genetic
Honorary Master
Some of them look like penises :erm:
Naais.
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Some of them look like penises :erm:
That was an insane rendering. It felt like I was on it. I love the negative G then low across the water.![]()
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Moosedrool, how is your roller coaster project progressing?
Yay, you've started already! Looking good so far.
Whoa, that monster is huge. Will the water effect be a challenge?
Thanks man.
It's Kevin's script (one of the developers) It is hard cuase it launches hundreds of particles into the air but none the less I will need to amend this thing a bit cuase it looks a tad 2001 lol.
The new version allows for all kinds of self defined script events with either triggers such as these or even time triggers and so forth.
3ds animation.
volumetric lighting.
Particle effects.
It's pretty much a sandbox engine that now looks like source. Only, here we build these things and they work properly.
I tried animation directly in max along one of these things to export into other engines with horrific results. Nl has that missing physics accuratly programmed into the sim.
Whoa, sounds like a lot of hard work. Do you market your products or is it just for the enjoyment only?