Are games too short?

No, DAI took me 100 + hours.

I need short games inbetween other wise I will go mad.
 
Not sure if games like Call of Duty can be included any more as the focus has shifted away from the single player campaign to the online multiplayer experience.
 
Games are too long. Short and sweet is what I like, I hate it when games are made longer with repetitive crap... I stop playing and never see the "epic" ending.
 
A lot of modern games are short but there are some awesome ones too ie: borderlands etc. I think 10 hours is fairplay for a game. Less and I feel cheated, especially at full price.

I remember being highly pissed that MoH took only 4 hours to complete ( not the origional WWII ones ). Luckily I paid $6 for it.
 
For me most FPS shooters are way too short.

I prefer RPGS and the million things to do like in DAI.
 
Games are too long. Short and sweet is what I like, I hate it when games are made longer with repetitive crap... I stop playing and never see the "epic" ending.

Bioshock Infinite was perfect in this regard
 
One game that was too long is Okami. It's "The Return of the King" of video games. Each time I finished a boss after Orochi I expected the credits to come up. It even does the fade to black thing.
 
DAI is a whopper. So was AC:BF. Far too long for me to have time to finish with my schedule. I certainly don't need games to be that long and I wish I could finish one.
 
What would be nice would be episodic games. Where an episode ends and a story is complete. A next episode starts a new story.
I know Resident Evil 2 will be episodic but I assume the episodes will follow on each other, what I would like is if each episode ends in a epic climax and there is no need to play the next episode if you've had enough.

Also a short game must cost short money. That doesn't mean a game must be long to justify price.
 
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That's not really a case against short games; more against charging 60 bucks for a game. The best examples of short games were the HL2 episodes. Both of those were brilliant expansions of the storyline, they added a ton of value, they were reasonably priced, and I'm sure they bankrolled Valve since they just recycled the same engine and character models.
 
That's not really a case against short games; more against charging 60 bucks for a game. The best examples of short games were the HL2 episodes. Both of those were brilliant expansions of the storyline, they added a ton of value, they were reasonably priced, and I'm sure they bankrolled Valve since they just recycled the same engine and character models.

My thoughts, too. Don't mind shorter games, provided they don't charge the premium.
 
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