Archer
Honorary Master
Morning All
I have a question if anybody could help
One offhand that has 34.6% to inflict bleed for 389% weapon damage.
The other one 7% damage against elites.
Which one of the two is the strongest.
Elite damage
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Morning All
I have a question if anybody could help
One offhand that has 34.6% to inflict bleed for 389% weapon damage.
The other one 7% damage against elites.
Which one of the two is the strongest.
FYI - demon hunters have the easiest time gambling for 1H weapons because their weapon pool is so small (gets limited to bows). In fact, it is easier to gamble (in terms of shards spent) for an ancient nats slayer vs nats chest!
Morning All
I have a question if anybody could help
One offhand that has 34.6% to inflict bleed for 389% weapon damage.
The other one 7% damage against elites.
Which one of the two is the strongest.
It all depends on the build you are currently running. If Marmite is running Nats, then the off-hand bow is nothing other than a "stat stick" due to the fact that RoV uses only the main-hand weapon to calculate its damage.
Estimates seem to indicate that RoV is around 95% of our damage.
The bleed damage would be useless in this regard, but the elite damage would be used by the main hand too, so elite damage is infinitely more useful than the bleed nonsense.
- On your main hand, you would have an Ancient with high damage roll, +% damage, dex, 10% CDR and a socket.
- On your offhand, you would have a utility bow with dex, a socket, 10% CDR and elite dmg. You can even roll the damage away if you want, but that is quite a mission.
- One of the bows must be a Natalya's Slayer for the RoV damage bonus, and the other will be either a Calamity or Balefire Caster (if you're playing fire)
I agree on Taeguk, it takes too long to both spin up and keep up. When you die its all instantly gone and it takes you ages to get back.
I'm pretty decent at getting Evasives in, so if I use Gogok + Ambush I probably have to regen hatred only 1-2 times per GR, but even that can be annoying if it happens at the wrong time, so I usually use Archery instead (with which I run at a positive hatred balance).
Zei is a mixed bag because its very hard to keep range from enemies, so when you need the damage most you effectively lose it. I have difficulty staying at max range (except with the easiest of mobs, where the damage matters less anyway).
For me at the moment I found that using Gogok my EF cycles dropped by at least 1 per Rain, which adds a bit of damage along with as you said shorter cycles on Wolf etc. BUT also importantly the shorter Rains help to bump enemies away that get close and to push them back faster into other groups, so I can clear faster (I also think you want to hit Rain while Rain is still up for the bonus damage?). But having said that, they're all pretty close, you change 1 stat on an item and suddenly another gem/passive could be better.
I guess if we're farming for that 1 zombie instance then we should load up on all the things like Taeguk+Zei...but that's a 1 in a 1000 instance.
I've been using GeT for the DoT plus the flat 10% irrespective of distance 'cos I find it hard to stay far from mobs (although I have to learn how to do that since at higher GR's you simply squish as DH)
I got a decentish Haunt of Vaxo so I'm going to switch back to Zei's to help proc the clones - hopefully, the clones will act as a further distraction and allow me to avoid being targeted just a little bit more
I need to decide between using a Balefire and a Calamity in my offhand
I took your advice and dropped Ambush for Archery, and away goes all my Hatred regen issues.
I replaced my Gogok with a Zei's. I find it quite easy to stay around 50y away from the majority of mobs, and Stampede helps to keep it that way. I've seen crits of well over 10bn this way. I think I saw one of 17bn, but can't be sure now. Most of the time mobs are being pushed out of the screen.
With my testing, I have found the slower playstyle to suit me much better. I easily cleared all my 48 and 49 stones, and made them into 50's and 51's. Even one 49 that had mostly ranged mobs, spitting gogga thingies, winged assassins and anarchs + exarchs, I managed to clear with 8 seconds left. I was already on 30sec on my death timer and had to wait that out twice (that's two minutes of being dead). This was in the A3 keep depths tileset: the worst for a DH.
Are you playing UE or N6 at the moment?
How does Zei's help you proc the clones? I'm sorry, I don't know how Haunt of Vaxo works
I just use Calamity because it's a guaranteed 20% damage increase, whereas Balefire you have to be lucky it rolls with +20% fire damage. I just can't find a post that shows what MfD and Elemental Damage are grouped with. You naturally don't get the full value you see there, and each is added into its own category somewhere additively.
Ok, so it seems I am farming posts today!
Did some checking, comparing Balefire Caster with Calamity.
Elemental Damage sits on its own category as an independent multiplier. MfD is added with bonus skill damage, Strongarm Bracers, Wolf Companion and Steady Aim.
For my build, this makes MfD add ~8.6% damage if Wolf is up.
Balefire Caster at 20% would give me +14.3% more damage, knowing I have 20% elemental damage on both bracers and neck, and 16.7% if I only had 20% on bracers.
This is confirmed on D3planner.
I didn't see that one coming.
How do manage to stay so far away?
Korrek. But you're going to spend a LOT of gold trying to roll damage off. 90% of the rolls will yield only damage. I wouldn't recommend it unless if you have thousands of arcane dust and billions of gold.(have to roll RCR onto it first - I see some people saying you can roll the damage off 'cos it's not used by RoV at all)