Cata Talent Trees

thiartc

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Am i not understanding this right or is there a total talent tree change in cata?

1 Skill point every 2 levels and stuff like that?

From mmo champio

Originally Posted by Zarhym (Source)
When we first announced our design goals for class talent trees back at BlizzCon 2009, one of our major stated focuses was to remove some of the boring and "mandatory" passive talents. We mentioned that we wanted talent choices to feel more flavorful and fun, yet more meaningful at the same time. Recently, we had our fansites release information on work-in-progress talent tree previews for druids, priests, shaman, and rogues. From those previews and via alpha test feedback, a primary response we heard was that these trees didn’t incorporate the original design goals discussed at BlizzCon. This response echoes something we have been feeling internally for some time, namely that the talent tree system has not aged well since we first increased the level cap beyond level 60. In an upcoming beta build, we will unveil bold overhauls of all 30 talent trees.

To Recap
When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in.

We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we're confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.
 
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Sounds like it Thiartc...

Will be interesting to see what happens
 
from what ive seen to far in beta its all the same still, but as of what u posted and what ive read on MMO champs they gona be changing it for a total change. if you Read the Recap part only and ignore the rest it.
 
well besides the talents have you looked at the videos on the new instances, if not go take a look they look insane, most bosses seem to be hard expecialy if people have not been in there you can expect wipes.

the first instance black rock takes like 30 - 40m to complete with no wipes. the rest im still getting to.

but THE HC mode for those are gona be insane, bring back CC and Kiting
 
mind, its under revision, and it will change somewhat. not as much as some others though, if u gonna believe what the blue posters say. playing kittay is a niche role, and not meant for the masses. so hopefully they keep it as difficult as before. its lovely to have mastered a game, and STILL be challenged when raiding :D
 
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