NXE Review (New Xbox Experience)

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http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement

thank you to Oddsock from the xbox community forum for this link!

They’re completely overhauling the Xbox 360 firmware with a free update called the New Xbox Experience (NXE) that hits consoles on November 19th. Functionally, it's hiding at least one killer app. Visually, it’s a bigger jump than Windows XP to Windows Vista. Given that NXE is a mandatory update for anyone on Xbox Live, it's a good thing we really, really liked it.
 
Ta-da...it is looking schweeeeet! :D

This November, the Xbox 360 will turn three. So far, it’s been a profitable and successful system for Microsoft, capturing the attention of developers, snatching exclusives away from the PlayStation 3 and gaining lots of street cred from hardcore gamers.

But in spite of this success, Microsoft has chosen to make an aggressive, totally unprecedented step. They’re completely overhauling the Xbox 360 firmware with a free update called the New Xbox Experience (NXE) that hits consoles on November 19th. Functionally, it's hiding at least one killer app. Visually, it’s a bigger jump than Windows XP to Windows Vista. Given that NXE is a mandatory update for anyone on Xbox Live, it's a good thing we really, really liked it.

Navigation
The NXE Dashboard looks entirely different from the old sliding blade system. In fact, it looks a lot more Apple than Microsoft, with sharp image-based navigation and a subtle icon reflection on the Cover Flow-esque surface where 360 content sits.

And you’ll notice immediately, it’s fast. Animations are very smooth as you flick through content, with little to no noticeable caching. Those occasional hiccups from the old blade interface have been burped out.
You might not understand how to get around NXE at first glance, but after a moment the system sinks in. Despite all those pretty icons on the right, the primary folder navigation can be seen on the upper left. It's a simple vertical list. Up and down changes your folder. Right and left selects the content from that folder.

• My Xbox is your home base, leading to your games, profiles, media libraries and settings.

• Friends shows all of your friends and their avatars.

• Inside Xbox links you to Microsoft-sponsored 360 videos, games and previews, from gaming tips to movie trailers.

• Events houses all of the scheduled 360 online events, like family play nights, “Gamerchix” girl nights and game-specific marathon play fests.

• Welcome introduces you to the main features of NXE, and it can be removed when you’re done with it. It's the only folder that can be removed on NXE.

• Spotlight is sort of a mix of My Xbox and Inside Xbox. It’s actually completely superfluous given the other categories, as well as misleading because it looks so much like My Xbox with your avatar there. And yes, icon two is a Subway commercial—or any ad Team Xbox wants to serve up.

• Game Marketplace is all about new DLC and community games.

• Video Marketplace is like the Game Marketplace but for movies. This is where Microsoft tucked the one and only Netflix icon. Why isn't Netflix in My Xbox if you're a subscriber?

The categories do feel a bit heavy, and unfortunately, you can’t tweak folder contents in any way. So say you want to stick Netflix into My Xbox since you have a subscription…too bad. It can’t be done.

What's great is that when you are buying arcade titles, browsing movies or sorting through other long lists, the interface shifts from the large Cover Flow icons to a nifty three-sheet page layout, allowing you to access more information easily.

So that’s the pretty view. But there’s a whole other (faster) way you can navigate through your 360. In fact, you could operate the entire device by hitting the Xbox button and pulling up the Quick Launch Bar.
The QLB is gray and blue (and for some reason, the text is a bit soft—I wish it were sharper), and it brings back the blade interface of yore. Not only can you pull up the QLB from the main menu, but you can pull it up from anywhere at any time, even in games.
Why is that access so convenient? Well, say you are playing Fable II. You can pull up your QLB and find a list of your most recently played games. Select one and you’ll hop from one title to another without tediously returning to the main menu. The same rubric applies to music, downloads and pretty much everything else you want to do on the 360. Oh, and it’s the best way to circumvent Microsoft ads and promotions because it has none.

