faction champs normal and HC

what was ever so hard?
distract one healer, gank the other, then proceed to own the rest
then gank the distracted healer
or do that second
its hardly rocket science to figure out their healer must go
only reason that u might have issues tho is in a pug and/or undergeared ppl
 
what was ever so hard?
distract one healer, gank the other, then proceed to own the rest
then gank the distracted healer
or do that second
its hardly rocket science to figure out their healer must go
only reason that u might have issues tho is in a pug and/or undergeared ppl

Wow, you got it right first time without any wipes or looking for strats on it...

YOU ARE EPIC !!!
 
My guild is winning this on heroic, but its always a close thing. My lock is usually the first to die in this encounter. I must have the lowest armour in the raid as I get the big "AGGRO" message pretty soon after the pull. Perhaps I shouldnt be using my fel armour for this encounter. Instead use Demon armour.

I have just enough time to get my pet onto the paladin, cast a few dots, then its time to run.

Interesting read. Well spotted. I have linked the thread in our guild forum as well.
 
what was ever so hard?
distract one healer, gank the other, then proceed to own the rest
then gank the distracted healer
or do that second
its hardly rocket science to figure out their healer must go
only reason that u might have issues tho is in a pug and/or undergeared ppl

we are not worthy :rolleyes:
 
mmm my guild just cant get hc down,we take our best team and the pala, just like omfg faceroll the healers :S
 
all i usually see when we do champs is one majour CLUSTER****. So yeah our strat is run and gun. works out pretty well so far :P

PS. u need ppl with brains on this though. it gets hard in HM
 
mmm my guild just cant get hc down,we take our best team and the pala, just like omfg faceroll the healers :S

Are you referring to your healers getting killed ?

Paladin and Druid healers have more survivability. Im sure your priests keep inner fire up :D Let your priests pop an undestructible potion as soon as they get aggro. If they have DBM they should get a big red AGGRO when this happens.

Dont HoT your tanks. HoT the raid. You tanks should only be taunting the melee when they lose aggro. They are likely to lose aggro when they get a big heal, so this is when they need to taunt. If they have a HoT on them, they may lose aggro too soon with taunt on cd, although in this fight there will be many times when taunt is needed but on cd. Best you can do is minimise the occurances.

The link from the OP also suggests that your warriors and paladins tank without a shield. This lowers their armour and increases their threat. If you can, keep your tanks around 3/4 hp and make sure healers and dps hp is fully topped off. All of this can help to keep your threat lower and the tanks higher.

The key to this fight is that threat is based on vulnerability as opposed to dps. The more vulnerable the higher the threat.

Try to stay max distance as well.

All this is easier said than done though :D, but thats part of the game.
 
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what was ever so hard?
distract one healer, gank the other, then proceed to own the rest
then gank the distracted healer
or do that second
its hardly rocket science to figure out their healer must go
only reason that u might have issues tho is in a pug and/or undergeared ppl

Spent 2 hours on these guys last night and just couldn't get them all down. We tried various tactics including all of the above. We managed to get the druid, pala and priest down, but for some reason we seemed to take massive casualties after that every time so still working on a tactic.
 
Some pointers to add and simplify

DK is best kited by a DK,icy chains and DG the main and go nuts
Shammy healer in the group? It needs to die first - end. Healing stream and earthshield have the ability to outheal a well geared group. Totemstomp while killing the man

Priests must be mass dispelling like madmen.
Having warlocks spec for Unstable affliction is great if there are 3 healers

Personal experience: i'm respecced to Arena Spamstring spec to keep the warrior slowed and stunned whenever it reaches a squishy target,disarm if everything else is on CD. Keep TC and Demo shout up on as much as you can to mitigate raid dmg
our main DK goes frost presence in Arena gear and kites the DK. Ret pally is just a nightmare to be outhealed really. Have people keep BoP macros etc handy to notify the raid when abilities are used and on whom,aggro alerts on raid frames are great to predict incoming dmg spikes as they tend to get aggro from multiple mobs at once. Keep maximum dots running on each pet to keep their healer focus busy while you mop the floor with them and GG
 
Spent 2 hours on these guys last night and just couldn't get them all down. We tried various tactics including all of the above. We managed to get the druid, pala and priest down, but for some reason we seemed to take massive casualties after that every time so still working on a tactic.

Actually ignore the bright spark's tactic. Killing the healer is purely a cleaveteam arena player method. Be smart

Holy pally - bubbles low hp targets - dispel
casts Holy light - interrupt
casts Flash of light - ignore or stun

Priest - uses renew - dispel his target
casts flash heal - interrupt if possible

Shammy - heroism - mass dispel
healing stream totem - totemstomp asap
lesser healing waves - stun and interrupt as much as you can
earth shield - dispel asap

Druid - banishable/cyclone is best used on him in chains,his healing isnt immense but can get irritating

If your people start chain dying 2-3 mobs in it's possible their dps is getting too much free time to go rampage. Take out the War/Ret pally

Rogue shadowsteps too much to be viably dpsed early on

Hunter does alot of dmg so taking him early on can also help,tho he tends to move around alot aswell


1dps/1healer/1dps/1healer/dps/dps/dps tends to work best with the harder comps
 
So basically they programmed logic similar to how we would play in arenas :)

* Kill the person closest to you that has the lowest relative health and resistance to your damage.

Gotcha :)
 
Having warlocks spec for Unstable affliction is great if there are 3 healers

Yes. My locks main spec is destruction. I switch to affliction for this fight and bring out my fel puppy.

We had reasonable success with having a rogue and 2 warlocks fel hunters on the paladin healer while we burned down the other 2 healers. Annoyed the paladin enough to keep from healing too much.

Personally, I would prefer that my guild takes the warrior and dk down first, but we have decided on the healers. It works, but its messy at the moment. Nice challenge though.
 
FC alt tacks...

We used the other technique the other evening and also works like a bomb Im a clothy and survived :) we had 0 player deaths....

Wipe Current FC MT repeat -----

All nukes concentrate on the tank being targeted by Party MT then slowly pull the rest and nuke :)
 
Yes. My locks main spec is destruction. I switch to affliction for this fight and bring out my fel puppy.

We had reasonable success with having a rogue and 2 warlocks fel hunters on the paladin healer while we burned down the other 2 healers. Annoyed the paladin enough to keep from healing too much.

Personally, I would prefer that my guild takes the warrior and dk down first, but we have decided on the healers. It works, but its messy at the moment. Nice challenge though.

The danger in that method is if the setup is burst heavy they can burn down your casters ridiculously fast and unopposed,generally taking a dps/healer/dps/healer down brings best balanced results
 
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