CSGO Sticky thread

i agree, running down mid is a good idea (i dont do it myself coz generally the CT awper can get you really easy, just got to rely on your awper in T spawn) but it will only work unless u or the T awper can get the mid CT

That's why I suggest running towards B first and then through Lowers towards the double doors. You can flash that and even if the AWPer is still behind the doors chances are he's going to be focused up mid and not right at the doors. At least it makes sense in my head, I'd like to try it out in one of our next comps :) Sound like a plan? Just send one player down Short and one down B's door to both throw smoke for a bit of confusion (and hopefully draw the reinforcements beind the double doors up to one of the bomb sites) and then hit them through the double doors while their back is turned.
 
I need to get used to the AK47. I tend to favour MP9 and 10 and Desert Eagle

Yeah I like the Desert Eagle too. I've now started picking that instead of the UMP, just because the UMP is pretty ineffective at distance. At least it feels that way, dunno if the experts here agree? It's a bit cheaper (at 700) so it means next round I can be more likely to afford an AK/MP4S
 
That's why I suggest running towards B first and then through Lowers towards the double doors. You can flash that and even if the AWPer is still behind the doors chances are he's going to be focused up mid and not right at the doors. At least it makes sense in my head, I'd like to try it out in one of our next comps :) Sound like a plan? Just send one player down Short and one down B's door to both throw smoke for a bit of confusion (and hopefully draw the reinforcements beind the double doors up to one of the bomb sites) and then hit them through the double doors while their back is turned.

Ah i didnt understand what u were trying to say there.

When i have run down mid, i run down far left, generally mid CT awper doesnt look there, they checking T spawn first so he may miss it if u run down mid on the left.
 
Ah i didnt understand what u were trying to say there.

When i have run down mid, i run down far left, generally mid CT awper doesnt look there, they checking T spawn first so he may miss it if u run down mid on the left.

Yeah that could work too. In fact you could even split up and do it half-half, except you'd rather not have the AWPer behind the doors see any activity down mid at all so as not to attract attention.
 
Yeah that could work too. In fact you could even split up and do it half-half, except you'd rather not have the AWPer behind the doors see any activity down mid at all so as not to attract attention.

This is when good communication is important. If your Awp'er can get mid pick then pushing through mid is good. Smoke CT and you open up B to 3 points of attack. Window, Door, Tunnel.

Or you can go through CT and push Long on A.

It's important you have a plan and just don't have your team running aimless.
Like if one guy dies on B and you know that's the last guy bomb needs to plant on A while your team watch for the rotate.
 
It's important you have a plan and just don't have your team running aimless.

Yeah, that's what I'd still like to work more on. In a couple of the games yesterday I saw something I didn't understand: the bomb carrier on my team would just drop the bomb while running and carry on without it. What's the idea behind that? In case they get killed the bomb remains somewhere safe where it can be collected and taken to the alternative site?
 
Yeah, that's what I'd still like to work more on. In a couple of the games yesterday I saw something I didn't understand: the bomb carrier on my team would just drop the bomb while running and carry on without it. What's the idea behind that? In case they get killed the bomb remains somewhere safe where it can be collected and taken to the alternative site?

Yeah, you don't want to get picked and have the bomb laying in the open, where your team can't recover it.
It's also about giving the opposing team as little info as possible, if they know where bomb is they can rotate sooner and cut off your attack on site before it's properly started.
 
Yeah, you don't want to get picked and have the bomb laying in the open, where your team can't recover it.
It's also about giving the opposing team as little info as possible, if they know where bomb is they can rotate sooner and cut off your attack on site before it's properly started.

While the bomb is being carried it's not visible to the enemy team, but when it's dropped and lying in the open then its position is blipping away on the enemy radars, right? So isn't that a case *not* to throw the bomb if you're close to your objective because it'll show the enemy exactly which bomb site you're at?
 
Yeah that could work too. In fact you could even split up and do it half-half, except you'd rather not have the AWPer behind the doors see any activity down mid at all so as not to attract attention.

You just described a mid-B split...2 in uppers, 2 mid and 1 long causing a commotion (or not lurking if it's a 5 man push).

Requires coordination on equipment use to take mid and cat early so you don't get dropped as you come through doors and control the CT rotation from A.

I go long alot because I can get the pick on that angle if Wolf doesn't beat me to it :D
 
While the bomb is being carried it's not visible to the enemy team, but when it's dropped and lying in the open then its position is blipping away on the enemy radars, right? So isn't that a case *not* to throw the bomb if you're close to your objective because it'll show the enemy exactly which bomb site you're at?

