Game makers use AI to keep players hooked

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Game makers use AI to keep players hooked

In the game industry of today, titles like Clash Royale and Pokemon Go are free for most people because there’s a small number of players who pay for extras like special weapons and more lives. Game developers have to strike a delicate balance in this free-to-play model between drawing the masses and encouraging big spenders — and they need both for a successful title.
 
Jim says it best.

[video=youtube_share;TQsc14gDPbk]https://youtu.be/TQsc14gDPbk[/video]

And then you can browse this site for more info.

Scientific Revenue
 
I'm happy to pay a fixed price at the original purchase of a game. Paying for add ons like skins and avatars seems pretty crazy to me. Paying for items that make gameplay easier feels like cheating to me. Games that become so hard that you need to pay out to make progress feels kinda scaly to me - I'll drop a whole studio if one of their games take me on a ride like that.
 
Jim says it best.

[video=youtube_share;TQsc14gDPbk]https://youtu.be/TQsc14gDPbk[/video]

And then you can browse this site for more info.

Scientific Revenue

Thank god for Jim F'N Sterling.

The worst thing about this myBB article is the positive way it's written, the approach and of these companies is predatory and invasive. The extent of psychological manipulation used is bordering on what subliminal advertising does. Yes, all forms of marketing uses some type of manipulation but if you want to see how extreme it can get look no further than Activision's patent on match making to sell micro-transactions.
The best thing you can do is keep yourself and others educated and informed about this, it's unfortunately not going away any time soon.
 
Just flush the entire mobile games and AA games industry down the toilet.
 
That is why I like CS, skill based game, no need for skins etc. Take your skill and go play, easy as that.
 
Now couple this with the insanity that is the Activision match making patent.

The patent details how multiplayer matches are configured, specifically how players are selected to play with one another. That process used by Activision involves a computer looking at a wide variety of factors including skill level, Internet latency, availability of friends and other things. It then goes through a system to first soft-reserve a slot in a game for a player and then assign the players to the same match.

This patent, though, specifically discusses how that system for pairing up players can also be used to entice a player to purchase in-game items.

Source

The best discussion I could find about it is from Linus, it starts at 14:04.
[video=youtube_share;0qRpRITk6k4]https://youtu.be/0qRpRITk6k4?t=845[/video]
 
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Yep, not a big fan of the Fremium model. Was playing around with Zombidle the last couple days and they take it too far. Dropped the game. On the other hand a game like clash of clans has kept me interested for years. Read up a bit on the game and in app purchases right when I started. Started without spending any cash. Once I was sure I liked the game I paid up front for two lots of gems up to a reasonable price for a game at the time as I wanted to support the developers and I only used the gems to get more builders huts speeding my progress through the game significantly. I think they got a good balance (supercell that is). I see a lot of steam games these days go overboard with DLC which is a concept that irritates me. Reminds me of this picture:

92e3ff614125ce22162847667c7d63f0e451fff6_hq.jpg
 
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