New PC Help

I really wanted to go the Intel route to start as well. But the Mobo adds R500 to the price and I doubt that this will be offset by the price drops when they happen...

How much worse are these AMD chips then? Bearing in mind that I don't game hardly at all...
 
Sounds good....BUT I don't have experience with MAG monitors so I can't say anything about that, best go look at the monitor in person and see if you like it. Other than that, looks good. :)
 
I also have never heard of them and was a bit suspicious of that good price, but for my needs it should be fine...
 
MAG monitors have been around for a while, got one thats about 5 yrs old still going strong.
 
MAG monitors have been around for a while, got one thats about 5 yrs old still going strong.

Awesome :) That was the only doubt I had.

Thanks all for the feedback and suggestions!

I will let you know what she's like when I get her :)
 
SLI in the context of NVIDIA has never been Scan Line Interleaving and will never be, that's for 3Dfx Voodoo chips which are now defunct.
SLI means "Scalable Link Interface" and yes it does work in Vista with GF6,7 and GF8, quiet well actually.

I will agree though that there is no point in running SLi anything if it isn't GF8 :D

Apart from the fact that NVidia got the technology from 3DFX because they bought them. They developed it and re-labelled. I have yet to see a Vista driver that actually uses SLi properly, a few of my mates in the UK are trying to get it working but NVidia reckon it will still be a while before it's running properly.
 
Juggy we must not jack the thread...
So that everybody knows, SLI for 3Dfx was scan line interleaving because the graphics cards (voodoo2) were were simple texture mapping co-cpus with some memory. So the actual mapping of the image could be split into scan lines because that happens at the end of rendering pipeline, where you are already dealing with pixels. Very simplistic. geometry was repeated on both cards and textures were cached to both cards. The textures were tagged by the driver (by address) and sent to either graphics card so card1 would rasterize on polygon x and sample only texel Y+1, while the other would sample texel Y only for the same polygon X. So since largest texture size for Voodoo was 256x256, each card would receive 128x128 of the texture and apply that. Hence the linear scaling of SLI in those days.

NVIDIA SLI is not scan line because the two or more GPU's actually share geometry loads (depending on method employed, AFR repeats geometry, while SFR doesn't) well as textures (this is a must). That is from the back end of the graphics pipeline all the way to the front end past the ROPs and into the frame buffer.

No nVIDIA card can do scan line interleaving, it's either alternate frame rendering or split frame rendering as in rendering the screen in two halves or a variation of either one. It is not scan line at all.

NVIDIA"s purchase of 3Dfx allowed them to use the SLI name and some minor IP of 3Dfx but mostly what they wanted were the engineers of which almost all were taken by NVIDIA.
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Sorry for the thread jack :/
 
Yo.

Crazy-big 22" out of stock till mid-April.

Better to go with the original 19" BenQ and then the Intel E6400 route?
 
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