Fulcrum29
Honorary Master
I see NVIDIA has allowed their board partners to go crazy with the 5090. MSI and Gigabyte now also have halo products built on that, knowing that the ASUS card is sold out, and see them selling like hotcakes too.
South Africa’s biggest forum. Discuss, discover, and connect with thousands of members.
done
NVIDIA dropped DLSS 4.5
Nice thread @Fulcrum29
All the announcements in one place.
Saw a guy already reporting performance metrics for DLSS 4.5 on non-FP8 accelerated cards (pre-40 series).
15-25% drop in performance compared to TransformerV1 on 3080 Ti.
It's worse. This is the frame time table from the official Nvidia DLSS programming guide so devs can gauge what to expect.RTX 20, and 30 could still be in an okay spot.

The 40 series will be the big loser. FP4 is going to be a sort of big wall for a while. FP1 and FP2 are just not there yet. Nvidia's plans out to 2027 (Vera Rubin) are still leaning on FP4, and the 50 series is the first consumer generation to implement acceleration for it.Also when I said improvements, it will only really be applicalbe to new games that are adopting the new tech stacks, as well as those that could be updated. All I know is, some GPUs will start to rapidly age.
It's worse. This is the frame time table from the official Nvidia DLSS programming guide so devs can gauge what to expect.
New DLSS 4.5 is doubly slow on 20 and 30 series. Not looking good. The issue with this is that there are only two ways to achieve higher quality with new transformer models. Bigger model, or smaller quants. There's no real way for performance to improve on 20 and 30 series, and soon 40 series when Nvidia naturally moves DLSS down to FP4.
View attachment 1875882
The 40 series will be the big loser. FP4 is going to be a sort of big wall for a while. FP1 and FP2 are just not there yet. Nvidia's plans out to 2027 (Vera Rubin) are still leaning on FP4, and the 50 series is the first consumer generation to implement acceleration for it.
The whole MFG thing, which I very much like.It is also worth noting that Blackwell has bespoke hardware that its predecessors don't have. Naturally it will be excel at some OptiX applications.
Thing is, even with Preset K... I mean...it's pretty damn good. A 20/30 user really shouldn't be dooming. Sure it's not the latest but who cares.RTX 20 is now more than 6 years old, I think it released in late 2018. RTX 30 is 2020.
Six years... architecture does have its limits, and there is only that much you can do to optimise pipelines on the driver end. Is the 2080 Ti even a 1440p capable path tracing GPU? I don't think so.
![]()
The whole MFG thing, which I very much like.
Thing is, even with Preset K... I mean...it's pretty damn good. A 20/30 user really shouldn't be dooming. Sure it's not the latest but who cares.
And now we have rumours that Nvidia are restarting 3060 production....?
Speaking of VRAM usage, Nvidia still have neural texture compression in the works, as if this post it's at version 0.9.1 with the big hold up being Microsoft's cooperative vector release. That's expected to reduce VRAM usage by 4-6x. But again, that's even more load on an ever heavier tensor pipeline. Also slated for 40/50 series.
System Requirements
Operating System:
Graphics APIs:
- Windows 10/11 x64
- Linux x64
GPU for NTC decompression on load and transcoding to BCn:
- DirectX 12 - with preview Agility SDK for Cooperative Vector support
- Vulkan 1.3
GPU for NTC inference on sample:
- Minimum: Anything compatible with Shader Model 6
- Recommended: NVIDIA Turing (RTX 2000 series) and newer.
GPU for NTC compression:
- Minimum: Anything compatible with Shader Model 6 (will be functional but very slow)
- Recommended: NVIDIA Ada (RTX 4000 series) and newer.
[*] The oldest GPUs that the NTC SDK functionality has been validated on are NVIDIA GTX 1000 series, AMD Radeon RX 6000 series, Intel Arc A series.
- Minimum: NVIDIA Turing (RTX 2000 series).
- Recommended: NVIDIA Ada (RTX 4000 series) and newer.
Highlights
- Expanded AgilitySDK Support
- AMD Radeon™ RX 7000 and 9000 series graphics products will support:
- Advanced Shader Delivery
- Target AMD’s plugin DLL directly using --plugin <Your_Path>\amdxc64.dll
- Application-Specific Driver States (PIX)
- Fence Barriers
- Shader Execution Reordering
- Limitation: “MaybeReorderThreads” does not move threads
- Tightening Placed Resource Alignment
- Tiled Resource Tier 4
- Only AMD Radeon™ RX 7000 series graphics products will support:
- Video Encoding Update to DDI 112 with the following features:
- Video encode subregion (e.g slice/tile) notifications
- Video encode GPU texture input QP map
- Video encode Dirty map full frame skip
- Video encode GPU texture/CPU buffer motion vector hints
- AppSpecificDriverState + RecreateAtGPUVA
- Only AMD Radeon™ RX 9000 series graphics products will support:
- Cooperative Vectors 1.0

I would lol if they announced 1st-party DRAM.ASUS's (non-ROG) launch event will be in an hour at 19h00.
Do expect AI and mobility. This is what CES 2026 is all about. Many things seen now at CES 2026 are things already seen at CES 2025, but improved. Nothing revolutionary, yet.
NVIDIA dropped DLSS 4.5
- Hybrid AI Advantage to help business succeed in their AI adoption
- Agentic AI powered by Lenovo and Nvidia
- Partnerships to bring smarter AI to everyone
Where the MEG X separates itself from its close relative is in its AI features. In addition to the AI Care Sensor, the monitor boasts on-screen smarts that aim to improve visual fidelity as well as provide you with competitive advantages. Without spoiling too much, you’ll want to keep the latter tech strictly offline.
There are six features that make up the suite with MSI recommending the majority of them for first-person. ‘AI Tracker’ automatically highlights enemies, while ‘AI Goggle’ saves your screen from the blinding effects of a flashbang. Meanwhile, ‘AI Scope’ automatically zooms in for more precise aiming, and ‘AI Gauge’ purportedly provides an indication as to enemy health states. How well all this works remains a bit of a mystery, but hey, I’ll try anything once.
MSI knowingly recommends users only enable these features for single-player titles, as many of them inarguably come close to sounding like outright cheats for competitive environments. However, the remaining two options are less detrimental to your standing against anti-cheat measures.