No Man's Sky


Ye, not really moved by his article. Seems like a console pleb that found the PC master race at the same time as he started playing NMS, then mistakenly linked his awe at the PC with his awe over the game.
We all have nostalgia syndrome over some or other game. Not always because the game is astounding, but moreso because it was your FIRST at something.

NMS was his first experience of a PC running 60FPS on a beautiful rig. It enchanted his opinion of the game and has elevated it in his mind, because it was one of his Gaming Firsts.

So basically nothing to see here, just a dude that lost his PC virginity to the Ugly chick.
 
The game prolly still sucks saggy tits though.

Not that much, with the base build add on and the Nomad update it makes the game much more fun to play with it almost exactly as shown by Murray, but the last update is a bit buggy though
 
No Man’s Sky patch 1.23 improves frame-rate on PS4 Pro, adds option to lock or unlock the frame-rate

No Man’s Sky continues to get improvements, and this time the additions benefit the PS4 version.

The recent No Man’s Sky patch, dubbed the Path Finder update, brought PS4 Pro and 4K support, but it wasn’t without its issues.

Which is why the new patch, version 1.23, is good news to players on Sony’s console. First of all, the patch improved the frame-rate on PS4 Pro when running in 4K mode. Players of the PS4 version, even on the base console, can now also lock or unlock the frame-rate.

Digital Foundry spent some time with the new patch and concluded that up to 5fps have been added to the 4K mode on PS4 Pro, making the frame-rate much more consistent at 30fps when locked. For HDTV owners, the 1080p mode produces “flawless” 60fps.

As far as unlocking the frame-rate on the base model, the site found that some sections of the game actually ran at 60fps. On planet surface, performance drops to 30fps at the lowest point, but generally manages 30-50fps. In this case, the report recommends capping the frame-rate rather than suffering the drops.

Patch 1.23 also came out on PC, bringing some general fixes for many of the bugs introduced recently.
 
Hello Games not giving up, more updates happening

Though "No Man's Sky" leaves a lot to be desired, Hello Games still continues to appease disappointed gamers. The space exploration game failed to live up to expectations after it debuted last year with plenty of bugs and recurring gameplay scenarios.

The last update for "No Man's Sky" was "Pathfinder," an add-on with land-based vehicles plus a slew of new content. Other patches by Hello Games addressed a multitude of bugs, something that seemed never-ending.

While most players see no end to the problems hounding the title, Hello Games is not about to throw in the towel. The developers were asked on Twitter whether there would be more updates on the horizon. Hello Games responded with a simple "we are."

It should be noted that despite the disappointing release, there are still some who are playing "No Man's Sky." They may still be hoping for improvements with the new patches.

Since its initial release in August 2016, "No Man's Sky" has had a lot of add-ons. Aside from the fixes, new game modes, weapons and visual improvements were also released, indicating how Hello Games has taken small steps forward. While most consider these moves as premature and a bit too late, the fact is that the developers continue to work on these improvements for the benefit of current players and folks who may eventually decide to give the title another chance.

While there is no word on how long Hello Games plans to release updates, the fact that it is trying to reel in additional help could be a good sign. This is in reference to a job advertisement in December pertaining to vacancies for a QA Tester, experience programmer, graduate programmer and writer.

With "No Man's Sky" failing to live up to hype, the latest moves may be intended either for the current game or a new one. The company needs to look beyond the current space exploration title, after all.

For now, the focus is currently "No Man's Sky" so as to learn from the debacle. It may be a bitter pill to swallow for Hello Games, but it is an experience that should help them manage future titles – if ever there are any coming soon.

http://www.ibtimes.com.au/no-mans-s...mes-not-giving-more-updates-happening-1554264
 
More than two year's later...

https://www.polygon.com/2018/5/17/17366886/no-mans-sky-multiplayer-next-update-release-date-xbox-one

No Man’s Sky’s big multiplayer update launches in July

Get some friends together to race, build, and dogfight

No Man’s Sky’s next major content update is out this summer, alongside its debut on Xbox One. On an Inside Xbox stream, Hello Games co-founder Sean Murray announced that both the Xbox One version and the “Next” update would launch July 24 — and it’s bringing full-fledged multiplayer with it.

