CSGO Sticky thread

The bullet holes you see are not the same as registered on the server side. The same with the tracers. In CSGO it was the spread which threw sprays with the slightest movement, but in CS2 there is a delay, and it is uncertain whether those hits are registered server side. Valve knows. Those who side with Valve on sub-tick, say it is the input which registers, and that there is nothing more to it. First click, pending on accuracy, will win.

This is how I understand it.
Have a look at this explains it better. Bottom line when jiggle/strafe shooting it may not go where you want it.

 

It seems to be only Fl0m who gets cheaters banned, but he is also watched by Valve, so...

I doubt that VACnet is receiving any training now that CSTV and demos have been taken down, temporarily. This said, it should be cheaters paradise at the moment.

Valve also needs to keep their player numbers up, all those malicious and other bot accounts help to keep the game attractive.

Lol, this headline got it right,

Oh that little girl is annoying !!!
 
Lol, this might explain why my alt's rank is so low:


Counter Strike 2 dishes out drastic leaver penalties, even when it’s not your fault​

Harsh leaver penalties are great, but not when four stoners can kick you at will.

Those jumping into ranked matches in Counter Strike 2 beware! Leaving mid-game will result in drastic leaver penalties for those hoping to sour up the ranks, even for those who are kicked, suffer technical difficulties, or have the game straight-up crash on them.

Once you've finished your 10 placement games, winning a ranked game against players of similar skill in Counter Strike 2 will net your roughly 100 ranked points. However, leaving a game for any reason will remove a staggering 1,000 points from your account. As such, you'll need to win roughly 10 games in order to climb your way back up to your previous spot on the ladder.

On its face, this is a great addition to the game, right? People leaving super-competitive multiplayer games like Counter Strike 2 is incredibly frustrating, especially for those genuinely trying to make their way to the top of the ranked mountain. However, the reality right now is that some players removed from games are at no fault, and the system is liable for abuse from naughty team mates.

Some Premier matches were abandoned because one or two players couldn't handle the heat, and they started the process by kicking the solo. I was also kicked out of Premier matches twice for no reason.
 
Oh that little girl is annoying !!!

:ROFL: I am sure the person behind that account is a man, so the voice might be AI. Not sure on whom the voice was trained then :ROFL:

Currently, the cheating community is relentlessly trolling CS. Other than NoHyper who has long streamed using cheats in CS, there are now many cheaters live-streaming their Premier/competitive games. Whatever VACnet is doing I don't know.

I mean there are numerous Steam Communities which not only test cheats, but also sell cheats, most rep known cheats. These communities aren't small by any margin though I think that a large bulk are bot and alt accounts.
 

Snip:

Zeus.png

Zeus is not wrong. I am curious how the game handles when you host the server, perhaps LAN tournament conditions might be more suitable?

As much as Valve say that sub-tick is revolutionary, and some argue (lol) that it is better than 128 tick in every way, it does seem to be broken. At this point I am certain that the issue is server side. Remember, though it is called sub-tick, it is actually a tick-rate-independent architecture updating select actions between two ticks hence sub-tick. This is processed server-side. First registered sub-tick action wins.

Valve can't even get anti-cheat right... so how is sub-tick better?

From looking at how better players play the game. It is without doubt that these issues are widespread. Spraying is an issue, and it seems that even an on-target shot may not register every time. The weird delays… Happened to me several times yesterday, player movements aren’t updated in sync. Kinda like rubber banding, but delayed. Nade line-ups are inconsistent, and can be replicated, again, could it be that the actions are not synced?

The more I play, the more I realise that the game doesn’t behave in a way that it can be considered competitive ready.

The next big CSGO tournament is around the corner. Many teams have to re-learn the game now to better navigate these issues.

I side with the pros who want 128 ticks. Just like 64 ticks with tick-rate-independent architecture, the servers will need to be upgraded. The sub-tick is also a bundled update that needs to be sent as a package. The servers will have to be upgraded regardless.

For those who miss their connection graph in CS. You can use your Valve Overlay in-game to check your ping, loss, etc. To keep your FPS ‘natively’ displayed you need to enable it in your Steam Settings.
 

Snip:

View attachment 1595930

Zeus is not wrong. I am curious how the game handles when you host the server, perhaps LAN tournament conditions might be more suitable?

As much as Valve say that sub-tick is revolutionary, and some argue (lol) that it is better than 128 tick in every way, it does seem to be broken. At this point I am certain that the issue is server side. Remember, though it is called sub-tick, it is actually a tick-rate-independent architecture updating select actions between two ticks hence sub-tick. This is processed server-side. First registered sub-tick action wins.

Valve can't even get anti-cheat right... so how is sub-tick better?

