Fulcrum29
Honorary Master
Interesting updates:
http://blog.counter-strike.net/index.php/category/updates/
All I know is, my tickrate last night was by no means acting 64-tick.
http://blog.counter-strike.net/index.php/category/updates/
Release Notes for 6/6/2017
2017.06.06 -
[ TWITCH INTEGRATION ]
* Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.
[ OPERATION HYDRA ]
* Fixed various bugs
* Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
* Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
* Stab Stab Zap: Replaced dust2 with shorttrain
[ MAPS ]
* Fixed fade-to-black bug in Deathmatch on cs_insertion
* Updated de_shipped to latest version from mapmakers
* Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
* Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas
[ MISC ]
* Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to [email protected]
* Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
* Fixed incorrect skin tones on some player gloves
* Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
* Updated Operation Hydra gamemode names used in Rich Presence
Release Notes for 6/8/2017
2017.06.08 -
[ WEAPON FINISHES ]
– Added normal mapping to Custom Paint Job, Patina, and Gunsmith paint styles.
– Upgraded CZ75-Auto | Victoria to use normal mapping.
[ OPERATION HYDRA ]
– Fixed incorrect round number in Weapons Expert lobby description.
– Fixed a weapons purchase exploit in Weapons Expert.
[ MISC ]
– Fixed scoreboard rows sometimes displaying local player’s rank on other rows.
– Fixed regressions related to having a gamepad plugged in.
– Fixed a regression in nearby Guardian lobbies mission names.
– Nav mesh location will now correctly update on HUD for spectators or GOTV viewers using the target observed player’s location.
– If bomb icon shows under radar, then spectators and GOTV viewers will correctly display the bomb icon under radar when observing the bomb carrier.
– Added convar sv_record_item_time_data, which adds player weapon usage data to server logs.
All I know is, my tickrate last night was by no means acting 64-tick.