No Man's Sky

I'm also not a fan of the fully procedural approach. The prospect of potentially unlimited content is appealing, sure, but I've always preferred smaller and more detailed over big but shallow.

Hence, my space sim of choice is this one:

http://robertsspaceindustries.com/

I have no doubt though that NMS will appeal to certain people, and good on them. Just not my cup of tea.
 
Dont preorder this game guys.Dont fall for the hype again.
 
http://www.engadget.com/2016/03/03/no-mans-sky-explorers-edition-merchandise/

Limited-run (10,000) version of the game sold exclusively by iam8bit. In it you'll find a hand-painted cast metal space ship, an enamel pin, a "diorama display backdrop," and a "mystery item" with a $10 value. Oh, and a PC game code for Steam or GOG. The price for all this goodness? $149.99. That's pretty high, but iam8bit says the individual components are worth $210.

nomanssky.jpg
 
Kinda sucks that the Humble Store version of No Man's Sky doesn't include both a DRM-free copy and a Steam key like usual. The game is available on both Steam and GOG, so both options obviously exist.
 
The price difference between GOG and Steam is huge, R921 vs R599! It seems regional pricing pays off in our favour :D

Edit: We're basically paying $39 as opposed to $59. Pretty neat.
 
Kinda sucks that the Humble Store version of No Man's Sky doesn't include both a DRM-free copy and a Steam key like usual. The game is available on both Steam and GOG, so both options obviously exist.

Dunno why anyone would purchase that game.
 
Dunno why anyone would purchase that game.

No Man's Sky is one of the most anticipated games of the year. Not everyone is looking for Call of Duty: Space Rangers with No Man's Sky. I absolutely cannot wait for the game to release and will definitely be preordering it.
 
I've pre-order this game, looks absolutely amazing! You can jump into your spaceship literally go where you want, make your own objective over what you want to do, you can make caves for yourself, you can name anything you discover, you can go into black-holes, but really the main objective of the game is, to get into the center of the universe since there is some surprise there. This game gives that Dayz, Darksouls feel because you can't trust anyone and you have everything to lose. You can be a trader, pirate, mercenary, explorer and you can just be boring and fly around in space doing nothing. You can walk/fly pass a player and you wouldn't know if it's a player. This game is so diverse, anyone who ever played Freelancer was waiting for this type of game.
 
Will you even meet anyone when going online?

It's not meant to be a social experience, and it certainly isn't an MMO. But you can meet friends at certain locations or run across human players in centrally located trading hubs.
 
Will you even meet anyone when going online?
In a universe designed without mirrors, as this one is, the only way that you could ever view yourself would be to ask another player to look at you and describe what they see. Considering the inconceivable vastness of this cosmos however, for two humans to ever chance upon one another would be an almost impossible event—one capable of evoking real awe.
“People will stop playing long before even .1 percent of everything has been discovered,” Murray reflected.
source
 

Quoted for truth, everyone tends to forget how massive this universe will actually be...

Seeing another player will be like in the E3 footage... simply described as "dafuq just went past me"
 
That's one of the things that bothers me a bit, though. What's the point of naming things, discovering things etc. if you don't actually share that with anyone?

So you can have a planet Zuma without the ANC ever finding out :twisted:
 
The more I see of this game the more bloody impressive it gets. I hope it releases as a well polished product.

[video=youtube;D-uMFHoF8VA]https://www.youtube.com/watch?v=D-uMFHoF8VA[/video]
 
Procedurally generated worlds are gonna be boring, 18 quintillion of them even more so. Htf are you ever get around to them in your lifetime?
 
Procedurally generated worlds are gonna be boring, 18 quintillion of them even more so. Htf are you ever get around to them in your lifetime?

You are not, which is the point. Even the world's gamers as a collective will not be able to visit all of them in my lifetime. You might argue that this makes them redundant and pointless. But I dunno, I kind of find the thought that I could find and name an animal on a planet, and nobody will ever come across it. Or someone might find the same planet in 5 years time (If the game is still going) and be like, oh **** this is the first planet I have ever landed on that someone else named.

It is almost a weird time capsule kind of feeling I suppose. Pitching up and knowing that someone else was there first. Wondering if they are still there, on the other side of the planet, or if they have long since moved on.

Heck, If you are clever about it, you could probably create your own easter eggs and riddles, in the names that you give things.

It will probably get boring and repetitive as most large scale games do, especially procedurally generated ones, as you say. But I can still appreciate the scope of what they are trying to do here.
 
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