City Skylines

Is anyone playing this? How are you finding it?
I have been following a channel on YouT of a guy fixing up traffic issues for other players and thought to myself:

Could you build and simulate a JHB, PTA or Cape Town on there and send it to that guy to fix? Besides possibly losing months of my life, I was thinking of giving it a go...
Was one of my favourite games. But it was 10% city building, 90% traffic control.
 
Still early days, but this is the start of my Vegas Strip
View attachment 684121


Here is the region view. 2 cities on the right is mine.
On the left is a city a random on the internet started.
Yes, you can visit his city to see what it looks like. You can also send each other money and services and there is a chat function

View attachment 684123

Hmm looks quite good, can I if I wanted to, become an industrial powerhouse and supply cheap power and utilities to my neighbors then take it away when they annoy me causing their city to grind to a hault?
 
Hmm looks quite good, can I if I wanted to, become an industrial powerhouse and supply cheap power and utilities to my neighbors then take it away when they annoy me causing their city to grind to a hault?

If neighbors buy electricity from you, you can later set your power plants to not sell regionally yes
 
I just noticed in here that this tile is full, is that your limit or can you expand further?

1563260359098.png
 
I just noticed in here that this tile is full, is that your limit or can you expand further?

View attachment 684225

That is the limit, but you then construct a new city on another tile in the same region.
What they went for is cities working together.

An example is your town hall have limited upgrades, so you will never be able to unlock everything with one city, however upgrades are region based, so all unlocks within one region is shared among all cities.
So if someone upgraded their town hall with the education department, you do not need to upgrade yours with the same, since you already share the benefits.

There is also what's called 'great works' within a region. It is a tile where a unique structure is built.
This can be anything from a large international airport, to a space shuttle launch pad. all cities need to work together and have several specializations to provide all the materials to complete a great works.

So. If you want to build massive cities and that's all, rather stick with skylines.
This is a city builder / manager. Smaller tile size, but a lot more too it than just building.

I still enjoy it way more than Skylines.
Normally by now I would be bored if I was playing skylines

Edit:
There is actually still a lot of room on that tile.
It looks deceptive at a glance, but once you see how it works there is ample room.
Like I mentioned previously. you do not need to build several police stations, school, clinics etc. You expand the ones you already have. saves a lot of room
 
That is the limit, but you then construct a new city on another tile in the same region.
What they went for is cities working together.

An example is your town hall have limited upgrades, so you will never be able to unlock everything with one city, however upgrades are region based, so all unlocks within one region is shared among all cities.
So if someone upgraded their town hall with the education department, you do not need to upgrade yours with the same, since you already share the benefits.

There is also what's called 'great works' within a region. It is a tile where a unique structure is built.
This can be anything from a large international airport, to a space shuttle launch pad. all cities need to work together and have several specializations to provide all the materials to complete a great works.

So. If you want to build massive cities and that's all, rather stick with skylines.
This is a city builder / manager. Smaller tile size, but a lot more too it than just building.

I still enjoy it way more than Skylines.
Normally by now I would be bored if I was playing skylines

Edit:
There is actually still a lot of room on that tile.
It looks deceptive at a glance, but once you see how it works there is ample room.
Like I mentioned previously. you do not need to build several police stations, school, clinics etc. You expand the ones you already have. saves a lot of room

A alright no I see what you are saying, the city running and a lot of what it does is in your hands, which should be a lot more immersional than Skylines.

Excited to give it a shot.
 
I just noticed in here that this tile is full, is that your limit or can you expand further?

View attachment 684225

City skylines has the same tile size than sim city. Except with city skylines you get a total of 9 adjacent tiles to unlock when not using mods. When using mods you can unlock all 25 but will run into the game's object capacity limit if you're insane and plop millions of custom props.
 
City skylines has the same tile size than sim city. Except with city skylines you get a total of 9 adjacent tiles to unlock when not using mods. When using mods you can unlock all 25 but will run into the game's object capacity limit if you're insane and plop millions of custom props.

I see what you are saying, I like the mods though, they are kind of essential to the game, especially to make it more difficult and help with the annoying traffic.
 
The big mistake EA made which caused many maxis devs to move over to the skylines team is their push for multiplayer mechanics instead of city building.

People complaining about transport being 90% of the game obviously never played sim city 4 where the same issue is magnified. It's a part of the game that makes you a good or bad planner.

Sim city's source code was so bad the devs never caved in to 100% of the public asking for larger maps hence the creation of cities skylines. It won't surprise me if we'll see multiplayer region mods similar to that of sim city 4 and stuff in the near future though I don't think the demand is that high.
 
The big mistake EA made which caused many maxis devs to move over to the skylines team is their push for multiplayer mechanics instead of city building.

People complaining about transport being 90% of the game obviously never played sim city 4 where the same issue is magnified. It's a part of the game that makes you a good or bad planner.

Sim city's source code was so bad the devs never caved in to 100% of the public asking for larger maps hence the creation of cities skylines. It won't surprise me if we'll see multiplayer region mods similar to that of sim city 4 and stuff in the near future though I don't think the demand is that high.

I find it a tad difficult to see the point in multiplayer city games unless of course there is an element of war in place. I can understand the Sim City concept Celcius explained, that does sound kind of fun but I'd have to try it.

And also EA, nuff said.
 
The big mistake EA made which caused many maxis devs to move over to the skylines team is their push for multiplayer mechanics instead of city building.

People complaining about transport being 90% of the game obviously never played sim city 4 where the same issue is magnified. It's a part of the game that makes you a good or bad planner.
.

One of the You Tubers who runs a Skylines channel is actually a city planner - traffic management is a major part of their job and it's fascinating to hear his commentary on how he builds his Skylines cities by referencing real world planning concepts.
 
One of the You Tubers who runs a Skylines channel is actually a city planner - traffic management is a major part of their job and it's fascinating to hear his commentary on how he builds his Skylines cities by referencing real world planning concepts.

Do you remember the name?
 
I find it a tad difficult to see the point in multiplayer city games unless of course there is an element of war in place. I can understand the Sim City concept Celcius explained, that does sound kind of fun but I'd have to try it.

And also EA, nuff said.

If you do try it, PM me your origin so we can start a region
 
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