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I'm patiently waiting for a FO 3/NV remaster.
Todd pls.![]()
Daggerfall already has a Unity remake for free on GOGWell in that case Daggerfall is def out of the question for you![]()
Turn off TAAGrabbed the deluxe edition from GMG last night. All good except I'm noticing some weird ghosting effect with a drawn weapon. I can't unsee it now.
Daggerfall already has a Unity remake for free on GOG
gameranx.com
Good thing I grabbed it thenThe Unity version was removed in Feb
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Daggerfall Unity Is About To Be Delisted From GOG - But Why? - Gameranx
We can see GOG wanted to make this game available to everyone, but they have to rectify their mistakes.gameranx.com
OG still there and free
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The Elder Scrolls II: Daggerfall
The ancient golem Numidium, a powerful weapon once used by the great Tiber Septim to unifwww.gog.com
Good thing I grabbed it then
Still in my games library
If you play using the “GOG Cut” release of Daggerfall Unity, please consider this version is now almost two years out of date and comes preloaded with dozens of mods. It’s buggy, slow, and completely changes how the game looks and plays. The Daggerfall Unity development team did not assemble the “GOG Cut” release and in no way recommend it to play Daggerfall Unity.
I was wondering why it was so ****![]()
Installing Daggerfall Unity Cross Platform
Open source recreation of Daggerfall in the Unity engine - Interkarma/daggerfall-unitygithub.com
I'm patiently waiting for a FO 3/NV remaster.
Todd pls.![]()
looks pretty bad compared to Oblivion Remaster.imgbox - fast, simple image host
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Here's Fallout New Vegas, which thanks to mods is better than any remaster could be, except perhaps graphically. Due to all the work done for the modding it simply isn't financially viable for any official remaster to put in the amount of manhours to replicate the improvements.
To take a single aspect as an example (out of many big and small) the weapon system, has loads more weapons and ammo types, weapon customization, weapon maintenance and repairs, weapon/ammo crafting, and gunplay. All of that has been vastly improved and expanded and can then be tweaked to your liking thanks to mods. Many game systems have such extentive improvements, companions and their management, weather systems, on and on the list goes. To top that off since you mentioned FO3, you can even then merge FO3 into FNV with those improved systems and take a single character through FO3 and FNV as if it were a single huge game.
A remaster of a Bethesda RPG (including FNV) post Daggerfall is one of those "careful what you wish for" situations. Bethesda RPGs actually suck as an end result, broken, shoddy, stripped down, and unbelievably buggy (just go look at the length of the bugfix for something like the Skyrim community patch or whatever its called).
Bethesda RPGs are saved by modding, a remaster will not allow those mods to be applied, taking you back to a pretty, but crap, version of the game.
As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.Visually yes it would have been better, but I highly doubt they would have been able to pull it off. Way to many mechanics in Morrowind to port into UE5. TLDR: They would have fked it up.
Yep 100% the Confirmed as much in the reveal video, creation engine is the brain with UE5 being the body.As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.
I'm surprised they used Creation Engine 2.0 actually, thought they'd just use the original Gamebryo engine with a graphics overhaul.As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.
As far as I understand it's just the graphics that's done with UE5, they still use the Creation engine for the core mechanics of the game.