nulled

Hey,

This game looks cool. I don't want to judge it by its looks. It does look a little old though, but let's wait and see what it's like. I'm more than willing to give it a try if it's fun.
 
1.6's recoil is different as well as a whole lot of other things...
If you have played both you would understand
 
The only reason I didn't play CS:S when it came out was because it wouldn't run very well on my PC. I'm also a 1.6 man myself. My mates and I still LAN CS1.6 every now and again.
 
There are actually hit boxes. It wasn't easy for some person who has never playd the game before to be one of the best. Source maps are horribly lit. Why have trash cans on the floor to make noise and just irritate you?
Trying to pin point exactly where an enemy is using sound in source compared to 1.6 is freaking impossible because of **** coding.

i dunno maybe i just despise source because i was one of those "1.6 is the only way" type people but as a truly competitive game it is terrible, especially as the successor to 1.6
The source engine is one of the best. (Unreal engine 3 & CryEngine are better). Having a simplistic world (No trash cans, Simple lighting, Unmixed sound) makes it clearer, but not better.

It's like arguing that dev are idiots because they put fog in the game. It would be much easier without the fog, but thats beside the point.

I seem to recall that one can switch off HDR and set sound back to stereo mixing.
 
You guys are not even talking about Tactical Intervention lol

I loooove playing CSS but i also love (not as much) playing 1.6, but Tactical Intervention i dont know about. The character animations are unrealistic. What ever happened to the awesome ragdoll physics :D and the graphics...lets just say im sticking to CSS thank you :D
 
There's a huge difference between CSS and 1.6.
What I'm looking forward to is the next beta of CSPromod. (www.cspromod.com)
That in my opinion will be the only game that can save counter-strike
 
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