CSGO Sticky thread

Interesting updates:

http://blog.counter-strike.net/index.php/category/updates/

Release Notes for 6/6/2017
2017.06.06 -

[ TWITCH INTEGRATION ]
* Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.
[ OPERATION HYDRA ]
* Fixed various bugs
* Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
* Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
* Stab Stab Zap: Replaced dust2 with shorttrain
[ MAPS ]
* Fixed fade-to-black bug in Deathmatch on cs_insertion
* Updated de_shipped to latest version from mapmakers
* Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
* Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas
[ MISC ]
* Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to [email protected]
* Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
* Fixed incorrect skin tones on some player gloves
* Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
* Updated Operation Hydra gamemode names used in Rich Presence

Release Notes for 6/8/2017
2017.06.08 -

[ WEAPON FINISHES ]
– Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.
– Upgraded CZ75-Auto | Victoria to use normal mapping.
[ OPERATION HYDRA ]
– Fixed incorrect round number in Weapons Expert lobby description.
– Fixed a weapons purchase exploit in Weapons Expert.
[ MISC ]
– Fixed scoreboard rows sometimes displaying local player’s rank on other rows.
– Fixed regressions related to having a gamepad plugged in.
– Fixed a regression in nearby Guardian lobbies mission names.
– Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.
– If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.
– Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.

All I know is, my tickrate last night was by no means acting 64-tick.
 
Tried to play last night, missed most of the shots. Decided to rather not play.
 
I'm going to guess we're getting the new UI when the Operation is done, maybe December at most.
 
Now that's commitment. How do you stay active at your PC for two hours, ready to jump as soon as you get the beeps to accept a comp?

I joined and then started watching series forgetting about it. Then the accept warning came up just over 2 hours later :o
 
I joined and then started watching series forgetting about it. Then the accept warning came up just over 2 hours later :o

Ja nee, I don't wanna be *that* guy who doesn't click accept when it gets up to 9/10 and everybody's warming up their fingers. I think I should try play a little CS:GO again tomorrow, I've totally fallen off the horse on this (or is that washed the dust of Dust 2 off myself?).
 
Ja nee, I don't wanna be *that* guy who doesn't click accept when it gets up to 9/10 and everybody's warming up their fingers. I think I should try play a little CS:GO again tomorrow, I've totally fallen off the horse on this (or is that washed the dust of Dust 2 off myself?).

On the plus side, seems like Matchmaking is working again :)
 
And finally had a shift in rank. Gold Nova Master now. Was a very hard game against MG's.
 
Invite me if you guys do it again Haven't done a single one yet, but I want to.
 
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