Intel prepares for new graphics cards with driver updates

Not their 1st rodeo either....


Larrabee was more a hybrid in any case though it would have supported Direct3D and OpenGL. The prototype used x86 instruction with ‘patented’ Larrabee extensions, used cache coherency across every core and used tile-based rendering as opposed to computing via DirectX technologies and AMD using OpenCL and NVidia using their own proprietary CUDA technology. Then there is Larrabee’s CPU… in the end, while Larrabee would have been gaming compatible, it had to be supported by developers, so at the end, Larrabee ended up as an expensive calculator doing simulations.

Larrabee sucked at demoing DirectX 10 applications so Intel’s plan was to partner with a developer who could adopt their technologies and that at the time would have been Havok. Apparently, the physics engine could have been easily adapted to accommodate Larrabee. Anyway, that didn’t pan out as Intel punted, they also made many claims that their prototype could game.

It is understandable why Intel dropped it in 2009, they simply didn’t meet the standard and didn’t have the means to create new standards (and support) to be widely adopted.

The Xe line is based on Ice Lake Gen 11. It will also leverage technologies used by AMD, support current day technologies and may introduce Foveros to build custom SOCs (which opens the Xe line up to many integrations). Larrabee, back in development already supported Ray Tracing. So yeah, but rumour has it that Intel will compete with NVidia up to the RTX 2070 as will AMD with Navi.

Fun times.
 
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