EA Securom lawsuit up date

stefan9

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Apparently its the same lawyer who buried Sony's music drm who is handling this.

The Internet furor over Spore's (pictured) use of digital rights management may have blown over for the most part, but the lawyers and plaintiffs who filed suit against EA for its use of SecuROM are continuing to form their cases against the megapublisher.

We saw Monday that Melissa Thomas, the representative plaintiff in a class action lawsuit against EA, had voluntarily dismissed her case on November 18. But it's not a sign of giving up on her complaint, her lawyer said in a phone interview.

"She chose this path in order to take a speedier route. ... She still desires to be a representative plaintiff and prosecute her case," said Scott Kamber with KamberEdelson, LLC.

Kamber's firm, which was also the lead counsel in the case surrounding the infamous Sony root-kit, is in the process of consolidating cases that have been filed in the Bay Area so they can be heard by the same judge "as a matter of efficiency." Thomas' case is part of this consolidation.

There are around 10 plaintiffs involved in the consolidation whose cases revolve around the use of SecuROM in various EA titles, Kamber said.

In September this year, Thomas, a Maryland resident, filed a class action lawsuit against EA for allegedly failing to disclose the impact SecuROM's technology has on a user's computer.

Her original complaint, which accused EA of unfair competition and interfering with property, read, "...Nowhere in any of EA's discussions, responses or explanations of its DRM did EA disclose that the Spore disk contained a separately-installed, stand-alone, uninstallable DRM program..."

The class sought over $5 million in damages and legal fees.

Soon after, two more people filed suit against EA over DRM and SecuROM.

Kamber said that his firm has received support for the DRM suits from "many people." "We've been quite pleased with the support we've seen through direct contact and through blogs on this issue."

Still, while many commenters disapprove of EA's copyright security methods, some argue that taking the issue to court is either overkill or just plain frivolous.

To that, Kamber responded, "I appreciate that there's all different kinds sentiment out there. ... It's very important to us that the people and clients that come to us to be their lawyers understand that we support them and their position, that everyone has a right to decide what's installed on their computers.

"Ultimately, just because you buy a game doesn't mean that a company can do whatever it wants to your computer.

"I find it somewhat ironic that game companies or any company would seek to protect its own intellectual property rights by infringing on the intellectual property rights of the computer owner."

EA and SecuROM did not offer comment on the cases.

KamberEdelson's highly-publicized Sony root-kit case, which resulted in Sony recalling offending products, isn't the firm's only foray into DRM issues ("Interestingly, Sony owns SecuROM," Kamber noted). The firm also brought cases against companies that were using the loathed StarForce software in their games, many of which were settled out of court confidentially.

"The SecuROM situation is not all that dissimilar from the StarForce situation," Kamber stated.

Kamber, who seemed confident about winning the SecuROM dispute, explained further his stance on copyright protection:

"We're not saying there shouldn't be DRM or that there can't be DRM. What our clients are saying and what our firm is saying on behalf of its clients is that disclosures are required. Consumers have a right to make an educated decision about what goes on their computers. Software that can potentially harm peoples' computers, etc., is just not acceptable unless an adequate disclosure is made.

"There are people out there that say this type of DRM is not appropriate, some people say 'deal with it, reformat your hard drive.' But people who use their computers for work, which many people do, or for people that use them just for games, it's a tremendous burden to reformat a hard drive.

"In reality, just because you buy a game and want to play it doesn't mean you're agreeing to have your hard drive or computer held hostage by the game companies so they can protect their own intellectual property rights."

http://www.edge-online.com/features/ea-securom-suits-moving-forward
 
That's what you get for being a (high) paying customer. Why on earth would anyone want to pirate something that's overpriced and has more problems when bought.

Yes, piracy is single singlehandedly destroying the PC game industry, sure.
 
It is one of them vicious circles.

The company fight piracy and make their product almost unusable with the copy protection forcing the people to pirate which the company fights.

It is time these big time companies take their heads out of their behinds and get with the future. Use in-game advertising, sell space on billboards and so on so that people would view the advertisements in-game. The game will receive a small update on a daily/weekly basis, changing the adverts. This way additional revenue can be generated for the game, rewarding people of their hard work.

Or release a keyboard and mouse for the consoles.
 
It is one of them vicious circles.

The company fight piracy and make their product almost unusable with the copy protection forcing the people to pirate which the company fights.

It is time these big time companies take their heads out of their behinds and get with the future. Use in-game advertising, sell space on billboards and so on so that people would view the advertisements in-game. The game will receive a small update on a daily/weekly basis, changing the adverts. This way additional revenue can be generated for the game, rewarding people of their hard work.

Or release a keyboard and mouse for the consoles.