New Features

Avatars
Yes, we get it, Microsoft totally stole their avatars from Nintendo. Whatever. Good consoles borrow. Great consoles steal. Moving on… :D

The NXE avatars reach a whole different level of sharpness and detail when compared to their Wii counterparts—though that’s a good and a bad thing. The clothing, hairstyles and facial features are far more, well, impressive. They look great in HD, like a Mii after it hits some sort of technological puberty. You don’t just slap on a generic red shirt, you dress realistically in a pair of cuffed jeans and felt blazer. There’s just a whole different level of detail going on here.
But that detail, mainly regarding hair, face and eyes, means that it’s far harder to make your avatar actually look like you. NXE’s avatar art package simply doesn’t promote the universality of Nintendo’s Mii. My Mii looks just like me. My wife’s Mii looks just like her. Our NXE selves look like siblings, cousins or just some weird people who dress like us.

Also, as you search through lists of noses and beauty marks for your character, you might catch one of Microsoft’s notorious streaming delays as you wait for all of your options to load. It's no deal breaker—really this was the only time during the review I actually noticed it—but it can be annoying.
And clothes…we need more. Lots more. There’s no doubt that Microsoft will microtransaction these to death—in fact they're bringing in a whole avatar store—and that’s fine. But there are 33 shirt options for men right now. That selection may sound like a lot until you realize that you cannot alter colors or designs in any way. Ever see that 90210 where Brenda and Kelly pick out the same dress to the dance? Well it’s going to be even worse for Halo fans.

Multiplayer Parties
One of the biggest updates in NXE was multiplayer matching—under-the-hood adjustments that allow groups of friends to travel together from game to game with extreme convenience. Sounds good, but we were unable to test the feature because none of our friends have the new firmware.


Themes
Yes, you can use your old themes on NXE. No, it’s not quite the same. One wallpaper is used for a majority of your navigation (pretty much the whole time that you’re within the main icon-based interface, which is why that Fable backdrop is in every photo of this review). Other wallpapers make their way into submenus, like the Games Library content, but those moments are few and far between.

Full Game Installs
I began installing Fable II at 10:14pm and it finished by 10:25pm. I'm not sure that the game loaded any faster—maybe you could catch it with a stopwatch, but I couldn’t with casual observation.
But I did notice that Fable’s auto-guidance system reacted more quickly to my directional changes. Pop-ins may have been a little improved as well, though I was able to duplicate a few problems I experienced with the disc in.

The biggest benefit was that the DVD didn’t spin nonstop. In fact, it didn’t spin at all. Since my test 360 has gone through two optical drives already, I was happy to have the option to lessen the wear and tear on my 360.

Netflix
Finally, we get to my favorite update of NXE. Gold subscribers with Netflix subscriptions can instantly stream movies and tv shows right to their consoles.
You download the Netflix app on your Xbox, which takes about a minute. Then you go online with a 5-digit activation code, which takes about another minute. Add movies to your queue on netflix.com, and they appear on your Xbox in 1 to 5 seconds presented in sharp and vivid box art. (Even though you build a playlist on a PC, you can still check out queued movie ratings and summaries on the 360.)
That’s, what, three minutes of setup time? To begin streaming any film in your queue, it's just another 10 seconds.

Testing clips, video automatically formatted to our widescreen television. Of course, the determined by your bandwidth—it should look just like the quality in the $100 Roku box that's been available for some time. But as long as you have 2Mbps or faster downstream, you should have a positive experience. The picture is softer than DVD but sharper than Amazon Unbox. The only thing that bothers me is the noticeably lower frame rate than either. Still...I'm not looking this gift horse in the mouth. It's very watchable, and free (with subscription).
Fast forwarding brings you to a screen with 10 or so stills that you can cycle through to pick your spot of choice. You can quit watching a film and then resume it later with no problem.
All in all, it's a fantastic interface that makes for a trouble-free user experience. Microsoft nailed it. And we feel bad for Roku. They made a great product, and in one step, Microsoft made it pretty much obsolete.

At the End of the Day
Ultimately, it doesn't matter whether or not you like NXE, since we're all going to be forced to update the firmware to connect to Xbox Live. But luckily, NXE is an all-around upgrade from the old 360 OS—which really wasn't so bad in its own right.

