Healing??? Help?

guest2013-1

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Okay so yesterday I was in a very nice group for BRD. First time there etc, decided to play the role as healer (even though I'm feral specced) worked out pretty well because the guys I played with wasn't a bunch of idiots...

But when the tank usually got hit REALLY hard I'll do Healing Touch (I do 2.1k and crit about 3.8k heal on this) but it seems ineffective.

I can't determine if this is an UI bug or that the heal didn't go off? Is it possible to fail at heals??? He wasn't out of range or anything and this happened so much that I just started using Tranquility instead when I see the **** hit the fan.

Any ideas?
 
As a holy priest I can say: healing sucks. I mainly use renew and flash heal, and greater heal when it's tough. It's all about estimating who will take what damage, when. Afraid I can't speak for sruids though but as any class, healing is stressful.
 
The reason why you dont see his healthbar change after a heal is probably due to him taking damage right as the heal lands.
 
The reason why you dont see his healthbar change after a heal is probably due to him taking damage right as the heal lands.

I was healing straight through BRD and it only happened once or twice where a blow landed while I was healing. Sometimes my healing touch AFTER a skirmish didn't even do the trick. Sapped my mana pretty well, but heal never went off.

I do about 1k heals on Regrowth, but if I see him go half on his HP I usually do healing touch. The 3 seconds it takes for me to cast is more than enough for him to survive. Hell, when the heal doesn't go off he usually survived with 10% health after the skirmish.

I felt like such a tool not being able to heal properly. Thats why I asked if the damn heal can fail? I have MetaHud which pops up with how much I overheal with and the stats showed +0 {1230} which meant I overhealed by 1230 but the guys health never budged!
 
Look for a mod called Instant_Health. It parses the combat log and updates health bars much faster than the default (which is every 0.3 seconds, or even later).
 
Must be a mod reporting the healing incorrectly then. Alternatively it could be that your heal was interrupted and your mod didnt pick it up. But as I said, it happens quite often to me that the bar does not appear to move, and the reason for that is damage coming in at the same time that the heal lands.
 
Here is a tip for you btw. It is called stop casting. As a shaman I pretty much have to do it all the time, so not sure if its really needed for a druid. Start your cast, even if the tank does not need the large heal yet. If you see that the heal will overheal him, stop casting, and start a new one. This can be done by pressing escape. You can also stop your casts by moving or jumping, but I recommend rather getting into the habit of using escape, since in some later raids moving can cause a wipe (aka Aran in Kara, have had it on farm for ages, and yet still wipe there often due to people that cant stand still!!!! ARGH!!!!!).
 
As a Druid and a Priest, remember to have the HOT's on. It helps a hell of alot. If you are only Spamming heal it will be ineffective.

*Healing over Time
 
As a Druid and a Priest, remember to have the HOT's on. It helps a hell of alot. If you are only Spamming heal it will be ineffective.

*Healing over Time

I'm not totally daft :P

As soon as their health drops by +- 500 I drop a rejuv, then if it drops by another 700-1000 I drop a regrowth. This is usually enough to keep them going without going below 80% health. Its only on occassion that I need to drop a healing touch as well.

What pisses me off a bit is if the guys can't keep aggro. Then I get the brunt of the attack. Sometimes I survive, sometimes they don't even notice I've died.

I think healers get the bad end of the stick there :)
 
btw I installed Instant_Health mod, I will see how it runs in future. Hopefully I'll get time to play this week still cause I'm a bit swamped with work again :(
 
I'm not totally daft :P

As soon as their health drops by +- 500 I drop a rejuv, then if it drops by another 700-1000 I drop a regrowth. This is usually enough to keep them going without going below 80% health. Its only on occassion that I need to drop a healing touch as well.

What pisses me off a bit is if the guys can't keep aggro. Then I get the brunt of the attack. Sometimes I survive, sometimes they don't even notice I've died.

I think healers get the bad end of the stick there :)

+1

Hate that as heel, then 1/2 thru a fight you're OOM and already dropped a pot. Now your mana pots are on 2 minute CD....

