Grey Goo, or Brown Poo

Brenden_E

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Save your money.

Like me, you might be blowing steam from your arse at the prospect of a new RTS. Personally I've been waiting so long for someone to bring something new to the genre and Grey Goo promised to revolutionize warfare. What a load of poop.

2 of the factions are exactly alike, they only changed the artwork. To add insult to injury the units looks very similar inside each faction. The tank looks almost identical to the scout. And the level of complexity of the units and tech tree is that of Warcraft 1.
The Goo is an ADD 500 clicks per minute South Korean's wet dream, but not a lot of fun to play with or against. Insanely overpowered compared to the other 2 factions.

The graphics engine that all this runs on is mediocre at best. The only redeeming quality of this game is the rendered cutscenes which tug the story along nicely. And the South African accents on the aliens are a bit bizarre.

2 Hours is all I could muster. And so it seems we'll have to wait some more for the next great RTS.
 
It's from the Westwood guys and it was supposed to recapture the feel of the old Westwood classics. I think they did a great job. They even got Frank Klepaci to do the soundtrack.

Have you considered that maybe you're just not into this kind of RTS?
 
Yeah everyone else, including TB, seems to really like it.

I'm gonna pick it up first time it's on sale.
 
It's from the Westwood guys and it was supposed to recapture the feel of the old Westwood classics. I think they did a great job. They even got Frank Klepaci to do the soundtrack.

Have you considered that maybe you're just not into this kind of RTS?

Old westwood games were great for their time. This RTS brings nothing new to the table. You might as well play the old westwood classics and save yourself a few bucks.

If you like it, great. Based purely on design, units, creativity, etc it's extremely mediocre.
 
P.S I loved the old C&C games. I also loved the first FPS games like doom. What saddens me if you compare the genres. FPS went from corridor runners to the crazy open world games we have today.

RTS is still the same formula from the 90's. If you like to repeat the same thing in a different setting I guess it works. But I yearn for a RTS that'll take us out of the corridor.
 
So, there are many of those. C&C4, Dawn of War 2, Company of Heroes, RUSE.

The reason they made Grey Goo is ironically the exact opposite of what you're lamenting; people feeling that there aren't enough RTS games like the ones we had in the 90s.
 
So, there are many of those. C&C4, Dawn of War 2, Company of Heroes, RUSE.

The reason they made Grey Goo is ironically the exact opposite of what you're lamenting; people feeling that there aren't enough RTS games like the ones we had in the 90s.

Those games you mentioned are not quite the same. For instance don't include base building, classical resource harvesting etc. It's kinda like comparing FPS with 3rd person perspective shooting games. Similar, but not quite. What I mean by expanding the genre is letting you do more. Build your base, take over entire world then move on into space all within one game for instance. Or something like letting you design your own units.

You can expand the genre while still keeping the roots intact.
Playing a reskinned game over and over again makes me feel like a little monkey pressing a blinking button.
 
Warcraft 4 :(, I wonder what the chances are of that being developed with the focus on WoW.

Starcraft 2 was goodish, but nothing new. Diablo3 was a massive disappointment.
My faith in Blizzard has considerably dwindled.

We need to call upon Gabe to bless creation with a a new RTS. RTS has 3 letters. HL3 confirmed.
 
I also haven't heard too many good things about Goo. I'll wait for a sale.
But on the other hand I found the Homeworld Remasted Edition yesterday. In effect that's also just a reskin of a game (and its sequel), although both were awesome games. So that's a definite buy for me.
 
I also haven't heard too many good things about Goo. I'll wait for a sale.
But on the other hand I found the Homeworld Remasted Edition yesterday. In effect that's also just a reskin of a game (and its sequel), although both were awesome games. So that's a definite buy for me.

Homeworld the Remastered Edition only launches next month and only included HW1 and 2 and excludes Cataclysm. They added new multiplayer mechanics and also bundled the 2 games with the 2 classics. BUT:

[video=youtube;EWBJMwNgTQ8]https://www.youtube.com/watch?v=EWBJMwNgTQ8[/video]
 
Those games you mentioned are not quite the same. For instance don't include base building, classical resource harvesting etc. It's kinda like comparing FPS with 3rd person perspective shooting games. Similar, but not quite. What I mean by expanding the genre is letting you do more. Build your base, take over entire world then move on into space all within one game for instance. Or something like letting you design your own units.

You can expand the genre while still keeping the roots intact.
Playing a reskinned game over and over again makes me feel like a little monkey pressing a blinking button.

So essentially you want an RTS that's actually a 4X? Plenty of real-time 4X games out there, mate. Hell, most of them even allow you to build your own units.

You shouldn't buy competitive RTS games and then complain about the scope. The point of games like Grey Goo is that they can be played competitively without lasting for 20 hours each.
 
So essentially you want an RTS that's actually a 4X? Plenty of real-time 4X games out there, mate. Hell, most of them even allow you to build your own units.

You shouldn't buy competitive RTS games and then complain about the scope. The point of games like Grey Goo is that they can be played competitively without lasting for 20 hours each.

You missed the point completely. I brought up scope just as a suggestion. If we followed your logic we'd still be dungeon crawling in FPS.
 
The OP's opinion is exactly the opposite of almost every Steam review I've read.



http://store.steampowered.com/app/290790/#app_reviews_hash

Many rated it high because of nostalgia rather than gameplay. For instance 'When Someone gives Frank Klepacki an orchestra, there's no way this game could be bad.'

Whereas the ones that rated it bad focused mainly on the gameplay. Obviously it's your money and if you want nostalgia go for it. But this is the type of game that will be forgotten in a month. It's so mediocre.
 
You missed the point completely. I brought up scope just as a suggestion. If we followed your logic we'd still be dungeon crawling in FPS.

So what exactly do you want them to change? You don't want them to abandon their roots, but you also do not want them stick to their roots. :confused:

Regardless, each faction in this game plays uniquely. Hell, I've never seen a faction like the goo. It's all fine and dandy if you don't like the game, but it sounds more like you've got a chip on your shoulder by this point.
 
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So what exactly do you want them to change? You don't want them to abandon their roots, but you also do not want them stick to their roots. :confused:

Regardless, each faction in this game plays uniquely. Hell, I've never seen a faction like the goo. It's all fine and dandy if you don't like the game, but it sounds more like you've got a chip on your shoulder by this point.

To be honest if you cannot see the comparison to FPS evolution you're obtuse. If I was a genius game developer I'd come up with a way to make it better; unfortunately I already have a day job.

Telltale recently revitalized the adventure genre and Chris Roberts the space sim. I'd love for someone to do the same for RTS. If you want to play the same game over, dude like I said it's fine. You do that. I don't enjoy it, and hence my opinion.
 
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