is probably the most modern FPS I've run in a while and that seems fine as well as Destiny 2.

I know BF1 was slow but that I suspect was my GPU and it was the beta.
 
All new Ubi, Activision and EA published games will kill that AMD.
I think that has more to do with all the rush jobs these publishers are doing, since they keep having updates that lift performance quite well.
COD on the other hand with recent releases seems to be using pretty much the same engine and stuff from a couple of years ago and just updating the textures, if I remember correctly there are like 2/3 different versions of their engines that split into different branches, e.g. BOps engine and AW are on different branches.

EDIT:
Btw, your CPU on ultra 1080p with a GTX 1060 definitely bottlenecks:
1560259810248.png
Explosions can drop below 60fps:
1560259933840.png
Would have to drop to high/medium to get consistant 60fps plus and even then it comes very close to dipping below 60. Not good for competitive:
1560260099596.png
But fps is above 60 a majority of the time so playable. Would have to drop to low if I'd want to make sure not to drop below 60fps if adding external stuff like voice comms, though above is with screen recording so that would have enough of an impact that voice coms should be negligible.
BF5 maps are usually larger, right? So would expect dips more often. I don't play BF5.
 
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I think that has more to do with all the rush jobs these publishers are doing, since they keep having updates that lift performance quite well.
COD on the other hand with recent releases seems to be using pretty much the same engine and stuff from a couple of years ago and just updating the textures, if I remember correctly there are like 2/3 different versions of their engines that split into different branches, e.g. BOps engine and AW are on different branches.

Many newer titles scale better across more cores (and threads), it was also proven by those benching the Intel patches that Intel CPUs with more cores (with HT disabled) are less obstructed (and some cases untouched) than those with fewer cores.

I still have an old i7-4970 running with a Vega 64 and my CPU and memory is the bottleneck under many circumstances.
 
COD on the other hand with recent releases seems to be using pretty much the same engine and stuff from a couple of years ago and just updating the textures, if I remember correctly there are like 2/3 different versions of their engines that split into different branches, e.g. BOps engine and AW are on different branches.

That sounds like Bethesda with their Creation Engine which was based on Gamebryo which has roots way back in 1997.

And it shows:

 
Many newer titles scale better across more cores (and threads), it was also proven by those benching the Intel patches that Intel CPUs with more cores (with HT disabled) are less obstructed (and some cases untouched) than those with fewer cores.

I still have an old i7-4970 running with a Vega 64 and my CPU and memory is the bottleneck under many circumstances.
Definitely, but not for an FX 8350. I have no plans to upgrade my 4790 either (I assume you mean the 4790 as well, haven't heard of a 4970).
Maybe when it dies in 3/4 years.

What I'm trying to say in regards to performance patches uplift, is that in COD's case they are already applied nicely, while BF5 is probably rushed a bit before final optimizations are done, which come in later patches. I'm sure most of you have had some performance uplifts with all the patches released (or at least fewer frame drops).

That sounds like Bethesda with their Creation Engine which was based on Gamebryo which has roots way back in 1997.

And it shows:


The components of the engine do get updated, it's just that they don't all get the same reworks, they should scale similarly. One of the COD engines had the entire graphics/audio engine reworked, that didn't get into any of the other engines, they did their own thing. The newest BOPS4 engine supposedly hasn't had that much of a rework compared to BOPS3, but BOPS3 was quite an update.
 
The components of the engine do get updated, it's just that they don't all get the same reworks, they should scale similarly. One of the COD engines had the entire graphics/audio engine reworked, that didn't get into any of the other engines, they did their own thing. The newest BOPS4 engine supposedly hasn't had that much of a rework compared to BOPS3, but BOPS3 was quite an update.

No doubt that the engine does receive work in each iteration, but the fact that the basic code is still from the last millennium is both fascinating and scary at the same time.
 
Definitely, but not for an FX 8350. I have no plans to upgrade my 4790 either (I assume you mean the 4790 as well, haven't heard of a 4970).
Maybe when it dies in 3/4 years.

Yes, bad typing. The FX 8350 I believe is too slow to handle a 1070, optimally, so pending on the resolution you want to play… well, like in Far Cry 5 the lower the resolution the more dependent the game is on the CPU.
 
No doubt that the engine does receive work in each iteration, but the fact that the basic code is still from the last millennium is both fascinating and scary at the same time.
Why do you think the code gets outdated? The original logic behind it is probably timeless. I bet there are still tons of systems from the 60s through to the 90s that no one has updated the core because they were smart enough to look into the future and properly scope their projects. Frostbite engine definitely is still based on code from the mid 2000's, code that is outdated gets replaced/reworked but I bet most of the core logic (code) is still the same.
 
No doubt that the engine does receive work in each iteration, but the fact that the basic code is still from the last millennium is both fascinating and scary at the same time.

You can say the same about the Unreal Engine and Source.
 
Why do you think the code gets outdated? The original logic behind it is probably timeless. I bet there are still tons of systems from the 60s through to the 90s that no one has updated the core because they were smart enough to look into the future and properly scope their projects. Frostbite engine definitely is still based on code from the mid 2000's, code that is outdated gets replaced/reworked but I bet most of the core logic (code) is still the same.

I won't say outdated, I'm thinking more along the lines of optimising for available hardware capabilities. Scaling up for more cores/threads and so forth. Good examples are Skyrim/Fallout where the physics engine goes bonkers with a high FPS, or StarCraft 2 that runs poorly on systems with low core frequencies but high core counts (Ryzen, for example).

You can say the same about the Unreal Engine and Source.

Very true. Looking at these two in particular one has to wonder how much of the original codebase remains with the changes made over the years.
 
I won't say outdated, I'm thinking more along the lines of optimising for available hardware capabilities. Scaling up for more cores/threads and so forth. Good examples are Skyrim/Fallout where the physics engine goes bonkers with a high FPS, or StarCraft 2 that runs poorly on systems with low core frequencies but high core counts (Ryzen, for example).

Very true. Looking at these two in particular one has to wonder how much of the original codebase remains with the changes made over the years.
Isn't SC2 only built to use 2 cores? They ported it to heroes of the storm, was absolutely terrible performance. Skyrim, yeah, also GTA where enabling VSync basically broke the game. Cases where the physics are tied to FPS just don't work very well, off the top of my head I can think of PayDay 2 AI, AoE 3 AI, and I think the game loop in minecraft is similar but that was years ago.

I doubt they've properly updated the SC2 engine since 2010 though, wings of liberty. Blizzard took a heck of a long time to even update their cash cow WoW.
 
I've never had Chrome consume a problematic amount of resources. I always wonder what sort of specs people have when they complain about it.

My current i7-8700 & 16GB memory is probably a smidgen above the average PC, but even my old i5-3570K with 8GB memory never worried about Chrome either before I upgraded this year.

If I was upgrading now, not even a question that it would be AMD. The 3000 series looks awesome.

I have the same setup, are not feeling it yet? I am wondering if now is the time to consider an upgrade.

Edit,

Sorry! Miss-read that, I am still on a i5-3570k.
 
I have the same setup, are not feeling it yet? I am wondering if now is the time to consider an upgrade.

Edit,

Sorry! Miss-read that, I am still on a i5-3570k.

Now is a crap time to upgrade a PC. AMD's Ryzen 3000 series is releasing in July.
 
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