From looking at how better players play the game. It is without doubt that these issues are widespread. Spraying is an issue, and it seems that even an on-target shot may not register every time. The weird delays… Happened to me several times yesterday, player movements aren’t updated in sync. Kinda like rubber banding, but delayed. Nade line-ups are inconsistent, and can be replicated, again, could it be that the actions are not synced?

The more I play, the more I realise that the game doesn’t behave in a way that it can be considered competitive ready.

The next big CSGO tournament is around the corner. Many teams have to re-learn the game now to better navigate these issues.

I side with the pros who want 128 ticks. Just like 64 ticks with tick-rate-independent architecture, the servers will need to be upgraded. The sub-tick is also a bundled update that needs to be sent as a package. The servers will have to be upgraded regardless.

For those who miss their connection graph in CS. You can use your Valve Overlay in-game to check your ping, loss, etc. To keep your FPS ‘natively’ displayed you need to enable it in your Steam Settings.
I heard that they are arguing to have it in GO and not 2. But we will have to wait and see.
 
I heard that they are arguing to have it in GO and not 2. But we will have to wait and see.

Blast Fall will be played with CSGO, and then Blast will switch to CS2. ESL have announced their devotion to Valve and will start Syndey with CS2. I think there are three days between Blast Fall (played in NA and EU) and ESL Sydney which will have the esports organisations competing at both have their opinion.

Just an odd situation at this time. Though the rules are the same in CS2 and CSGO the games aren't mechanically the same or at least so behaviorally. Valve needs to sort this out.

ESL is a LAN event so perhaps conditionally it will be in a better state to play. The question is whether Valve will have CSTV live by then and have the demos active, sure it has to be?

I do think that the issue might sit server side, impacted by the client's connection and path to the server. In short, the sub-tick packages aren't delivered all the same. This could be so by design: in a Twitch shooter you want the best response time to win, but CS2 needs tweaking. I won't be able to say, the issues are observable, so Valve must take note.

What can be said, and by Valve's own recognition, is that they don't have the server capacitance at this time which may exacerbate the issues the players are experiencing. The issues were already there during the limited test...

For now, it is best to see how ESL Sydney goes.
 
Lol, this might explain why my alt's rank is so low:




Some Premier matches were abandoned because one or two players couldn't handle the heat, and they started the process by kicking the solo. I was also kicked out of Premier matches twice for no reason.
A mate of mine had his game crash. He couldn't reconnect because the game was bugging out. He ended up with an abandon after restarting his machine 2 or 3 times in an attempt to get it to work. He doesn't have his rank yet, but I wonder how it impacts his calibration.

A penalty that severe in a game that still has as many bugs as cs2 has seems incredibly unfair.
 
@Neoprod @Cav5034 @WELIHF

You guys want to play a bit tonight? I will be on early with my main. My main isn't being kid hugged tonight.

I don't mind playing a normal comp. Premier still looks very much like Valve experiment not going their way.
 
It's unholy in CS2...

The AK is unholy, and rightly so. The only weapon in the game that you can clutch 5 headshots in any way with a single clip within a short time.

Ironically, the weapon I have the best accuracy with is the M4A1-S. According to the stats I am most reliable with this weapon. I like that you can customise your loadout now. It is a godsend to be able to have both the M4A1-S and M4A4 available at the same time. Some weapons simply play circumstantially better than others.

Then also, I don't know whether it is a CS2 issue, but the Five-Seven don't like to be shot rapidly. Timed tap-shots do wonder though. Still P250 FTW.

All this said, the Glock is still the best weapon in the game.
 
Cape Town is such a nice place to live in. We might not have CS servers, but we have electricity (citation needed).
Reminded me...there's a clip on livestreamfails of a streamer getting his phone stolen in CT - looked like Long Street maybe, somewhere central.

Was funny because there's another clip earlier on from the same stream where a cop tells him to put his f*cking phone away before it gets stolen. And the guy doesn't listen and the cop says ok then, **** you and leaves.
 
The AK is unholy, and rightly so. The only weapon in the game that you can clutch 5 headshots in any way with a single clip within a short time.

Ironically, the weapon I have the best accuracy with is the M4A1-S. According to the stats I am most reliable with this weapon. I like that you can customise your loadout now. It is a godsend to be able to have both the M4A1-S and M4A4 available at the same time. Some weapons simply play circumstantially better than others.

Then also, I don't know whether it is a CS2 issue, but the Five-Seven don't like to be shot rapidly. Timed tap-shots do wonder though. Still P250 FTW.

All this said, the Glock is still the best weapon in the game.
Too true. Those who are accurate with the AK are unstoppable.

Also very much enjoying being able to run both the M4A1 and M4A4. Can choose now depending on the scenario.

P250 still best pistol. Too much damage for too little money. I do miss the days where you could run around with a P250 and treat it like a laser with no recoil. It's still strong, but those glory days were good times.
 
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