Only if they physically have sight of it does it show on their radar.
 
You just described a mid-B split...2 in uppers, 2 mid and 1 long causing a commotion (or not lurking if it's a 5 man push).

Requires coordination on equipment use to take mid and cat early so you don't get dropped as you come through doors and control the CT rotation from A.

I go long alot because I can get the pick on that angle if Wolf doesn't beat me to it :D

All I saw was one guy getting killed immediately going through doors and then at least two more dying trying to get down to A :P Every time. Without fail. And normally I was one of those guys lol. That leaves only 2 people left and the whole enemy team standing (or maybe one or two casualties if you're lucky). Not so easy.
 
All I saw was one guy getting killed immediately going through doors and then at least two more dying trying to get down to A :P Every time. Without fail. And normally I was one of those guys lol. That leaves only 2 people left and the whole enemy team standing (or maybe one or two casualties if you're lucky). Not so easy.

I think we have a volunteer to do in-game team leading here :twisted:
 
Sounds like it to me. All in favour of Foxy doing the team lead in a match tonight, say aye!

Pffffft, I'm just making some observations :P There was a lot of death, so we've gotta change something.

Maybe we should just plan the strat in Discord in the lobby and only select Dust 2 for comp so we know we'll get it, and then just action that when we arrive.
 
Pffffft, I'm just making some observations :P There was a lot of death, so we've gotta change something.

Maybe we should just plan the strat in Discord in the lobby and only select Dust 2 for comp so we know we'll get it, and then just action that when we arrive.

There was a lot of death because we had pings of 200+. We didn't play badly, though we could do better on overall strats. We just need to practice and keep playing together to learn how we all work. All part of making a team.
 
There was a lot of death because we had pings of 200+. We didn't play badly, though we could do better on overall strats. We just need to practice and keep playing together to learn how we all work. All part of making a team.

Hey as the worst player on the team by far I'm not making any judgements on our play styles. I'm saying we should just try move through areas of the map that give us more options rather than a banzai-type suicide rush of a choke point. As such trying to get through those long doors is suicide: even if you get through it (and you *will* lose somebody trying) you're going to then lose more people trying to get up long ... and by the time you're at A the enemy has rotated from B and is giving you the good news from Short and CT-Spawn.

I'm not saying it'll be easy, I just think getting through one smaller choke point with fewer hiding places for the enemy (mid doors) then gives more options to us if we're the Ts. At least worth a try once, amirite? :)
 
You're wrong about mid doors being easier than long...there are at least 4 angles you have to watch (B doors, window, CT spawn and car at A).

With smokes and flashbangs, that can be made easier but it's not as basic as the one angle at long that you have to watch.
 
Hey as the worst player on the team by far I'm not making any judgements on our play styles. I'm saying we should just try move through areas of the map that give us more options rather than a banzai-type suicide rush of a choke point. As such trying to get through those long doors is suicide: even if you get through it (and you *will* lose somebody trying) you're going to then lose more people trying to get up long ... and by the time you're at A the enemy has rotated from B and is giving you the good news from Short and CT-Spawn.

I'm not saying it'll be easy, I just think getting through one smaller choke point with fewer hiding places for the enemy (mid doors) then gives more options to us if we're the Ts. At least worth a try once, amirite? :)

Yea it could work if coordinated properly. Noone is putting you down for your suggestions. You would need to cause a distraction at either A or B to get attention shifted. From window on B you can watch B and Mid - I get a lot of mid kills from that spot because once you're through mid-doors you have no cover until you get to CT. If you head to B you have literally no cover so its risky. But with a distraction it could work. Rushing B does work, just takes smoke and flashes and actually rushing. What sometimes happens is people walk and stop rushing, which gives the CT more time to be in position.

We can try it later on, as well as your strategy.
 
From window on B you can watch B and Mid - I get a lot of mid kills from that spot because once you're through mid-doors you have no cover until you get to CT.

Ok cool, I've found the tendency is for the defenders in B to find some cover and be focused on the doorways. Even if they're looking at the window, I haven't seen an occasion where a CT is perched up there and looking down mid (although that'll be a good strat for us to always use if we're on CT). I'm looking forward to trying this out :)
 
You're wrong about mid doors being easier than long...there are at least 4 angles you have to watch (B doors, window, CT spawn and car at A).

With smokes and flashbangs, that can be made easier but it's not as basic as the one angle at long that you have to watch.

Ok tell you what, I'll try it out as a hail mary once myself and see how it turns out. If there's nobody watching there then we know it'll work as a team effort later, because teams tend to stick to the same strategy each time.
 
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