CSGO Sticky thread

This wasn't well received:


Trade Protected Items​

Today we are introducing a new feature to help keep your Counter-Strike items secure. In the unlikely event that you lose control of your account or were the target of a scam by a bad actor, you may reverse all Counter-Strike item trades from the last 7 days.

Obviously we hope you'll never need it, but you can review your recent trades and find the trade reversal feature on the Trade History page on your Steam Account. For more information about what happens when trades are reversed.

I see botting tools are already being accommodated by their developers, and some third-party marketplaces are also implementing measures. It will certainly put less stress and strain on Valve, but it isn't a cure. I do expect the market to tumble a bit, but it will recover.
 
Lol, Valve really exposed the third-party trading cesspool. I have no issue with users legitimately trading on third-party stores, but the reaction is telling. People are now running with conspiracy theories. There is a good reason Valve is putting the brakes on it. The digital economy is manipulated and open to laundering and other illicit activities. The users of these services forget that all of this is enabled by an API from Valve, and newly created items come from Valve. It is not only digital skin that is being protected here.

Some time ago, somebody created a game, copied the skins of CS2, mimicked the language of CS2, and trapped people into trading real items for what could be considered counterfeit items. Valve killed it quickly. It does show how vulnerable this economy is.
 
Valorant put out an anti-cheat fearmongering video:


First off, you don't need bespoke hardware for cheating. It does not run up into the 1000s of $$$. It can, but you can get away with a free cheat hosted on GitHub. One of the oldest cheats for CSGO, that I named somewhere in this thread years ago has been updated for CS2, and has, for the most part, been undetected. There are a couple of them, and a lot of cheats are forks from those. Just use it "legitimately" and don't rage. Cheating is a schithole.

I recently saw an undetected cheat that can be injected into different mouse dongles. It is an old method, used to this day.

For the serious cheaters, just use a second PC. I don't think any of the radar hacks have been detected? A streamer can simply use their streaming PC and masquerade the cheat as any device or protocol. Kernel-level anti-cheat be damned. Then there is the gift, Linux. It is a massive uphill battle.

Also, I saw Epic made the cheat developer they sued publish a public apology, lol.


I have also started to remove anyone from my Steam friend list whom I suspect of using cheats.
 
For those who don't know, CS2 had a huge update.


I haven't tried it since I had stuttering issue, so I guess I would need to clean the game cache with this update. I will check this out tomorrow or something.

From the data mining, there is much more to come.

No update on anti-cheat though, duh. I am curious, with this new animgraph2, would VACNet have to be retrained so I guess that is why it wasn't working??? I see it is noted in the 3kliksphilip video:

All colllected VACNet data will be wiped after 'animgraph2' release.

Lol. I don't know whether Valve has improved their VACNet algorithms as time went on, but they themselves said that it took a long time to train.

Haha. This was written by the same 'animgraph2' leaker?

Despite what was written in a previous patch note, the Overwatch system is not implemented and case demos are not watched by humans, it is done by VACNet.

The number of active CS2 dev has now increased to over 15 people.

Devs are aware of the current problem with cheating. Internal conversations between devs suggest utter incompetence in working towards a solution. A decision was made to publicly ignore it and pretend the problem doesn't exist.

Well... yoh. VACNet, which is AI-trained, would have to be retrained on animgraph2. It is logical.
 
I played the updated CS2 a bit, and it is better. Animgraph2 sure did make the game more responsive. However, the game is still hit and miss. Feedback is getting there. The game is sure glitchy at the moment. My game did texture pops that shouldn't even be there... Some textures also looked massively upscaled. In some instances, it is so bad that it is almost like walling. Smoke can be exploited when broken. Maybe it's my game cache. The shadow memes, well, those are very real.

Cheating is certainly not resolved. I spotted at least 4 aimbotters that were convincing. At this point, I really don't think that suppressing cheaters is a top priority at Valve. There is still a lot in the Source (2) pipeline. From this point onward, I think that CS2 will rapidly evolve.

Feels good. I think many players will be happy with how much the hit registration has improved. Tracers are still not accurate, but the syncing is okay now. The game isn't messing as much with your own human processing anymore.
 
That could be nice, but it could also be nice to be decent at this game. Tried to play a little over the last few days. Not playing for a few months has done a number on my aim
 
A broad observation. You know that online gaming is wrecked when you have clear-as-day cheaters making videos and streams showing them "locked in." It is terrible.

Aim hacks, in particular smooth aim, do not make you a better player.

CS2 also has this thing with more observable tracers, and you can clearly see them homing in. Fast mouse, slow aim... That isn't DPI switching.

I was watching BF6 "locked in" videos, and that cheating epidemic is bad.

Now that said, yes, you do get locked-in players. Go see how they play in top-tier LAN tournaments.
 
I started the thread below ever since a single player got the community's attention.


Cheating is nothing new, yet, this Riley person got all the attention. Whether the player cheated is still open to debate. CS2 is a cheater's schithole, and Valve is seemingly not planning to do anything about it. The thing is, why are people only noticing cheating now, when it has long plagued gaming?

That said, I have decided to see whether I can build my own external cheat. No, I am not going to use it in multiplayer. I do, however, want to test what CS2 can externally detect since it doesn't have a kernel-level anti-cheat or any actual real anti-cheat. **** knows on what VACNet is trained on. Sure, it collects cheaters garbage, too? Basically, whitelisting assisted actions. For my purposes, it is plain and simple tinkering.

From all the basic components that can be used to cheat that you plug into a PC, like DMA, Arduino, or any other microcontroller, or Pi, and any similar clones. Well, CS is not concerned with it at all. Please don't try this at home. I am experimenting. Most kernel-level anti-cheats will immediately kick you when such devices are registered.

I had a look at how many overlay combiners are shipped/sold. Fuser boxes. There are other switches available, too, with overlay combiners. I am not even looking at the Chinese marketplaces, but the sites that can be tracked; it is stock that moves quickly. This is an ordinary product, used in several industries. Why do gamers need them? Well, to cheat.

Almost every multiplayer game out there has updated visual models that are publicly available.

Anyhow, I am doing this to collect data; maybe I will publish my discoveries. Everything I will use is what is available to the public.
 
I don't know, I don't play like that. Although flashes are a bit broken for some reason. In some maps, in some areas, it doesn't matter how or where a flash is detonated; it will blind you.
Only time I play on A on mirage is when I do A p90 rush on t ramp, or hide in tetris, otherwise, I play B and mid. But yeah, often if a decent team you will get flashed to shyte on a B rush on mirage, not much place to hide outside be....
 
I said that I won't play Premier/Competitive again until there is an active anti-cheat, but I am currently on a winning Premier streak. Matchmaking is still broken, at least the high-skill players are all seemingly boosted. Many solo queuing.

@Neoprod is missing out. Retired. Mouse hung up.
 
I said that I won't play Premier/Competitive again until there is an active anti-cheat, but I am currently on a winning Premier streak. Matchmaking is still broken, at least the high-skill players are all seemingly boosted. Many solo queuing.

@Neoprod is missing out. Retired. Mouse hung up.

I'll come out of retirement for 1 game to end your streak.

Worth it.
 
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