Moosedrool
Honorary Master
Lol looked like blender didn't pay close enough attention.......But still that is removing edges rather than "welding".
It is target welding. Look at the tool selected on the right.
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Lol looked like blender didn't pay close enough attention.......But still that is removing edges rather than "welding".
Yeah I know it more as edge filtering same difference honestly.It is target welding. Look at the tool selected on the right.
Yeah I know it more as edge filtering same difference honestly.
Any ways steam page went live for tomorrow's release, hopefully around noon...
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GameGuru MAX - Secret Bunker on Steam
Created by artist WizardOfId, the Secret Bunker Booster Pack contains hundreds of custom-made, GameGuru MAX-ready assets, designed around an underground base. Containing over 330 original assets, this pack is ideal for modern day, Sci-Fi and post-apocalyptic games.store.steampowered.com
It is the target weld tool in editable poly. You weld vertices together whether their plane is connected or not. Like I said it's multi purpose and you get different workflows in max to achieve different results. Some to achieve very specific results and some for a more simplified approach but can induce errors.
An example, you can use the scale tool to align vertices in max. I've seen a dude do that who's working for Toyota and somewhat adopted that approach in cases albeit feeling messy. Another example, In high poly objects I'd rarely use subdivide and aim for turbo smooth preserving volume with control loops while these functions don't even exist on vanilla blender.
I still do not understand the whole page of arguing and extremely condescending drivel from your side despite confusing the max ui and blender ui which are miles apart I might add.

