i can confirm that my guild wars play has had bad lag over the whole weekend, and was barely playable last night.
At this point I'm beginning to consider a vpn solution from nukecap to sort out my gaming. Its very sad that I have to look at buying an additional service just to game at decent latencies on my ADSL ("broadband" sic) connection.
The shaping is really indiscriminate and totally obscene on Telkom's part.
I can confirm that I have officially spend lots more time tweaking my rigs than actual playing so guess some good news is that my network knowledge is improving. Looked at the vpn solution as mentioned above, but just could not get it over my heart to pay for another different solution (plenty expensive as well) whilst a bloody modem works fine for guildwars.
zardoz - dont mess with that, if you want the most effective setting for ADSL, that would be mtr = 1452 and mru = 1452 , technically thats the best combination for adsl.
The other settings would rather screw up ur connection or do nothing.
Yes Clipse, however I am playing guildwars not WoW. Played a bit of local wow for about 5 months as well. (TFR) Would say about 3.5mb an hour on light activity scenario.
Stays good at 5mb/h which is low bandwidth isnt it?
To get back on mtu and such played around on billions of settings to try and optimize and to tell the truth I have no fragmentation or dropped packages or any other problems on most of the settings tried, but I dont really see the difference between them except for web browsing & dl'ing which is not what I am about at the moment.
PS Clipse current max mpu 1492 and setupped something like a 25600 rwin trying in my non expertize mode to multiply the thingy's correctly with my appr ping lag buildin etc... works just as well as all my settings = game sucks
cheers
Veering a bit off topic here, but any idea how they determine which packets get what bandwidth? I assume each packet must identify itself with a header or something?
Clipse - Sorry if I sound ignorant - but by "packet shaped" do you mean that the packet is inspected as to what kind of protocol it is really carrying?
If that is so - all we need is to design a deviously clever p2p application that uses http to transfer data.
Mmmm - now to find some time... I wonder if port shaping is used anywhare else in the world?
I don't get Telkom and there Bull****, Do they think we get to play games like World of Warcraft and so for Free?? Ag but what would they care aslong as we keep paying them they do as they please. We pay for ADSL but thats not what we're getting, O no we get this Halfbacked Internet connection that can't even get a decent Ping on International game servers. We pay Heeps for your bandwidth but they get to make the rules of how we may use it erm.. How does that work
P.s Is it legal to open and view peoples packets? I mean there could be some really Personal Info in there at times
If so then we need some Good Encryption, Muahha