Hey bru you need to keep things like this to urself...lol...these are the kind of ideas that can make urself some money...dont be stupid man...lol
 
It is one of them vicious circles.

The company fight piracy and make their product almost unusable with the copy protection forcing the people to pirate which the company fights.

It is time these big time companies take their heads out of their behinds and get with the future. Use in-game advertising, sell space on billboards and so on so that people would view the advertisements in-game. The game will receive a small update on a daily/weekly basis, changing the adverts. This way additional revenue can be generated for the game, rewarding people of their hard work.

Or release a keyboard and mouse for the consoles.

They don't need any of those things. Sins of a solar and witcher both sold very well without drm and without any in game advertising. Its really quite easy offer the customer value for money and he will respect you. Treat your customer like dirt like EA and he will respond in kind.
 
EA has used in-game advertising in Battlefield 2142 which isn't legal in every country where EA's games are sold e.g Australia.

If they use online authentication for mutiplayer games then I dont see any point in including DRM. At the end of the day you still need an authentication code to register an account with EA, so using DRM to protect their original distribution method is pointless.

Does anyone know if EA has recently published a game that does not use online authentication?
 
EA has used in-game advertising in Battlefield 2142 which isn't legal in every country where EA's games are sold e.g Australia.

If they use online authentication for mutiplayer games then I dont see any point in including DRM. At the end of the day you still need an authentication code to register an account with EA, so using DRM to protect their original distribution method is pointless.

Does anyone know if EA has recently published a game that does not use online authentication?

All their games since mass effect this year has had securom drm.
 
DRM is a joke. It actively encourages just cracking the game even if you bought it.
5 installs and then you have to go through some sort of outsourced help desk. Pfft. I refuse. I bought it, yet I must still make extra effort afterwards so that I can play the game. I made the effort of going to the shops, giving away my hard earned cash just to get home and be told I need activate it online. Yep, thats easy, on local-only. Thank you EA; thanks to you I just called my neighbour and asked him to email me something to make the pain go away. The 'pain' being Securom's nonsense and the 'something' being an awesome program which bypassed Securom's nonsense.

EA -_-
ÂŻ\(o_O)/ÂŻ you maeka no sense.
 
I wonder how EA will counter that SecuRom is ineffective against pirates.

New Spore Class-Action Targets EA SecuROM As a Whole

Thu, Dec 4, 2008

Analysis, News

SecuROM, the bane of PC gamers worldwide, has managed to make it into game after high-profile game this year. Mass Effect, Far Cry 2, Dead Space, Fallout 3, Red Alert 3, Sacred 2 and now even the PC version of Grand Theft Auto 4 feature the controversial DRM software. But none of the hardcore titles have raised the kind of controversy that’s still swirling over the head of Spore, which has had the plaintiffs of at least three class-action lawsuits banging down EA’s door.

On November 26th, California resident Alex McQuown added one more Spore suit to the pile — but this one’s a little bit different. This time, attorneys are attempting to use Spore as a symbol for Electronic Arts’ entire SecuROM initiative, and hope to shut it all down at the same time.

Filed in California’s Northern District Court by attorneys from the offices of Finkelstein Thompson, the body of the lawsuit looks much the same as the three submitted by Thomas, Eldridge and Cortez earlier this year. In much the same way, it calls out SecuROM for secretly installing itself on the computers of unwitting Spore Creature Creator users; in much the same way, it talks about SecuROM as a pest that interferes with other software and hardware, and one that can never be completely removed.

The lawsuit even invokes the same statutes — McQuown claims that EA represented the game unfairly under the California Consumer Legal Remedies Act, engaged in deceptive and unfair business practices under the Unfair Competition Law, and generally trespassed upon their personal property by failing to disclose that the game included this secret program.

But McQuown’s suit has three key differences from those that have come before. First, his lawyers claim that SecuROM isn’t merely a nuisance, but that it actually causes physical harm to the computers of those who use it. The document cites “a damaged CD-ROM drive” and “a damaged graphics card” among McQuown’s issues, and states that the class members “will have to spend countless hours and money to repair the damage to their computer.” (bolding ours)

Second, the document suggests that SecuROM is useless even for its intended purpose, and thus that “EA has needlessly caused [sic] its consumers time, money and frustration by having to repair various computer problems.”

20. Although EA put SecuROM in its games to prevent piracy, SecuROM has been ineffective in preventing the illegal downloading of EA games. To the contrary, piracy of some SecuROM games has risen sharply. For instance, just three weeks after EA released Spore in September 2008, the game had been illegally downloaded over 500,000 times on a popular peer-to-peer file sharing protocol. Indeed, SecuROM has done little to prevent piracy, and, instead, has led to many frustrated game owners who now face a host of computer problems.

