CSGO Sticky thread

Everyone is taking this seriously, but Valve,


Okay, Valve is strict, but it is only really tier 1 which is healthy. Cheating allegations in the tiers below are mad. It isn't only CS, Valorant is also like this, but CS is tame when it comes to anti-cheat.

I am currently watching Starladder, and I must say, it is good. Though when comparing those games to casual competitive games, something is not right within the community. Not everyone can be a Donk, yet 'everyone' toggles to be Donk.

By now I guess I have ventilated enough.
 
It seems Valve is bringing back Overwatch. I haven't looked into it, but some people are calling it Overwatch 2.0, and there is now a VacNet labelling portal. I don't know whether there is a relation between the labelling and Overwatch aspects. Having access to the labelling portal is by invitation.

Clearly VacNet needs a human hand in labelling events, or so to speak.
 
So... It is worth putting it out there that VAC labelling is to train VACnet. Valve makes it clear that voting won't result in banning or temporarily suspending players. It serves to guide AI. I see some popular accounts have claimed that the new Overwatch has already resulted in game bans. No. I have no idea why some people are schitposting.

Also, users within the cheat communities already have access to the labelling portal, and so do some popular CS streamers who even streamed how it works. Valve also made it clear that when granted access that nothing can be shared in public.

All in all, I think some within the CS communities see this as a content creation opportunity. Sad.

I don't play Valve's other game, Deadlock? Apparently this is already a thing in Deadlock.

Essentially, this helps to train what can be considered VAC 3.0. Though we all know that Valve can't do a third.
 
It is now reported by those invited to the portal that non-competitive modes are also being reviewed.

Yoh. The casual modes are ripe with cheaters.

Sadly, the reports won't result in game bans, but I am curious whether it will impact the Trust Factor. TF has little to no meaning in regions with low player activity.
 
One of the best games there is to just hop onto and play and people decide to cheat. Never understood that.
 
Recently there was a player banned by FACEIT. Steam account created in 2020. FACEIT level 10, absurdly high ELO. Very expensive inventory. Metrics that are godlike. A top Premier player. Not banned by Steam.

Valve is treating cheating on a whole other level. Extremely lax, and that is BS.
 
Ban signals riding the waves in CS2,



These waves are typically temporary bans, but who knows?

Good progress on FACEIT,


Integrity By The Numbers​

Overall​

  • 109,232 bans (+37% per day more than Season 7) were issued for cheating, smurfing, ban evasion, unsportsmanlike conduct, and platform abuse.
  • 71.9 million Elo (+29.3% more compared to Season 7) was returned to more than 1.2 million players (+41.6% per day) across 570,791 overturned matches (+26.5% per day compared to Season 7)

Smurfing​

  • 61,849 accounts (29.7% more per day compared to Season 7) penalised for smurfing or multiple accounts, including 12,478 in the July 27 wave that restored 20 million Elo before placement matches began for Season 9.
  • 73,484 selfie re-checks (+41.7% per day compared to Season 7) were issued on fraud signals, blocking 26,555 flagged accounts (36.1%) from returning to matchmaking until they pass verification with a matching ID.

Cheating​

  • 707 cheating bans (-22% per day compared to Season 7) and 1,365 ban-evasion bans issued.
  • The number of bans for DMA cheats has decreased in Season 8 as the rollout of IOMMU and VBS was completed. IOMMU and VBS reached 100% coverage on the FACEIT player base (up from 88% at the start of Season 8) and are now fully required for all players moving forward. 2.7 million hours of gameplay were analysed by Human Input Detection in its final 30 days of testing before going live on August 05.

All the good news aside, cheaters are still getting 'Overwatch 2.0' invites and are attempting to intoxicate the labeling.

What is more surprising is that casual modes are also being sent in to be reviewed, and that is good since that is where cheaters are more openly uncloseted. Valve is doing something.

Also, it is not only FACEIT taking measures, but also other similar services. This won't result in Steam bans, though Valve will have the match data. I hope there will be cooperation on that end.

It is about time users actually put their microcontrollers to better use, rather than using them to cheat. I have no idea how DMA hardware will be put to an end. This is one trouble that gaming on Linux will introduce, and that is hardware and external cheats. It can be mitigated on Windows, but not as much on Linux. Sad, but it is what it is.

The other day I put three new models to the test, and lol, vibe coding cheats are becoming VERY accessible. /sigh.
 
lol, cstracker(.gg) has started to show chat logs. No need to go through a demo; they extract the chat log and make it publicly available. They aren't breaking any rules since the demo data is public, but apparently they also have a location tracer, though I have no idea since I haven't checked it out.

Many are complaining at the moment, but others are having a big laugh. It is now super easy to scrub through chat logs. I am curious whether Valve will shut it down.
 
