Latest Patch 2.4

On the US servers only part 1 of the patch is out 261mb. There should be a couple more before they upgrade to 2.4. If you take a look on the PTR patches, they total to around 450mb. So expect one more biggy.
 
Logged on to WoW and the Breaking News says it will be applied tomorrow (Wednesday).



Hmm US servers are down atm for extended maintenance, no mention of the patch being applied today and no patch download either. Only the partial one. They just took 2.4 off the PTR it proberly wont be for two weeks.
 
Pitbull said:
I can't view that, proxy blocked pls could you copy and paste ?

Sorry too much text, i need 4-5 postings to fit it in . I'm sure it's posted on the forum somewhere in bits and pieces.

In other words : There's LOTS of changes.

And it's hardcore changes like:

Shaman Imba changes:

Stormstrike has a new icon.

Warlock Nerf

Blood Pact now has a tooltip.

So you'll have to be more specific ;)
 
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Sorry too much text, i need 4-5 postings to fit it in . I'm sure it's posted on the forum somewhere in bits and pieces.

In other words : There's LOTS of changes.

And it's hardcore changes like:



So you'll have to be more specific ;)

Any chance you can post the Warrior and Rogue updates ?
 
Pitbull said:
wowhead blocked

Pls just confirm if these are correct

http://www.wowobsessed.com/patch-24-notes-are-out/

Nope, those are outdated

Rogues

* Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
* Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
* Improved Backstab is now called Puncturing Wounds.
* Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
* Improved Sprint: This ability will now always remove Entangling Roots.
* Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
* Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Warriors

* Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
* Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
* Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
* Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
* Flurry will properly refresh if a crit occurs with 1 charge left.

Other changes i find of interest:

PvP

* Diminishing returns on honor for kills is being eliminated.
* Honor will now be instantly calculated, and available for player use.
* Players that have the resurrection sickness debuff will be worth no honor.

Alterac Valley

* Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
* Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
* Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
* Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
* There is now a Join as Party option.

Raid/Group
*Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
*Badges of Justice have been added to all raid bosses who did not previously have them! [that means Gruul for one]

Karazhan

* Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked.


General

**The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.

*Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.

*The Daily Quest limit has been increased to 25.
*Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
*Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
 
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Nope, those are outdated



Other changes i find of interest:

Perfect, thanx mate.

I love the PvP part
PvP

* Diminishing returns on honor for kills is being eliminated. = No HK farming :D (If I understand this correctly)
* Honor will now be instantly calculated, and available for player use.
No more waiting till the next day :D
* Players that have the resurrection sickness debuff will be worth no honor.
 
Pitbull said:
Diminishing returns on honor for kills is being eliminated. = No HK farming (If I understand this correctly)

I think that means HK farming is now "increased" or "more likely" ? Basically at the moment everytime you kill the same person you get -less- honor each time, and eventually you get only 1 point per kill from that person. In 2.4 they removed this "diminishing", so you can get say 10 points no matter how many times you killed the guy. (This is also why honor was "recalculated" and you'd end up getting less honor than you thought you had...especially if you spam killed people). So i guess they removed it to fit in with the instant honor effect, so no recalc required.

However they did tack this on too, so it's not overly abused . However dying 50 times is kinda hard to achieve....

If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
 
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Bleh I'll still be getting my Kara key. It's not that hard.

I actually loved the Kara Attunement, being a rogue makes it so much easier, Just make sure you have Pots for the Elite Elemental and it's easy.

I solo'd one key, and the part I hated most was the SL runs with PUG's :mad: o and don't forget BM with PUG's :(
 
Thank goodness I didn't have to pug BM. Stealthing the key frag in Arcatraz wasn't fun though. I died a hell of a lot, but still think it was better than pugging it.

I'm going to be laughing though at all the guys rushing off to BT now and hear how they get destoryed because they dont have the gear for it because they havn't bothered to do SFC or Hyjal
 
Thank goodness I didn't have to pug BM. Stealthing the key frag in Arcatraz wasn't fun though. I died a hell of a lot, but still think it was better than pugging it.

I'm going to be laughing though at all the guys rushing off to BT now and hear how they get destoryed because they dont have the gear for it because they havn't bothered to do SFC or Hyjal

I couldn't solo Arca cos I had no key I solo'd the one in Coilfang, i just can't get the name of the instance now :o
 
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