Official Black Ops Discussion Thread

Where you able to fix performance issues by tweaking the settings and modifying the config files?

LoL, where is the option: Not my problem, they should have tested the game before release. ? :wtf: :mad:

so, then the answer is actually, you need a beefy machine, and (above) good connection, 4mb to be safe:(

Yip. I think all the guys that say they don't lag/stutter/wtfe have my spec + pc and at least 512k up speed.
 
Hey guys,

I wanted to reassure you we're still here and listening, and working on a patch. As always, I don't like to give ETA's because through the 'telephone game', that turns into expected deadlines that may not be hit due to the complexities of game development.

That said, I will be providing a thorough update to the "PC Community Update" sticky atop this forum later this week (hopefully tomorrow). It will be an update to the "IN PROGRESS" list of fixes, which will include a very large number of the "LIVE FIXES" from the respective console Stickies you may have seen. Many of the items on that list don't apply to the PC version, and all of the issues we've addressed to-date on the PC took higher priority over the other fixes the consoles received that the PC hasn't yet.

I'll post that list as soon as it's finalized, but in the meantime it's safe to assume that any problems you guys experienced that have been fixed on the consoles will be included in a future patch for the PC as well. The first week or two, though, we had much more pressing PC-specific issues to address which the teams focused on first. Any additional PC-specific issues that you're experiencing will continue to be addressed in a manner consistent with the Black Ops Patching Process I posted earlier today:

http://www.callofduty.com/board/viewtopic.php?f=71&t=346952

Stay tuned for future updates, and we appreciate your continued support!

Regards,
-JD

http://www.callofduty.com/board/viewtopic.php?f=71&t=347010&sid=cg1drr34v2d7lc02o6m39eq3j1
 
Hey Black Ops community –

To answer many questions about the game update / patching process, I’ve provided a short walkthrough below to explain how it works and provide some basic timelines for each phase in the cycle.

Phase 1: Gather feedback, reproduce reports and implement solutions.
* • As soon as the game is released, we scour the forums and play online with fans to gather feedback.
* • The QA team reproduces all feedback reports in a test environment, enters them into our database, and assigns them to dev team members.
o o Like any scientific process, reports must be reproduced in the test lab before they can be addressed. With millions of users playing the game, something reported by only a small number of users may not be easily reproducible. For this, it’s important that all reports in the forums provide as much helpful information as they can.
* • Estimated time: Generally 2 weeks to build a comprehensive list, reproduce in the test environment, research cause, and implement solutions. This phase is typically the longest part of the process and can easily take more than 2 weeks, depending on the number and complexity of reports. Once a game is released, every change made is high risk, and adequate time is needed to implement the best possible solution.

Phase 2: Test internally.
* • Once the highest priority reports have been resolved, the updated game goes through a rigorous internal testing procedure.
* • If new issues are discovered or the original issue is not fixed appropriately, more time is needed to research and implement new solutions. Video games are highly complex pieces of software. Every change made has a potential impact somewhere else in the game, so the entire game has to be tested with each update.
* • Estimated time: Minimum of 1 week to thoroughly test the entire game and internally approve the update for release.

Phase 3: Console manufacturers test and approve the update for release.
* • As soon as our QA team has approved the update internally, it is then submitted to the console manufacturers for their own testing and approval. At this point, it is out of our hands.
* • If the game update is approved by the console manufacturers, the cycle is done and the update is prepped for release. If the game update is rejected, an accelerated version of the entire process starts again.
* • Estimated time: Minimum of 1 week to get an approval.
*
o o Note: PC patches do not require manufacturer approvals, but because of the high number of variables in computer hardware and OS configurations, both Phase 1 and Phase 2 require additional time that does not exist on consoles which have standardized hardware. The PC patch development cycle takes about the same amount of time start-to-finish as that of consoles.

Phase 4: Release
* • Once the game update is approved by both internal QA and the console manufacturers, it gets prepped for release. This is a very short phase, but it can add time to the process depending on a number of variables.
* • Estimated time: Generally 2-3 days.


That is a high level overview of the patching / update process. Time estimates listed above are averages – it usually takes at least a full month to complete a game update cycle. Often, there are multiple full game updates in the works simultaneously, which is why you see less than a month between full game updates. In some emergency cases, this time can be accelerated, but this is very rare.

The description above outlines the process for publishing permanent game updates and does not apply in the same way to hot fixes. Hot fixes are temporary, server-side fixes that are used to patch in simple adjustments to the game. These are not permanent fixes, and they only apply to online portions of the game. Most significant changes to the game cannot be made with a hot fix.

There you have it – hopefully this removes some of the mystery of the game update and patching process. Enjoy the game and continue to communicate your feedback to us!

Regards,
-JD

http://www.callofduty.com/board/viewtopic.php?f=71&t=346952&sid=22d90ofe5heu85t94v79spfk80


So I guess I will be joining you guys in a month....if they patch works.
 
pc lag does not agree with last stand.
i raged quit last night after the entire server had last stand on hc.
i wanted to leave with a bang so i killed 3 of my teammates..... or did i? nope they all had last stand.
 
so, then the answer is actually, you need a beefy machine, and (above) good connection, 4mb to be safe:(
Yes, you need a beefy machine to play this game with high graphic settings and no, you do not need a 4mb connection as I play without issues on a 384kbs line. On low graphics I don't think your PC has to be all that good.

You also have to differentiate between FPS lag (stuttering) and normal latency (network lag). The latter is easily checked by holding tab key and viewing your physical ping while ingame. With Telkom you'll see ping spikes due to the current peering issues. I am with Telkom and resolved this issue by getting a 3GB, capped account with Mweb (R79) and no, I'm not a rep for Mweb. :)

To find out whether your have FPS stutter open the console (~) and type "/cg_drawfps simple" (without the quotation marks). It will show your FPS (frames per second) in the top right hand corner. If this number drops significantly while in battle or viewing across a map, you have FPS stuttering issues.

