Moosedrool
Honorary Master
Sup, if you haven’t noticed by now I’m a big roller coaster enthusiast. Used to be on this site with a different username where I posted a couple of pics but can’t really remember my username, PW or e-mail I registered on. I’ve also been dormant for quite a while on internet forums so I decided to get a fresh start this year.
Here’s the deal, there are no games dedicated to realistic coaster simulation on the shelves and probably won’t be ever. Yeah you get RCT, and all those but it doesn’t really give you the freedom of building something unique or realistic. The way these rides perform is not about just adding prefabricated track segments to one another. There is no standard loop element, corkscrew, flat spin, helix, overbank or just straight piece of track. In actual fact it’s all engineered from scratch each and every time using complicated engineering techniques. Therefore building just the track layout for one of these rides is an engineering nightmare.
Today CAD related software makes it much easier but still requires engineering expertise. US and European theme parks relies on the designs in order to make money, they won’t invest in something that has the potential to be a failure. Whether it is to extreme, relaxed or mechanically complex, a theme park still remains a business and makes decisions to improve on customer rates.
So what about simulating a virtual roller coaster? There is one piece of software I’ve had since school days but only in 2006 decided to expand on using complex mathematical calculations in order to make this work. Formula’s such as FVD (Forced vector design) and using mathematical functions really opened up the world in describing what the leading companies do when designing their coasters.
Last time I’ve built anything with this was in 2009 so I decided to test again. And keep people on Enthusiast forum sites and this site updated.
Some of the stuff I’ve built:
2006
El Blanco, Tremors (B&M Inverted)
2006
Tower of terror GRC (Custom Built)
2008
Sonic the Hedgehog (Intamin Rocket)
2008
Krugar Safari (Intamin Rocket) Never finished the theming.
2009
Echo Canyon (Gravity group Hybrid Wood) Loads of supporting still to do)
2012
New Xcar (Maurer Söhne) Horror coaster in progress.



Here’s the deal, there are no games dedicated to realistic coaster simulation on the shelves and probably won’t be ever. Yeah you get RCT, and all those but it doesn’t really give you the freedom of building something unique or realistic. The way these rides perform is not about just adding prefabricated track segments to one another. There is no standard loop element, corkscrew, flat spin, helix, overbank or just straight piece of track. In actual fact it’s all engineered from scratch each and every time using complicated engineering techniques. Therefore building just the track layout for one of these rides is an engineering nightmare.
Today CAD related software makes it much easier but still requires engineering expertise. US and European theme parks relies on the designs in order to make money, they won’t invest in something that has the potential to be a failure. Whether it is to extreme, relaxed or mechanically complex, a theme park still remains a business and makes decisions to improve on customer rates.
So what about simulating a virtual roller coaster? There is one piece of software I’ve had since school days but only in 2006 decided to expand on using complex mathematical calculations in order to make this work. Formula’s such as FVD (Forced vector design) and using mathematical functions really opened up the world in describing what the leading companies do when designing their coasters.
Last time I’ve built anything with this was in 2009 so I decided to test again. And keep people on Enthusiast forum sites and this site updated.
Some of the stuff I’ve built:
2006
El Blanco, Tremors (B&M Inverted)
2006
Tower of terror GRC (Custom Built)
2008
Sonic the Hedgehog (Intamin Rocket)
2008
Krugar Safari (Intamin Rocket) Never finished the theming.
2009
Echo Canyon (Gravity group Hybrid Wood) Loads of supporting still to do)
2012
New Xcar (Maurer Söhne) Horror coaster in progress.