A big CS2 update:


23 September 2026

Counter-Strike 2 Update

[ PREMIER ]
  • Updated the map selection process to give players more opportunities to play maps they've been learning.
  • Map selection process:
    • Team 1 picks one map
    • Team 2 picks two maps
    • Team 1 picks a final map.
    • One of the four maps will be randomly selected and the match will begin.
[ RUSH ]
  • Rush is a fast-paced queued 3v3 game mode.
  • Players battle through a series of battle arenas to reach the opponent's castle and win the match.
  • Battle arenas are randomly selected for each match, so no two matches are the same.
  • Control the tower when you eliminate the enemy team (or time expires) to win the round.
[ GAMEPLAY ]
  • Players can now reload silently (but slowly) by pressing and holding the reload key.
  • Un-scoping a sniper weapon no longer produces a sound.
  • Globally increased visual clarity and improved fidelity of bullet impact decals.
  • ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
  • Chickens now take damage from the Zeus x27.
[ SETTINGS ]
  • Crosshairs have been updated to be resolution independent.
    • A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
    • Added new crosshair styles
    • Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
[ ENGINE ]
  • Updated engine code to the latest version of Source 2.
[ MAPS ]

Ancient
  • Fixed holes in world in Long A Main Hall.
  • Adjusted door geometry and grenade clipping inside Jaguar.
Cache
  • Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
  • Reinforced scaffolding by balcony in A site.
Train
  • Blocked pixel gap in crates on bombsite A.
[ MISC ]
  • Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
  • Added support for applying stickers to C4.
  • The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
  • Halftime scoreboard stats should now fully reflect the results of the previous round.
  • Fixed a case where players could avoid a kick ban.
[ WORKSHOP ]
  • Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
  • Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
  • Added "point_deathcam_bounds" entity that constrains the player death camera.
  • Added "env_shake_volume" entity that allows camera shake only within a specified volume.
[ SCRIPTING ]
  • Added CSRadarPoint entity.
  • Added CSObservablePoint entity.
  • Added AddTeamMoney API method.
  • Added OnPlayerTeamChanged callback.
  • SetDialogVariableString now accepts a localization string.
 
Another addition that is not named in the patch notes is the newly added egg drops. Yes, you can now hatch an in-game chicken.

Everyone seems to be getting egg drops, but I didn't :crying: I guess Valve doesn't like my anti-cheat rhetoric.
 
Had a cheater on the enemy team in a comp last week, no scoping everyone with a SSG, had a very racist Steam name too.

Why is Volvo so lax on cheaters?
 
Game is only kept alive by BOTS, Oupa's that don't feel like learning a new game and "Investors"

CS2 is going like TF2..... GG great run
 
Had a cheater on the enemy team in a comp last week, no scoping everyone with a SSG, had a very racist Steam name too.

Why is Volvo so lax on cheaters?

Everything said can only be considered speculation. I think the main problem is that cheat developers are exceedingly outpacing anti-cheat measures. Valve's case is a bit unique; they took a strong stance against kernel-level anti-cheats, and breaking that will tarnish their good-guy character. Then there is their own Steam Community Market, and that has thresholds. Valve would have to ban a Steam user with the utmost certainty. Yes, there have been trade blocks and account blocks, and largely it has to do with exploitation. Valve can't simply ban a user who has, say, R10 000 in their CS2 inventory; there is enough there to take Valve to the courts. That inventory ties directly into the game.

It has been a long while since Valve issued a permanent ban. What they do ban are the market manipulators.

Valve is also expanding into the Linux ecosystem, and you can't impose measures there that will go against the Linux ethos unless you want to rile everyone up. At this point in time, their AI anti-cheat does not seem to know what is what. I think their training data at intervals is becoming corrupted. Perhaps that is why they brought back a human overwatch system.

There are so many cheats hosted on places like GitHub, GitLab, etc. Some old thing that is to this day 'undedected'. Then there are external and hardware cheats... I am aware that the latter two have a market here; we do have cheat sellers here. This booming cheat market has a share here.

I don't know what Valve is planning to do. They don't speak themselves, but they do have people in the community who handle the anti-cheat PR. I have very much started to dislike news being conveyed by third parties.

Streamers, more so the popular ones, also seem to have more rights than everyone else. They complain about a cheater, and the cheater is gone; ordinary people are told to get good. This is something I see all the time on social media. I can't even share a recording where a cheat is observable without getting it removed or being silenced. It is stupid.

I think Valve's mindset is simple: people who want to play competitively must go and use a service like FACEIT. Everyone else must deal with it.

What is true: the more you experience cheating, the more you will see cheating everywhere. The FACT that a player can rage in CS2 without consequence nowadays is mind-boggling. Rage hacking isn't the biggest problem. The problem is cheaters being able to manipulate a server and the server–client relationship. Then extra-sensory cheats like aim hacks, radar, etc. The cheats that have been labeled as legit cheats. Backtracking is very much a thing. How Valve does not detect this on their servers is beyond me, and they have told people in seminars that they have all the player data in the world.

Eh. I don't think Valve sees this as a priority, even though the situation is worsening. From a commercial aspect, they need to make sure that their marketplace is compliant and that is where their priorities are. Reducing bots is a bigger goal than reducing cheaters.

Also, bots are running rampant. There are also way too many cheater raids in casual lobbies.
 
Game is only kept alive by BOTS, Oupa's that don't feel like learning a new game and "Investors"

CS2 is going like TF2..... GG great run

The kids aren't good enough to 1v1 oupa's so they are pressured to cheat, and then oupa's loses their minds and starts to cheat too. It is a generational cycle.
 
Also, don't get me started on peripheral companies that have contributed to the cheating problem. Sure, it is the user's choice to use those mechanisms to cheat, but the peripheral companies knew exactly what they were introducing.
 
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