But third, buried near the end of the document, is the kicker — the lawsuit isn’t just about Spore:

The class is initially defined as follows: All persons or entities in the United States that have purchased an Electronic Arts computer game with SecuROM.

Edge Online reported Monday that former plaintiff Thomas had dropped her class-action, in favor of being consolidated into a larger class-action suit that law firm KamberEdelson is currently trying to create. GameCyte has contacted Finkelstein Thompson, the firm on McQuown’s case, in an attempt to discover if there might be similar plans for this suit.

Update: Rosemary M. Rivas, an attorney on the case, told GameCyte that while class-action lawsuits of this sort are judged related or consolidated as a matter of course, she could not comment on the firm’s intent to work with proactively work with other current class-action suits at this point in time.

You can download the entire complaint (in PDF form) right here.

http://www.gamecyte.com/new-spore-class-action-targets-ea-securom-as-a-whole
 
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Okay, so if they win then no more securom and a recall of all the Spore products sold, and all the other EA products that use Securom, and then switch to an even worse DRM mechanism ... flippin Steam!

They will soon all be BEGGING for the simplicity of securom!
 
Okay, so if they win then no more securom and a recall of all the Spore products sold, and all the other EA products that use Securom, and then switch to an even worse DRM mechanism ... flippin Steam!

They will soon all be BEGGING for the simplicity of securom!

Steam is a lot better than securom. Its tied to your account not to your hardware. You can your game on any machine as long as you log in with your account.
 
Steam is a lot better than securom. Its tied to your account not to your hardware. You can your game on any machine as long as you log in with your account.

Sure, if you don't mind paying another couple hundred bucks for bandwidth each time you want to use it on another PC. Not to mention how they can disable the game, as they have done to people who legally purchased it while on holiday claiming it's only meant to be used in certain countries forcing people to buy it again or suck it up. Then there's install times on top of the bandwidth costs, imagine all your games are via download and your drive crashes and you have to reinstall them all, good luck with months worth of install time there (and again bandwidth costs). Add extra internet related problems. This list could get much longer very easily.

Steam is basically a good idea, though them trying to make it (or any internet connection) mandatory for their games means I will never buy (pay for) any of their games. I refuse to allow them to disable it regardless of where I purchased it or what I do with it, I'm not going to suffer as a customer of theirs because someone did something with my account and now it's my problem. Being able to legally download a game is a good idea, but all the restrictions and problems Steam forces upon customers is far worse than DRM on other games.

Any kind of activation for a game (or any software) for me means I'm not paying for it. I'll pay for something then use it when and where I want. Just imagine other industries tried to pull this crap.
 
Steam is fine. I've never heard of them disabling peoples games, maybe they should have established what they were getting first?

You can back up your games for any kind of media using the steam backup facility, or you can just copy the whole dir on your HD, so you don't have to re-download it for every PC, or if you format or something.

Also AFAIK there is now a local Steam server, so you can download Steam games on local.

The internet connection is only mandatory first time you install something, after that you can set it to offline mode and play without internet being required.

It's no where near as bad as all this other crap, not perfect, but it's way better.
 
Sure, if you don't mind paying another couple hundred bucks for bandwidth each time you want to use it on another PC. Not to mention how they can disable the game, as they have done to people who legally purchased it while on holiday claiming it's only meant to be used in certain countries forcing people to buy it again or suck it up. Then there's install times on top of the bandwidth costs, imagine all your games are via download and your drive crashes and you have to reinstall them all, good luck with months worth of install time there (and again bandwidth costs). Add extra internet related problems. This list could get much longer very easily.

Steam is basically a good idea, though them trying to make it (or any internet connection) mandatory for their games means I will never buy (pay for) any of their games. I refuse to allow them to disable it regardless of where I purchased it or what I do with it, I'm not going to suffer as a customer of theirs because someone did something with my account and now it's my problem. Being able to legally download a game is a good idea, but all the restrictions and problems Steam forces upon customers is far worse than DRM on other games.

Any kind of activation for a game (or any software) for me means I'm not paying for it. I'll pay for something then use it when and where I want. Just imagine other industries tried to pull this crap.

Steam has a backup facility you can use.

The bandwith issue you raise has nothing to do with steam but rather us being stuck with poor bandwith because of Telkom.

Also never heard of this issue of them disabling your games if your in a different country.

For all the small problems steam causes I will gladly put up with theirs. Its a picknick compared to the mallware of securom. Steam has never been proven to break anything unlike securom with people dvd rom's. It also doesn't prevent legal programs to run unlike what securom does with nero and daemon tools.
 
There is no way to protect content, no matter what lengths you goto. Spore was out on torrents (cracked) before the game was released in stores. GTA IV the same thing. Just give us a good game without bs and people will buy it.
 
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