If a PS3 was a PC, what would it be??

W1LDF1RE

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I just want to know what an estimated equivelant of the PS3 is when it comes to PC's?:confused:
 
You know the saying "once you've played on the best, you won't go back to the rest"

Well... I've tried PC, I won't go anywhere else :)

I know where my loyalities lie!

And look at the prices of the damn console games!
You must be mad to think I'm going to pay 2x the PC game price for a console game.
 
I dont think u really answering his question :p last time i heard it was the equivalent power of a 7800, not sure about CPU... Maybe I'm wrong, who knows :)
 
i thought the saying went once you go black, you dont go back:confused::confused:haha

i agree as modding is so much better, and the possibilities and multifuntionality.

But i just want to see how performance wise they compare?

:confused::confused:
 
I dont think u really answering his question :p last time i heard it was the equivalent power of a 7800, not sure about CPU... Maybe I'm wrong, who knows :)

thanks... its got more than one, i think its 4 cores, so probably the Q6600
 
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wat ya doin in the consoles forum then? haha
g2g cheerz 4 tonight
 
I just want to know what an estimated equivelant of the PS3 is when it comes to PC's?:confused:

if you had to compare a p3 to a pc then probably something in the region of say a 486, actually, probably, a 486 dx4100 with dvd or bluray option.
This is not to bash the p3 as these were damn fine computers!

if you had to compare though an xbox360 to a pc, well i don't think there is really a pc out yet than can compete.

for exact technical blah blah stuff just google to find out exactly why.
 
The PS3's GPU has a fillrate of 13.2 GigaPixels, which is the same as the faster, 512mb version of the 7800gtx, or the 7950gt, which also has 512mb. The SPU is difficult to compare due to Sony not really releasing much detail on it, afaik it works like this...The spu is not as powerful as a real 'core' used in those amd and intel processors, but still 7 or 6 spus are still faster then 4 intel cores. The PS3 has 6 spus + one PPefor games, because 1 is for redundancy, 1 is for the OS, and 1 has to be used for the sound, so 5 and the PPe are left for AI, physics, hardware related control and last but not least some graphic effects. Anyways you can't really compare the games since they are optimized for the console due to it being an universal machine.

P.S. E&OE :D
 
So what is all this flopping about? FLOPS are Floating Point Operations Per Second. Simply put, flops are a measure of how quickly a computer can calculate things. We compare the Playstation 3, Xbox 360 and the Nintendo Revolution and see which one flops the best (pardon the pun).

What the companies claim about their system’s overall performance:

Microsoft says the Xbox 360 can do 1 teraflops (that’s 1000 GigaFlops).
Sony says the PS3 can do about 2 teraflops - twice the Xbox 360’s power!

http://www.ps3focus.com/archives/36 .... the fastest cpu processor can do:
As of 2007, the fastest PC processors perform over 30 GFLOPS.[8] GPUs in PCs are considerably more powerful in terms of pure FLOPS. For example, in the GeForce 8 Series the nVidia 8800 Ultra performs around 576 GFLOPS on 128 Processing elements

http://en.wikipedia.org/wiki/FLOPS

so in terms of processing power the ps3 and x360 are greater than any intel or amd pc chip ... graphics power is a different story as the ps3 is quoted as having something on par with a 7800gtx gpu while the 360 something a lil more power than a 7800gtx ... games are more about graphics processing brute ... where is saw the power of the 360 was in the game "kameo" where they rendered like thousands of NPC's in this one scene ...
 
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Those numbers from both Microsoft and Sony are essentially nonsense.
 
As a point of interest, the PS3 GPU isn't "like" the 7800gtx it is an NV47/G70 which "is" the 7800GT/GTX. ;) (360 Xenos has no PC equivalent but sits between the ATI X1950XTX and the 2900XT)

On the CPU front it's a very different kettle of fish. a Power PC core is comparable to an intel or AMD chip but doesn't do out of order instructions that well - ie the sofware has to be specially prepared for it. Numerically you could probably equate them to single core Pentium 4s, not Athlons or Core 2 Duos. The SPU's are not "processors" as you would think, they're more like maths co-processors and have to be programmed in a very specific way. They're designed to do one thing to lots of data rather than lots of things to little data like a CPU. Basically, to utilize all 7(6) SPU's (There's 8 on chip, one's for redundancy and ones reserved by the OS) You have to manage them using the CPU which then restricts what it can do.

Having said that, when software is written to utilize it's capabilities the Cell can be a scorcher, massive maths process's like Folding at Home or decoding media streams (like Blu-ray movies etc) are what the chip is actually designed for. (IBM designed it for computation Super Computers) Even new quad core PC chips won't keep up. Where it would struggle is something like massive multitasking, like typical desktop/office functionality or AI out of order branch logic because it can't use the SPU's for that sort of thing.

By comparison the 360 has 3 Power PC CPU's each of which are basically the same as the PS3 CPU except the 360 cores support a dual thread tech much like Intels hyperthreading. The argument is that while the Cell flies with computational loads that's not the type of load generally found in games, which are more inclined towards generalized things like unpredictable AI, Strategy, communication, rules engines etc etc.
 
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