How much does piracy really cost companies?

Piracy costs me around R2000 a month. When the ISPs and Telkom stop stealing my hard earn money, then maybe my piracy tendencies might also drop.

Actually my piracy tendencies would drop if series and movies could be downloaded for a decent price. There is no reason why such a service couldn't be available for the latest movies and series. I for one hate going to the cinema so I download the latest movies. If any of the movies are good. I eventually buy the BD format of it.
 
How about this then, you are using something without paying for it. That my friend is stealing you might want to take commercial law 101 its pretty blatant. You might put a pretty word over it but it is in fact stealing.

steal |stēl|
verb ( past stole |stōl|; past part. stolen |ˈstōlən|)
1 [ trans. ] take (another person's property) without permission or legal right and without intending to return it

copyright |ˈkäpēˌrīt|
noun
the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.
 
steal |stēl|
verb ( past stole |stōl|; past part. stolen |ˈstōlən|)
1 [ trans. ] take (another person's property) without permission or legal right and without intending to return it

copyright |ˈkäpēˌrīt|
noun
the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.

You forgot about patents, since hardware can also be pirated, as in, old license manufacturers still manufacture the product under a different label. Like that company did that was licensed to produce CISCO Switches. Asian knockoffs, etc
 
How about this then, you are using something without paying for it. That my friend is stealing you might want to take commercial law 101 its pretty blatant. You might put a pretty word over it but it is in fact stealing.

Actually it's a copyright infringement. (or possibly a breach of contract).

Commercial law deals primarily with "Commercial" IE: contract law, and the laws regulating company and CC's, hence the name "Commercial Law".

It does not, (other than in basic principle) delve into criminal law.
 
There are two issues here.

(1)
Firstly commercial pirating, where you are sold an often inferior product for a cheaper product depriving the original producer of legitimate sales.

How many legitimate sales, no one really knows.

Commercial pirating thrives because two factors: price, and availability

The lower price may allow entry into the market for people who simply cannot afford the legitimate product.

On the other side the poor quality often leads to the eventual purchase of the original.

Availability is another issue.

Current content producers are used to prescribing distribution channels and timelines for distribution, while some of those are legitimate manufacturing/Distribution contraints, some of those are designed to protect specific revenue channels/distributors.

In the world of instant gratification, the user wants a copy of the movie the moment he walks out of the cinema, not 12 weeks, or 18 weeks later at twice the market price (IE twice the price he can buy it for in a year's time).

These are fundemental business model issues which the industry has thus far failed to address.

(2) Home piracy (Hometaping, P2P)

Home piracy is a far harder nut to crack, especially because the issue of fair use comes into play.

The industry perpetually beats the drum that they hold copyright, and that you only buy the rights to use the product, yet your "Rights" to use appear (insofar as the industry is concerned) intrinsically locked into whatever fragile medium you purchased it in.

The industry tried to stop you from taping your vinyl LP's to pay in your car, even though you clearly purchased the "Right" to listen along with your LP.

The same argument is being repeated with digital media, DRM on CD's (actually they can't call them CD if they put certain kinds of DRM on them which violates the format licence), prevents you from "consuming" your legitimately purchased product in the manner in which you want to consume.

The other issue is damaged/upgraded media, if the industry goes out of it's way to prevent you from making legitmate backup copies of your cd's DVD's etc, then they should be forced to provide you with a new copy at a nominal (Materials) cost.

Coupled to this is the issue of availability, some products are simply not available to be ligitimately purchased. The product is either out of print, pressing, not available in certain markets, or being deliberately withheld from the market place (Disney is especially guility of this).

I think there needs to be some serious consumer rights reform in respect of copyright and "Right of use" before the issue of P2P can be adequately addressed.

Things I'd like to see addressed:

1. Media obsolesce, legitimate channels provided to upgrade my obsolete media at fair cost (IE cheaper than what I could do at home). (Stop the windfall profits from increasingly smaller media cycles, shame.). Failing which, a recognition that a copy (however obtained) is deemed to be legitimate.

2. Damage media replacement, legitimate channels to replace my damaged media at fair cost. Failing which, a recognition that a copy (however obtained) is deemed to be legitimate.

3. Access to product, a means of legitimising product which has not been made available by the copyright holder. (I'm thinking of a website where you can go and register your copy (of material which is unavailable at time of registration) and obtain legal use.

In part, piracy is a response to unfair practices by the producers, if those are addressed, then the semi-legitimacy of some activities would become groundless.
 
People can say what they like but you can be damn sure a pc game would not be so cheap if piracy was not so high, look at console game pricing it is very high because piracy is far lower than pc. Believe this or not piracy keeps pricing low, without it they would charge more not less as some may suggest.

