HTML5 and gaming

Cool....so how does this work??? It uses your data connection as you play or to download the game everytime you want to play it? Or does it download it once and then installs it into your browser without any further data usage as you want to play it?

Pirates loves Daisies........that sounds interesting! *grin*
 
Additionally, it's a bit sad that with all the progress in programming languages and development tools over the years, we'll now be ending up with Javascript (!!!) as the application development language..

Don't underestimate JavaScript! It's far more powerful than most people think. It has a bad repuation because:

1. It's broadly misunderstood.
2. It's got "Java" in its name (big mistake, chaps!)
3. Its support in browsers has been very spotty, leaving a small lowest-common-denominator feature-set and poor performance, and a lot of frustration.

But take a look at V8, the JavaScript engine in Chrome - it compiles JS into machine code, making it as fast as a native binary - and node.js which does something similar on the server, and it's pretty clear that JS is the future of app development on both client and server. If you're a dev with some sense, you'll drop ruby, python, and all those other distractions, and get serious with JS.

In fact scratch what I said before about JS imposing the limit on the performance of browser games. The bottleneck is actually HTML/CSS and its DOM, which were designed for documents, not graphics, and are only now getting 2D hardware acceleration.
 
Cool....so how does this work??? It uses your data connection as you play or to download the game everytime you want to play it? Or does it download it once and then installs it into your browser without any further data usage as you want to play it?

There is provision for local storage in HTML5, but I'm not sure if anyone is using it or taking it seriously yet. HTTP caching can speed up load times for resources but it's shockingly underutilized. And there is basically still no such thing as "installation" for web apps, although Google is trying.

The great thing about web apps is there's a lot of scope for on-the-fly loading, so ideally you only download what you play, as you play.
 
HTML 5 spec will be finished in 2022. Hype is a bit soon. How on earth can you push the boundries of something that is 10 years away!!!!!!!!! Poor "journalism" and even poorer understanding and research on the subject!!!! Substandard piece of writing!!!!

http://en.wikipedia.org/wiki/HTML5
 
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