Neoprod
Honorary Master
^, People's exhibit 1, Your Honor....doesn't tell me how to do stuff then laughs at me when I get it wrong 

South Africa’s biggest forum. Discuss, discover, and connect with thousands of members.
^, People's exhibit 1, Your Honor....doesn't tell me how to do stuff then laughs at me when I get it wrong
![]()



that was damn funny!











I had the same experience on Italy...decided to practice with the M4 and got my butt kicked by players with AKs. Ended up .75 k/d on that one.
.
I had fun tonight despite the server issues. Fox is learning nicely.
Yeah no that m4 was useless for headshots.
We can now start to organise some matches, this will help to rank up the players. The Nova bunch needs to do some comps together, once the players reach MG then we can be more open to harder matches. Playing unbalanced comps are punishing, but we need to do a couple to introduce players to a harder skill set. Bunny is an MG, though he is ranked Nova, and Prod is MGE.
Yah, I will need to do strats with you all, that is why I got iScreaM to play together because we played together and we do have strats and understand how we move by simply looking at the radar on the rotate. It helps to win matches. When it comes to crunch, you must crunch. Btw, those two matches we played was winnable, only needed teamwork and a bit more oomph.
I want to show Foxy the ropes, the three shooting styles, but I will advise him to enable recoil on the crosshair. Enable this in the console: cl_crosshairstyle 5 He has aim, but he needs to work on his awareness and timings. It will also help to have the player which plays with him on site to assist him with commands as to when to rotate and where to provide cover. Game sense comes with time.
Generally, I think that the team is doing well on CT side, much better at holding positions than taking positions. On T side the team will need to learn how to do things together. Look, you have 100 health (and armour), you can take some punishment, don’t be scared to push. Trade kills are crucial to competitive mode. You only withdraw when there is tactically a better plan to reach success. Lastly, stick to your site A or B, and only change when it is called by the caller. You want kills, go play casual.
Clutch situations like that separate the best players from the good ones - I'm not good at that yet.
Do what I do, throw smoke at the entry point and make a spectacular entrance. YOLO.
I solo queue a lot. I see no issue with solo queuing.
Invited a bunch of you. If I missed someone - entirely possible and unintentional - let me know and I'll add you.
SA servers seem to be down... only Europe servers again...
M4A1-S, easy. M4A4 is a bit more work - the burst down spray is a quick double shot to the head, but it takes practice.
And as long as they don't have armour it is easy peasy.M4A1-S is a dream headshot machine. As long as you don't spray you got enough ammo for everyone.![]()
And as long as they don't have armour it is easy peasy.
Yea man, send me your steam id or add me - urban_bunnyme too?
Didn't even cover retakes in that...that's a whole thing unto itself. I guess you could see it as entering when you're T but that hasn't worked out for me too well![]()
Ok, so let's talk Dust 2 quickly coz that's what I'm most familiar with.
Why in yesterday's comp, when we were T did nobody try and sneak through mid? Sure I get that there's usually somebody with an AWP behind it at the start, but listen to this...
One of the rounds I ran to the right from B through Uppers and Lowers (while some other poor suckers were getting shot to hell trying to get through the doorway) and went down the stairs and through the doorway at mid. What I saw was two CT's running up through CT Spawn towards A, and nobody else in there.
Doesn't that make THAT the better way to go? Any CT defending A or B is usually hidden within the bombsite, not looking down towards mid. At any rate you've got a bit more space and more cover options in mid than you do going down Long towards A or the doorway to B.
Finally, once you're in mid you've got three attack options within easy distance of each other (and the ability to rotate between them quickly).
Thanks, will do that, and looking forward to the master classI want to show Foxy the ropes, the three shooting styles, but I will advise him to enable recoil on the crosshair. Enable this in the console: cl_crosshairstyle 5 He has aim, but he needs to work on his awareness and timings. It will also help to have the player which plays with him on site to assist him with commands as to when to rotate and where to provide cover. Game sense comes with time.