Not capped, can't P2P

"P2P isn't a protocol." - Yip, it's a network Topology.

If you use a bittorrent app like Bitlord, you find that all the data you receive from the seeds is corrupted. So I think the Packet Inspection looks at the packet, says okay it's P2P and throttles it, then it corrupts the data.

Just speculation though.

I mean hell P2P works on Sentech, albiet at about 8kbytes / sec. But it works.
iBurst shaping is worse than Sentech, which is scary to say the least.
 
no crashy wahshy, no

impossible, you see the BitTorrent protocol (and that IS a protocol :p ) is based around hashes of data, not only does it hash the bigger blocks of the file but EVERY piece sent that make up the blocks which make up the file(s), with the BitTorrent protocol you CANNOT get corrupted files unless they were corrupted AFTER they arrived at your PC. I can even join a swarm with a fake file, the exact size and number of pieces of the real file in the swarm and peers would ignore me, I could use the exact same file the swarm has and corrupt the data as its leaving and I would get ignored from peers too, because the whole thing works around hashes.

You might have noticed the file size of a torrent and the amount of data you download differ alot of the time, that is because you downloaded bad data and requested it again and your client probably blocked that bad peers from sending to you again, or worse kick banned him from the swarm by reporting to the tracker and peers around you.

Another thing is packet shaping is done with intelligent firewalls, like Eyocera, what it does is not inspect the packets containing your data, but inspects packets that are responsible for connecting, it tampers with those, which are totally seperate packets from data ones. If it had to create memory space in a data base for EVERY PACKET you sent and recieved they'd need terrabytes on linked servers to handle 50 peoples peer to peer connections.

All it does is say "****, this little fukcer is trying to use BitTorrent, well not on my watch" and then uses a plain old throttle on that connection (the one to the peer not the tracker) as apposed to checkign EVERY packet in and out, seeing that its p2p and messing with it or chucking it away
 
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uses a plain old throttle on that connection (the one to the peer not the tracker) as apposed to checkign EVERY packet in and out, seeing that its p2p and messing with it or chucking it away

Yes this seems to be the mode of action that takes place
 
that's just ****ty man, i understand the need to chill out on the p2p, but why can't they just make it slow as opposed to dead? i don't mind it going slow as long as it goes...
 
they do make it slow, its just the technology used lets you connect to a few number of peers and it just happens that most of the time you connect to dead/dying ones. If there was better shaping technology they'd use it, bit there isnt
 
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