Oblivion Remastered - The Thread

Good thing I grabbed it then

Still in my games library

If you play using the “GOG Cut” release of Daggerfall Unity, please consider this version is now almost two years out of date and comes preloaded with dozens of mods. It’s buggy, slow, and completely changes how the game looks and plays. The Daggerfall Unity development team did not assemble the “GOG Cut” release and in no way recommend it to play Daggerfall Unity.

 
I'm patiently waiting for a FO 3/NV remaster.

Todd pls. 🙏


Here's Fallout New Vegas, which thanks to mods is better than any remaster could be, except perhaps graphically. Due to all the work done for the modding it simply isn't financially viable for any official remaster to put in the amount of manhours to replicate the improvements.

To take a single aspect as an example (out of many big and small) the weapon system, has loads more weapons and ammo types, weapon customization, weapon maintenance and repairs, weapon/ammo crafting, and gunplay. All of that has been vastly improved and expanded and can then be tweaked to your liking thanks to mods. Many game systems have such extentive improvements, companions and their management, weather systems, on and on the list goes. To top that off since you mentioned FO3, you can even then merge FO3 into FNV with those improved systems and take a single character through FO3 and FNV as if it were a single huge game.


A remaster of a Bethesda RPG (including FNV) post Daggerfall is one of those "careful what you wish for" situations. Bethesda RPGs actually suck as an end result, broken, shoddy, stripped down, and unbelievably buggy (just go look at the length of the bugfix for something like the Skyrim community patch or whatever its called).

Bethesda RPGs are saved by modding, a remaster will not allow those mods to be applied, taking you back to a pretty, but crap, version of the game.
 

Here's Fallout New Vegas, which thanks to mods is better than any remaster could be, except perhaps graphically. Due to all the work done for the modding it simply isn't financially viable for any official remaster to put in the amount of manhours to replicate the improvements.

To take a single aspect as an example (out of many big and small) the weapon system, has loads more weapons and ammo types, weapon customization, weapon maintenance and repairs, weapon/ammo crafting, and gunplay. All of that has been vastly improved and expanded and can then be tweaked to your liking thanks to mods. Many game systems have such extentive improvements, companions and their management, weather systems, on and on the list goes. To top that off since you mentioned FO3, you can even then merge FO3 into FNV with those improved systems and take a single character through FO3 and FNV as if it were a single huge game.


A remaster of a Bethesda RPG (including FNV) post Daggerfall is one of those "careful what you wish for" situations. Bethesda RPGs actually suck as an end result, broken, shoddy, stripped down, and unbelievably buggy (just go look at the length of the bugfix for something like the Skyrim community patch or whatever its called).

Bethesda RPGs are saved by modding, a remaster will not allow those mods to be applied, taking you back to a pretty, but crap, version of the game.
looks pretty bad compared to Oblivion Remaster.
 
Visually yes it would have been better, but I highly doubt they would have been able to pull it off. Way to many mechanics in Morrowind to port into UE5. TLDR: They would have fked it up.

As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.
 
As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.
Yep 100% the Confirmed as much in the reveal video, creation engine is the brain with UE5 being the body.
Interesting they managed to a run game over 2 engines.
 
Played a few minutes this morning, looks ok, escaping from the dungeon for the 1001th time and walking into better looking scenery and talking to better looking Bethesda faces. Gonna finish elden ring first.
 
As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.
I'm surprised they used Creation Engine 2.0 actually, thought they'd just use the original Gamebryo engine with a graphics overhaul.
 
As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.

Thats both a blessing and a curse.

Blessing cause it keeps all the bugs erm I mean features.
Curse, cause it keeps all the bugs and mods wont work.
 
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