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I think this game is going to be too big to enjoy with no real objective.
Can someone tell me where the 'fun' element is in this game?
Looks gorgeous though.
I think this game is going to be too big to enjoy with no real objective.
Can someone tell me where the 'fun' element is in this game?
Looks gorgeous though.
Playing Captain Kirk and Spock in discovering new worlds?![]()
I can see a problem - bullies will team up and try hostile takeovers of some worlds... not sure how they will prevent that.
Can someone tell me where the 'fun' element is in this game?
I can see a problem - bullies will team up and try hostile takeovers of some worlds... not sure how they will prevent that.
One of the videos I saw they show how each planet has these sentinels that react to killing and such. If they see you kill something they come after you, the more you fight back the harder they come. Its going to be really hard to dominate a space like that.
Have they answered the 'what do you actually do?' question yet?
Have they answered the 'what do you actually do?' question yet?
You will start at the edges of the universe making your way towards the center
Wonder if people will be able to buy/trade in-game with bitcoin (or will the game be isolated from real markets?). It looks cool, and I suspect for many the central objective will be secondary to their building an empire or creating a league of interstellar assassins. Curious to see how much freedom the game mechanics afford people to create / build / experiment etc. Could I spend my time as a mad scientist extracting exotic DNA to run evolution experiments and sell my wonderfully crafted biological weapons to the highest bidder?
In which case I hope it allows for modules to be imported into the game that open up such creative possibilities. I wanna see how much complexity can arise from their game - I'd like to do more than fly ships and establish trade routesDoubt it.