I only warn them once, then I don't heal the DPS guys no more. They only die once then they listen :D
 
Glad I am not the only one with this healing problems.
Aspecialy in arena games, it is really hard to keep someone healed up. Heals can't fail, but they can land too late. With our latency we are usualy 0.5-1 sec too late on a heal. So my aim usualy is to not let the tank or pvp partner drop below 50% HP, even if I have to use more mana potions.
Healing requires a double ping, once to the server and then from the server to the person being healed. You only get the message that the person was healed after he have send it to the server and then to you... Atleast that is how it feels to me :p
 
My ping averages around 240ms. 440ms if the other guys are downloading torrents. Could it be packet drops? If you say is true, that the guy reports the heal and the heal coming to me from the server... could it be that I never get that message?
 
If you're gonna be doing healing a lot, then I highly recommend HealBot.
Awesome addon for healers.

It takes a bit of configuration - ie, so you've configured it to use the right spells etc, but it gives you a nice panel with everybody in the party / raid group, and you can easily monitor their health. Healing is done by simply clicking on their entry. You can configure different things to cast depending on how you click - ie, right click, left click, ctrl+click, alt+click etc. It can also be configured to do different things depending on if you're in or out of combat. Supports more than the default mouse buttons if you like.

So for eg, as a resto shaman, I have left click to cast chain heal, right click for lesser heal. ctrl+left casts earth shield, alt+left (out of combat) casts rez and announces the rez to the raid (so other healers don't waste time rezzing the same bloke). What's also nice is that the mod shows you incoming heals, so you get an estimate on the amount of healing someone is going to receive, so you can rather concentrate your healing somewhere else.
 
My ping averages around 240ms. 440ms if the other guys are downloading torrents. Could it be packet drops? If you say is true, that the guy reports the heal and the heal coming to me from the server... could it be that I never get that message?

I doubt it is packet loss, I think delay in the round trip takes just too long. By the time the guy gets the heal he is already dead (though on your screen he may still be with 10-20% HP). Your heal thus land on him from your point of view, but the server see that the guy is dead so return an error messeage back to you "Target is dead!" instead of "Healed %T for 1337".
 
Yes but I never heal a guy with that low HP, I always shoot off Tranquility if the entire team is suffering or if I notice the tank and the DPS gets hit pretty hard and I can't get to them both.

During my stint as a healer (remember, this is my first time :) ) I only let 1 guy die and thats only because he was caster and the other guys couldn't hold aggro (plus I think at that time we weren't fighting and got suprised while I was busy mana-ing up)

I never got my guys below 50% HP but when the heals didn't land it did go down to there. But maybe its the speed of the UI not updating correctly, will have to check that
 
Well for me, I believe in the following:

1. If the tank dies it's the healers fault
2. If the healer dies it's the tanks fault
3. If the dps dies it's their own fault

Main healers are not there to keeping everyone alive through their own incompetance. Get Omen threat meter (or anything similar) and manage yourself. Simple really...

Tanks who can't hold aggro needs to improve either their gear or skill. If the healer needs to stop healing due to aggro, the tank will die anyway.

Groups often fail beause of these 2 things.
1. Tank geared too low
2. Wasting mana on trigger happy dps who pulls aggro
 
DPS have lowest priority on the healing table. 1st priority is tank. 2nd priority is other healers (without the healers you're toast), and 30th priority is the DPSers. :D

As the saying goes, if you spank it, you tank it. :)

Oh yeah - thanks for the pointer to Instant Heal, gonna give that a bash.
I'll take a look at decursive too, but as a shaman, I can't remove curses :p
 
I recommend getting an addon called Quartz. It's basically a casting bar replacement with one difference. It shows you the exact latency on every single cast and shows a red block on the casting bar, telling you how much of the cast can be "cut off" due to latency. So for example, if your latency is 500 and you're casting a 2.5 second heal, on average 1/5 of the casting bar will be red(500ms = 0.5seconds) Then, because of the genius server-side cast-cancelling system Blizzard implemented into the game in patch 2.3, you can queue up another heal as soon as the cast enters the red area in your casting bar. Voila, you can now match the healing output of European players. This is because while you see the cast as not being finished, it is already finished server-side. It just doesn't appear to be finished because of the latency.

Healbot is great. I used it for a few months and found it easy to use and set up. However, many healers going into the top tier raids like Black Temple prefer to use a combination of two addons called Grid and Clique. In essence, it is the same idea as healbot, but Grid can show you alot more information, such as incoming heals on players, who has aggro etc.
 
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