MWEB explains WTFast MMO latency solution
We chat to MWEB's new gaming manager about using WTFast as a solution for MMO gamers
We chat to MWEB's new gaming manager about using WTFast as a solution for MMO gamers
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I totally agree. A local server wont make sense. mm just signed up @ http://www.wtfast.com " wohoo...
On another note the logistics of a local server would be pretty ridiculous, i mean all battlegrounds and dungeon finder groups are linked region wide, which means if the south african server wanted decent queue times, we would have to be linked with the EU realms, meaning whilst in a battleground or dungeon group it would revert back to eu latency. The other option is limiting such features to server only, which just be terrible.
Try out Lowerping www.lowerping.com I've found it works the best out of the lot available, was getting 270-300ms to the US servers.
As for Hon you wont see a difference locally with pings as IS hosts the servers, I havnt really looked on WTFast for hon EU :s
I don't play many public games, if any, so it wouldn't be for local games. It's mostly for MatchMaking where the server i play on are all EU