NXE is faster, prettier and more functional than its predecessor. It brings us avatars and Netflix, full game installs and more robust multiplayer. Truth be told, we could have been shown NXE as the operating system behind the Xbox 720, and life wouldn't have been so bad. Instead, we get it a few years early. And we consider ourselves lucky.
 
Looks brilliant actually...

Loving some of the new touches, just wish we could get NetFlix in this country... that service would just rock...
 
Looks good. Will I need a HDD?

Space is required but they have a plan in place.
Free memory card units and discounted HDD's are being put in place, not sure if the SA plan has been finalised yet...

*SHOUTS to anyone*
Does anyone know if MI Digital has finalised a plan yet for NXE?
 
...and it will ship with games released after nxe is released
 
Ag F***:( - * goes back to playing far cry 2*

Don't worry dude, we're all chomping at the bit for this one! It's in reviewers hands and as we speak it's going through localization certification. Look at the bright side... in the meantime ... in 9 days we'll be getting Gears 2 ...
 
Im not getting GEARS...not in the mood...I might get Fallout 3 - been getting some solid reviews...9+
 
More NXE info...

http://arstechnica.com/reviews/games/new-xbox-experience.ars

The Avatars have landed: exploring the New Xbox Experience
By Nate Anderson, Ben Kuchera | Published: October 29, 2008 - 08:13AM CT

Why this? Why now?
Rolling out an ambitious interface revamp several years into a console's lifecycle isn't a typical decision; at this point, hardware vendors often prefer to concentrate resources on the launch of a new console. Shouldn't Microsoft be thinking about the Xbox 720? But the company has invested over a year of work into something that it calls (accurately enough) the New Xbox Experience (NXE). More than a reskinning, it's a rethinking of the console's interface and functionality from the ground up.

It will be pushed out to gamers on November 19, but we've had the new system running on consoles here in the Orbiting HQ for a week now and wanted the chance to show our readers around. We've also gone straight to Microsoft to get answers to your most pressing questions about the update, which are included at the end.

Removing "points of frustration"
This is first holiday season that an Xbox 360 can be had for $200, and Microsoft knows that most hardware sales in previous console generations have come at or below this magical $200 price. With the company clearly hoping to move units by the truckload this Christmas, problems in the current 360 blade interface could hamper the 360's appeal.


For instance, the video and games marketplace sections of the existing interface were built to handle only hundreds of titles; with the 360 now offering thousands upon thousands of movies, TV shows, games, theme packs, and other content, the Marketplace needed a serious facelift before millions of new users signed on. And of course there's the lagginess of the current interface, which downloads content anew from the web far too often. And there's the sheer "density" of every screen. And the ubiquitous ads.

The entire interface had to get easier to use—much easier. Internal Microsoft testing had shown that many users weren't even aware of key console features, such as the existence of video content for download. The overriding design goal of the new interface was to expose all of the 360's functionality in such a way that even those new to the console could get up to speed quickly.


In addition, Microsoft wanted to offer new features that could be key selling points for the console, chief among them integration with Netflix and access to its streaming movies and TV shows. The 360 team also wanted to beef up party features and other social facets of the service (including the use of avatars), and this was simply not going to work without a major overhaul.

Thus, several years into the 360's lifecycle, comes a complete revamp of the interface. It was a "pretty ambitious undertaking," Microsoft's Aaron Greenberg told us when we sat down with him on a recent visit to Chicago. Internally, Microsoft thinks of this as a major step forward, akin to moving from the Xbox to the Xbox 360 interface.

The New Xbox Experience will be a success if it opens up the platform for new users and removes the "points of frustration" that current owners experience. Many of the small fixes came from community complaints (Greenberg hears about these endlessly at community events), but if Microsoft botches anything about the new design, "I'm sure your readers will let us know," he says with a grin.

