D3 Demon Hunters Conclave

No, it only works with elemental arrow, cluster arrow, multishot, chakrams and impale. (Think that's the entire list).

You seem to prefer Multishot if i recall correctly. Twin chakrams should work nicely too ?
 
It does, but I find that it clutters up the screen to no end. Wouldn't want to use that in a party with everything going on.

Aint that the truth. One hunter firing it is already too much on screen, nevermind 1 +5
 
Aint that the truth. One hunter firing it is already too much on screen, nevermind 1 +5

I use to run twin chakram as my main damage dealer but since then I have moved on the cluster arrow. Nice for when there is a whole lot of mobs but trying to hit a single target is not so lekka. I agree it clutters up the screen, especially when there is one of those elites with the slow bubble.
 
@Crusader

What has been your experience with the 6piece set wrt to the sentries. I see so many people moaning about a 3sec cool down per shot on each turret and that dmg is capped at 200%?

I dont recall last night when i first tried it, but dont think the dmg was capped like that, saw some big crits from the sentries. Your take on it?
 
@Crusader

What has been your experience with the 6piece set wrt to the sentries. I see so many people moaning about a 3sec cool down per shot on each turret and that dmg is capped at 200%?

I dont recall last night when i first tried it, but dont think the dmg was capped like that, saw some big crits from the sentries. Your take on it?

There's a 3sec timer on CA as far as I'm aware, which isn't a big deal for me since it would be unfair to expect them to constantly shoot one of your biggest hatred spenders without any cost to you.

As far as damage goes, I haven't seen a cap. Trying out a 2 hand Xbow and it crits for around 22 - 23mil per CA. That's the same number it would crit had I shot it myself.

Edit: Actually my own CA crits for 19mil, so they are doing MORE damage than what I'm doing.
 
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There's a 3sec timer on CA as far as I'm aware, which isn't a big deal for me since it would be unfair to expect them to constantly shoot one of your biggest hatred spenders without any cost to you.

As far as damage goes, I haven't seen a cap. Trying out a 2 hand Xbow and it crits for around 22 - 23mil per CA. That's the same number it would crit had I shot it myself.

Alright thx, guess its just the usual bnet moaners who always MOAN. I do agree with them that this is supposed to be a godly set with the time it takes to farm and all the slots you have to sacrifice. Would be nice to bring the cooldown timer down a notch.

Please link your toon...
 
I just realized, I have helm, boots, chest, gloves, and (bad) shoulders. I could run the full set as well (except that I need a bombardiers for the extra turrets
 
I just realized, I have helm, boots, chest, gloves, and (bad) shoulders. I could run the full set as well (except that I need a bombardiers for the extra turrets

From the 15min i played it was hectic fun to drop and watch everything melt. Got the helm at midnight so couldnt really test it out or re-roll stuff
 
Do you think your build would be better or worse with Nats bow and nats ring in place of the hellrack and SoJ ?

That's what I'm testing, although crappy latency isn't helping much. I've manage to do 2 so far, but my attempts to do a Nat ring with Nat bow test has been unsuccessful with 1500+ms latency.

T6 Ghom kills:
Hellrack + SoJ = 31s
Nat + SoJ = 35s
 
That's what I'm testing, although crappy latency isn't helping much. I've manage to do 2 so far, but my attempts to do a Nat ring with Nat bow test has been unsuccessful with 1500+ms latency.

T6 Ghom kills:
Hellrack + SoJ = 31s
Nat + SoJ = 35s

thx for that, so not TOO much difference overall so far
 
Managed to do some more testing in a brief period when the connection was more stable.

T6 Ghom kills:
Nat Slayer + Nat ring = 36s, 38s, 37s Crits: 12-14mil [tested on elite + white mobs]
Hellrack + SoJ = 31s, 30s, 31s Crits: Elite = 24-28mil / White = 20-22mil
Nat + SoJ = 32s, 33s, 33s Crits: Elite =18-20mil / White = 14mil

These were all without me firing a single shot myself or using any special abilities and time was taken as soon as gate behind you was in up postion (those familiar with Ghom will know).

Not a huge difference between them. The Nats combo takes the longest and provides the lowest crits, so I'll play around using my SoJ and see if I miss the extra discipline.
 
Managed to do some more testing in a brief period when the connection was more stable.

T6 Ghom kills:
Nat Slayer + Nat ring = 36s, 38s, 37s Crits: 12-14mil [tested on elite + white mobs]
Hellrack + SoJ = 31s, 30s, 31s Crits: Elite = 24-28mil / White = 20-22mil
Nat + SoJ = 32s, 33s, 33s Crits: Elite =18-20mil / White = 14mil

These were all without me firing a single shot myself or using any special abilities and time was taken as soon as gate behind you was in up postion (those familiar with Ghom will know).

Not a huge difference between them. The Nats combo takes the longest and provides the lowest crits, so I'll play around using my SoJ and see if I miss the extra discipline.

Must join you to see how you setup your test.

I presume pets on, follower off
 
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