I have an OK graphics card Ati HD2900XT, 4meg RAM and a Q6600 intel processor and on normal settings my game struggles. Single player was fine on high graphics and as to enjoying the hard work the developers put into the game, that (SP) is where it ends for me. For multiplayer it's all about getting the smoothest ride possible and this is how you do it.

Set all settings ingame to as low as possible. Remember to check your FPS with current settings first so you can make a comparison after the changes.

  • Resolution - 1024 x 760
  • Anti-Aliasing - Off (while you're at it make sure that it is at least on application specific in your card's control panel, i.e. Ati's CCC.
  • Aspect Ratio - Auto is fine
  • Screen refresh - You can put this as high as it can go as it doesn't affect your FPS.
  • Sync every frame - Off
  • Texture Filtering - Bilinear
  • Anisotropic filtering - Off (check control panel as well)
  • Texture quality - Low
  • Shadows - No
  • Bullet Impacts - No
  • Field of View - I have this on 80 (full bars). It basically widens your view and is down to personal preference.

The following are must-do config changes which can be found in “steamapps\common\call of duty black ops\players" directory. Open the file with Wordpad and use CTRL + F to find keywords for changing the values:

  • seta r_multigpu=0 (default is 1 and should only remain so if you have more than one graphics card)
  • seta r_multithreaded_device=1 (default is 0 and should only remain so if you have only a single core CPU).
  • com_maxfps=125 (default is 80, which just sucks.)
  • cl_maxpackets = 30 (default is 30, but many hints have suggested putting this up to 100. I find that on 384kbs 100 is too high and can litterly see my ping climb from 60 to 600 when changing this to 100 ingame).
  • Snaps=30 (default is 20.)

If you still have FPS issues after these, there are many other settings we can dumb down to help boost FPS, but I suggest you try these first. Simply because my fingers are now too tired to continue with this post and I need a fag.

l8rz,
code.
 
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Thanks for the info code. I'm sure many people wondered how you were so good :p

Now you've given them your secret.... Prepare to be average. Muhahaahahahaha :D
 
LoL - I'm all for a level playing field, but there will be some catching up to do. Uber Micro cannot be editted...
 
@Code. I have modified everything. I have tried numerous suggestions(I have been trolling interwebs since launch). No config change makes a difference on my side. I can run the game on max resolution with 16x Anisotropic filtering and Anti-Aliasing or with everything off. No difference. My fps will be constant 60+ but as soon as there is any action from jumping to shooting the game stutters FPS drops to 20/30. I dont have any ping issues(I have to stay offline on friends for this though).

The game is Broken!

I wont even try to sell my game because I cant sell this piece of S### to anyone :p I would throw it in the bin :p
 
But perhaps in your frustrations you've f'd up something? Have you, in your searches, found any issues which are specifically related to your hardware? What GPU do you have? I'm pretty sure the game still has issues, but if I can play with my average hardware, so should you.
 
Maybe. But I delete my Config file often and I make changes one at a time and test the difference. Maybe its just the OS. A lot of guys have reported issues with Windows 7 x64

I am running Windows 7 x64, GTX 275, Core 2 Duo E8200, 4GBDD2 800.

Modern Warfare 2 and Cod4 run fine.

Oh and Single Player Black Ops runs fine.
 
I've had no issues at all. From when I bought the game.

Win 7 64 bit
Core i7 860
4GB Ram
ATI 5870
1920x1200
384k line using axxess express uncapped
 
I've had no issues at all. From when I bought the game.

Win 7 64 bit
Core i7 860
4GB Ram
ATI 5870
1920x1200
384k line using axxess express uncapped

It's the i7 that's doing the trick, but a Core 2 duo should be fine in my case....Just fail coding from Treyarch :p
 
What I would try if I was Kyubi...

Ensure there are no issues (search the black ops forums) with my graphics card/cpu, memory.

Reinstall the game and steam. I know it's a schlep, but it might help if you start with a clean slate.

Check my NVIDIA control panel for AA AF settings and set to application specific.
Ensure I have the latest NVIDIA drivers as well as the previous drivers for testing purposes.

Check my FPS ingame with /cg_drawfps simple while all settings on high/normal.

Change only the config settings per my post above and set the file to "Read-Only". This will stop Steam changing the settings back.

Change the settings ingame as per my post above. Check FPS again. It MUST make an impact on FPS. It's simple physics. If not roll back the graphics drivers and check again. Sorry my man, but if you really are keen to get the game working trial and error is the only way. You have a baseline, i.e. thousands of people happily playing Black Ops at the moment. So work toward that. I'll help as far as I can...
 
@Code. I have modified everything. I have tried numerous suggestions(I have been trolling interwebs since launch). No config change makes a difference on my side. I can run the game on max resolution with 16x Anisotropic filtering and Anti-Aliasing or with everything off. No difference. My fps will be constant 60+ but as soon as there is any action from jumping to shooting the game stutters FPS drops to 20/30. I dont have any ping issues(I have to stay offline on friends for this though).

The game is Broken!

I wont even try to sell my game because I cant sell this piece of S### to anyone :p I would throw it in the bin :p

I've read that on some machines it is the audio that goes with the fightin, jumping etc. that causes the lag, might be worth checking it out?
 
I've read that on some machines it is the audio that goes with the fightin, jumping etc. that causes the lag, might be worth checking it out?
Easily checked. Disable all sound devices in Control panel and load the game without sound.
 
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