Hello Games, the developers of No Man’s Sky, released a teaser for the game’s Next update at the end of March. Its focus on multiplayer, however, was today’s big reveal. While limited multiplayer already exists in the game, Murray gave some examples that suggests the new iteration of multiplayer will allow for far more player interaction.

Players will be able to group up with friends to survive, build, race and simply relax in the massive space world that is No Man’s Sky. Murray described the Next update as a culmination of “this potential that everyone’s always seen in No Man’s Sky,” he said during a live interview on the stream.

“It’s the kind of game that myself and a lot of other people have always wanted to play in a multiplayer world.”

...

[video=youtube_share;FLoNmhlsxdo]https://youtu.be/FLoNmhlsxdo[/video]

I wonder whether Murray is still spouting kuk.
 
I'll give them credit for at least trying to salvage their screw-up and committing to it. The way things are these days, I wouldn't have been surprised in the slightest if they had just cut and run after the launch fiasco.

That said, I doubt adding multiplayer is going to help. Atmospheric flight handling is weird. Space flight handling is quite frankly just plain bad. Vehicles handling is so overly assisted it feels like they're glued to the floor. Gunplay feels like they tacked on a generic asset store plugin at the last minute. Base building seemed like it would have been nice but it seems they got bored after adding the bare minimum of blocks. On the plus side, the scenery is pretty and you spend way too much time walking around, I guess?

The biggest problem of all is that they gambled on procedural generation solving all their content problems. (Surprise surprise: it didn't). Adding multiplayer is just going to disappoint people once they finally stumble into someone on empty servers and realise there isn't anything to do.
 
I'll give them credit for at least trying to salvage their screw-up and committing to it. The way things are these days, I wouldn't have been surprised in the slightest if they had just cut and run after the launch fiasco.

That said, I doubt adding multiplayer is going to help. Atmospheric flight handling is weird. Space flight handling is quite frankly just plain bad. Vehicles handling is so overly assisted it feels like they're glued to the floor. Gunplay feels like they tacked on a generic asset store plugin at the last minute. Base building seemed like it would have been nice but it seems they got bored after adding the bare minimum of blocks. On the plus side, the scenery is pretty and you spend way too much time walking around, I guess?

The biggest problem of all is that they gambled on procedural generation solving all their content problems. (Surprise surprise: it didn't). Adding multiplayer is just going to disappoint people once they finally stumble into someone on empty servers and realise there isn't anything to do.

Something tells me that they will lack hosted 'public' multiplayer servers…
 
It's very entertaining reading this thread now, almost 2 years later, comparing all the before and after comments. Sigh, when will people ever learn and stop pre-ordering?
 
My impression is that NMS has significantly improved since it launched and it's become a niche, fairly successful game after all this

It was highly successful simply because so many people fell for the hype and pre-ordered it.

Fair enough that they keep tinkering at it and have made improvements, but even now its just a shell of what it was supposed to be. They could have cut and run with the however many millions they made, or tinker on and run with less millions (but the hope that someone will at some point buy whatever they try and peddle next).
 
It was highly successful simply because so many people fell for the hype and pre-ordered it.

Yeah, and a lot of people got refunded. It's still gone on to build a lasting community despite the enormous early backlash.

Fair enough that they keep tinkering at it and have made improvements, but even now its just a shell of what it was supposed to be. They could have cut and run with the however many millions they made, or tinker on and run with less millions (but the hope that someone will at some point buy whatever they try and peddle next).

[video=youtube;hp0mQdRXTBo]https://www.youtube.com/watch?v=hp0mQdRXTBo&t=506s[/video]
 
My impression is that NMS has significantly improved since it launched and it's become a niche, fairly successful game after all this

It has...and those who waited until recently to buy it (at a fraction of launch price) are probably quite happy with what they've paid for
 
Haven't touched this game since launch. Played for about 15 hours when it launched and got bored.

The NEXT update has made this game interesting. Can't get enough of it now.
 
Game has been overhauled with the next update and is so much better, actually what we should have got 2 years ago.
 
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