Very easy one: smack the imp
If you're talking about Emergence this was renamed as Cataclysm is used by Blizzard. It's still the same game otherwise.
Yep, said it was easy.Dungeon Keeper!
I'm sorry I don't know what you mean. The two are the same, unless there was two versions of Cataclysm. Emergence didn't change a thing about the game.Yah, that's the new one but I was meaning I loved the different style of gameplay, more griity.
I'm sorry I don't know what you mean. The two are the same, unless there was two versions of Cataclysm. Emergence didn't change a thing about the game.
Well I haven't played the game so wouldn't know. All I know is that Emergence and Cataclysm are exactly the same games.In the origional, you were a mining captain. Your ship and fleet were "non military". Thats the griity part. The awesome part for me was the flexibility of the units. YOU could combine different units to fufil different roles at a time and then split them again to their origional components.
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Though it uses the same engine as its predecessor, several changes were made such as: the ability to toggle time compression between normal speed and eight times faster; ship upgrades (improving armor and adding new abilities), Command Ships and Carriers are given the ability to add external modules for ship research and fleet support; fuel was completely eliminated from the game and finally the sensor display could be used to issue attack orders to units. The player's Command Ship is now capable of attack; though slow, the Command Ship is capable of delivering a vast array of weaponry, most notably the Siege Cannon capable of crippling an enemy Command Ship with a single well aimed shot.
Notable unit changes include the Processor, Cataclysm's adaptation of the Resource Controller, which has medium-strength weapons to defend itself, automated repair beams to heal nearby ships and four pads to dock with Workers harvesting resources. The game's resource collectors perform the same functions that they did in the original Homeworld, however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels; functions that were carried out by separate, single-function ships in the first game.
The game also introduced new 3D features such as moving parts and transforming ships.
In general, the main difference is the scale of fleets. WhereHomeworld was biased towards large fleets (as the player's main ship was a full-fledged mothership and the opposition was an empire of galactic scale), Cataclysm down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources)
Ah, trust me you'd be in for a treat, give it a go.Well I haven't played the game so wouldn't know. All I know is that Emergence and Cataclysm are exactly the same games.
Ok so you're talking about the original Homeworld and Emergence/Cataclysm? Both are still available. The original Homeworld as well as the sequel in both the remastered and classic versions.Good synopsis.
Will... one day. Bought it on both GOG and cd. Right now I have a game to track down. Seems it's going to be watching old reruns of Tekkies.Ah, trust me you'd be in for a treat, give it a go.
^^Wow! Atreides plasma tank ftw!
I think that was the first one
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Not a screen of my own but fired up my copy last night. Guys that made this game had some coo-coo clocks in the head.
Found it... Command and Conquer, Tiberian Sun...damn that takes me back a good +- 20 years!
https://cncnet.org/tiberian-sun
Wow you got that story completely wrong! It is set on a future Earth.