Command and Conquer 3: Tiberium Wars

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March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & ConquerTM (C&C) series returns with Command & Conquer 3 Tiberium WarsTM (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began-the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity - and the planet - is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

Features:

Fast, Fluid, Fun - The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.

Over 30 Single Player Missions - In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.

RTS as a Sport - Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.

Story Like You've Never Seen - High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.

Adaptive AI - The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.

New Ways to Attack - Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.

Technology Makes the World Come Alive - Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.

Intuitive and Evolved Interface - Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.

Battle the Best Online - With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.



If this is anything like the previous ones, it should be good.
 
the one you should watch out for is Supreme Commander... C&C has gone down the drain since EA bought Westwood. Sigh.
 
The PC version of the game will launch on the 28th March, with the console release following later in the year.

according to eurogamer, not 100% sure if that is accurate for all regions ;/
 
Dunno if I could play it on my Xbox360, although I saw an article that said they have spent a lot of time on the interface and playability etc, would be interesting to see though.
 
I hope it gets released soon :) I was a big fan of Red alert & Tiberium Sun & Generals & this looks very good as it goes back to the story with Kane, strange how he almost looks just like he did in Red Alert 1 which was like 10 years ago:)
 
I hope EA has done their homework and wont dissappoint. A demo should be available as well to give us some idea of how the game plays... hopefully.
 
I wonder if its like Company of Heroes where I average 25fps on highest and if I go into the game it lags to crap with battles and stuff:)
 
First impressions from Eurogamer say its mostly the same as the previous C&C games, SC seems to be more innovative in many aspects though :

But if this all sounds like Tiberium Wars is just a graphical update, there are enough neat touches and twists to suggest that there's enough innovation here too. Units can be deployed and moved in formation, for example, and they automatically find cover. Garrisoned buildings are much more strategically important during firefights now, and if your opponent starts developing a super-powerful unit like Nukes (Nod) or Ion Cannons (GDI) a little icon starts flashing on your screen to create a suitably pressing sense of panic.

Moved in formation? Thats old news, not innovation. Yawn.
 
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Have they released any specific date for th South African launch anywhere cause I always find the same "It'll ship in March 2007" stuff...
 
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