Inside the NXE
The 360's blade-based interface was great—when you knew what was going on. In many ways, it was an unfriendly, slightly dense system, and as Microsoft added things like video, more Xbox Live Arcade games, and more social networking features, it became ungainly. What used to be impressive because of the number of features became top-heavy for the same reason. Even worse, it became slow to navigate as users gorged themselves on new Rock Band songs, new movies to rent or buy, and demos, demos, demos.


Old and busted It simply took too long to get to where you were going; finding anything in the huge Marketplace lists was cumbersome. People won't generally fight a UI, they'll simply stop using it. And not using features, in this case, probably means that people aren't signing up for Xbox Live Gold subscriptions or buying content from the Marketplace, and that's cash Microsoft is missing out on.

That's where the new UI comes in. The old UI is still there in simpler form if you hit the Xbox jewel in the middle of your controller (it actually brings up a stripped-down five-blade interface that contains the complete functionality of the older blade system), but the new experience is much more graphical, much more welcoming, and strikingly attractive.

"Channels" appear on the left side of the screen with names like "Spotlight," "Game Marketplace," "Friends," and "Inside Xbox." As you move up and down through these channels, a cascading set of "slots" spills out from the currently selected channel into the middle of the screen. Slots take you deeper into the interface; the "My Xbox" slots offer access to your Avatars (more on these in a moment), your games library, local and networked music and video, etc.

Slots are navigated by moving left and right, which means that the confusion sometimes caused by the blade interface (push left to get into a blade, then down, then left and right to navigate within it) is gone. Everything is up and down, left and right, and it can all be navigated from the 360's remote control, designed to be easy for parents/spouses/friends who aren't comfortable with a controller but still want to watch a downloaded episode of Battlestar Galactica.

An example of channels
For the most part, this approach works as a way to open up the console's possibilities and make navigation more clear. In the new interface, you don't feel like you're hunting for things as much as being drawn into them. With videos, the descriptions are no longer hard to read (nor do they auto-scroll), and there are many more opportunities for Microsoft to push content at you.

Put a disc in and hit Y to bring up game details and you can install the game, or look at content or themes you can buy. You can take a look at your achievements. You can create a Mii-like Avatar that you'll use in your games. You can create "parties" of friends, lead them around, launch games for them, offer streaming music and movies to them, and share photos with them.

Channels redux
A reader contacted us and asked if this passed the "wife test." Sexist implications of the question aside, the old UI was lumbering and only really appealed to the geek who loved to dig in and to try every little feature. The new UI doesn't necessarily make things simpler; it can still take a few too many clicks to get to places, but instead of getting frustrated by what you're not finding, you feel like you're window shopping in a safe, fun environment. Microsoft learned all the best lessons from Nintendo while keeping what makes the Xbox 360 great. It didn't dumb down what the console offers, it simply invited more people to join in.

Many Ars readers will complain, of course, because this isn't (necessarily) aimed at the hard-core audience. But for those gamers who are just now buying a $200 Xbox 360, this does exactly what it was meant to do; the new interface gives them a colorful and inviting way to explore the experience that the Xbox 360 team has been building since launch.

Avatars
To get the most obvious question out of the way first: yes, the Avatar system appears inspired by the Wii's Miis (which are the bee's knees). But on the 360, the Avatar creation system is even more elaborate, operates in high definition, and includes an entire section simply devoted to makeup.

When you first fire up the 360 after the NXE update on November 19, the system will force you to create an Avatar. There are plenty of pre-made characters, and they run out onto the screen with attitude. Pressing the X button brings out ten more candidates. Pick one to start with, then either leave it and go on to the interface or spend time customizing every aspect of the character.

Alien abduction or Avatar selection?
The Avatars are in motion throughout the entire creation process, and Greenberg appeared to take great delight in mashing buttons and having his creation strike bizarre or obnoxious poses while he changed the character's hair, skin color, and clothing. (Moving the right analog stick shakes the character's head; left and right makes him or her a bit grumpy, while up and down brings a smile to the Avatar's virtual face.) Users can outfit their Avatars in different sets of clothes and save up to 21 selections for future use. There's... plenty to do here, and some gamers will spend hours simply outfitting and customizing their Avatars.
 
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