Console games are more expensive than PC games because they are sold using the razor/razorblade model. The console manufacturers sell the console hardware at a very low margin (maybe even subsidised); this helps to increase size of the audience you can sell games to. Then you recover the "lost profit" on the hardware by charging more for the games. I suspect that Sony / Microsoft / Nintendo get a cut (royalties) of every console game sold, but they probably call it a "quality assurance program" ...

The fact that the console games are harder to pirate (by individuals, without hardware modding, etc.) is just an added benefit to the developers of the games.
 
I suspect that Sony / Microsoft / Nintendo get a cut (royalties) of every console game sold, but they probably call it a "quality assurance program" ...

I believe developers have to purchase a "license" to develop for a specific console and this is then built into the cost of the game.

Juice
 
2. Damage media replacement, legitimate channels to replace my damaged media at fair cost. Failing which, a recognition that a copy (however obtained) is deemed to be legitimate.

Hear hear. You don't want to know how many copies of Finding Nemo I've bought over the years...

Juice
 
Hear hear. You don't want to know how many copies of Finding Nemo I've bought over the years...

Juice

Just try to convince MS that you need a replacement disk ...
 
Realistic pricing would make a significant difference to piracy. Would Microsoft not sell a lot more legal copies of Windows 7 if it was retailing closer to Apple’s price for OS X of R 325, instead of over R 1,500?

At R 300 odd rand I gladly pay for a legal copy of OS X rather than download at Telkom’s awesome speed.

Plus, despite realistic pricing Apple was still able to be worth more than Microsoft!
 
I tend to agree with the story that the companies thay whine about piracy should rather figure out a way to adapt. Piracy will never be completely eradicated. It is impossible!!! Where there is a will there is a way - there will always be someone who will pirate or circumvent copy protection! WAKE PEOPLE!!!
 
The SAD truth is that the only people who get punished by anti-piracy measures are the people that bought it legally.....
 
Console games are more expensive than PC games because they are sold using the razor/razorblade model. The console manufacturers sell the console hardware at a very low margin (maybe even subsidised); this helps to increase size of the audience you can sell games to. Then you recover the "lost profit" on the hardware by charging more for the games. I suspect that Sony / Microsoft / Nintendo get a cut (royalties) of every console game sold, but they probably call it a "quality assurance program" ...

The fact that the console games are harder to pirate (by individuals, without hardware modding, etc.) is just an added benefit to the developers of the games.

Which is why I wonder why these chops don't release a PS2/3/PSX/XBOX360/Wii emulator for PC? With Core i7 PCs at >3GHz and 6-8GB RAM and 1-2TB ATI 5870 GPUS these games are more than playable in high res in software emulation.
 
People seem to be missing the point. Pirating is not stealing but duplicating/copy right infringement as said above. It also doesn't affect the sales of the company. However, it does affect the possible sales of the company. Now some people have flawed logic: ''but they make millions, it doesn't hurt them". Wrong. It has a huge impact on companies.

You're also missing the point (though the point wasn't that clearly stated, I think). The discussion is about how much piracy *really* costs companies. The reason for this discussion is because the ridiculous over-estimation of losses made by organisations such as the BSA, RIAA, and MPAA are used as decision-making tools by policy makers. The numbers are also used to determine suitable punishment for infringers which is stupidly high right now. Possible sales should not be allowed as an objective measure of actual damage.

Since you indicated you won't try to defend the suggestion of allowing authorities to search computers without a proper court order I won't take you on about it ;-).

Personally I think that they need to invest some serious money into anti-piracy measures. [...] These measures should hinder the use of the product as some measures do (drm/etc).

To answer you, I quote another poster:

The SAD truth is that the only people who get punished by anti-piracy measures are the people that bought it legally.....

I think anti-piracy measures are fine so long as they don't interefere with the legitimate (albeit not necessarily legal - referring to SA copyright law makes it illegal to even make a personal copy) use of the license you purchased. If the DRM on a song prevents me from copying the music between my own deskop, laptop, MP3 player, and/or cell phone it interferes. If the DRM on a game prevents me from installing it (once!), or reinstalling it more than X number of times without asking the publisher's permission, it interferes. If a movie prevents me from playing it in any DVD/Blu-Ray player (i.e. region locking) or making a personal copy, it interferes (not to mention all the ridiculous unskippable clips played before you even get to the menu).

eish searching computers is a bit harsh they should fine telecom companies for not preventing it!

Not trying to be aggressive here, just want to know if you have a solution in mind... How would telecom companies prevent it, and why should it be their problem what users do with the Internet access they've purchased?
 
It's all a matter of perception. The one who sells always feels he is selling for too little and the one who buys always feels he is paying too much. The industry always feel victimized and want more while users also feel victimised and feel that software/music/video prices are either too high or the product is not available in their locality (and will never be).
 
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