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On the flipside, Rockstar is using the Xbox 360 to demo the game to the press ... so they might say it's not the prettiest girl at the ball, but they sure love dancing with her.
He continued, "To be honest with you we haven't solved all those riddles yet." The difficulties aren't limited to working on Microsoft's box, as Houser explains that "both have enormous challenges" and that "both have their own particular pleasures and pains".
Sorry Scotty, but your specs are off, Xenos whomps the RSX. Sony bull strikes again.
The 360 Xenos has 48 R600 (only comes out in 2 weeks) class unified pixel shaders / stream processes, the RSX is an NV47, which is a 2 year old design which has 8 vertex shaders and 24 pixel shaders.
As important is the memory stats between the two. The RSX and Xenos both have has 128bit (22.4Gb/s) graphics memory bandwidth, but the Xenos has an additional 10Mb embedded RAM, on the chip, for things like colour, z depth, and anti aliasing, the kicker is that this stuff runs at 256Gb/s, making these otherwise costly calculations, free.
The OS has an effect as well: 360 OS is only 32Mb, in total, the PS3 OS takes 64Mb main OS and 32Mb Video RAM so where 360 dev's can theoretically allocate up to 480Mb of RAM to games assets textures etc (Say 400Mb, to allow for the engine/logic etc), PS3 dev's only have access to 224Mb, subtract 10Mb for a 720p Frame buffer and you have 214Mb.
My opinion? Well, you know that already . . .
The 250Mb virtual page on the PS3 is for a precache due to slow Blu-ray transfer rates..
Not to doubt your fanboyismbut where did you get this from? The transfer rates for blu-ray are waaaaaaaaaaaaaaaaaaay faster than DVD, so I can't see this.
Possibly access speed? I know that some of the data on Oblivion was mirrored on the PS3 version, but AFAIK that was to speed up access speed not transfer speed.
"Admittedly, Blu-Ray looks dicey from several non-capacity angles. Blu-Ray movies require a 1.5x Blu-Ray drive, or 54Mbits/second. Sony announced that PS3 uses a 2x BD drive, which is 72Mbits/second or 9MB/second. The Xbox 360 uses a 12x DVD, which should give it about 16MB/second. That is significantly faster for games and will result in shorter load times. And that 12x DVD drive should be a whole lot cheaper. (Note that the PS3 drive will do 8x DVD, and even that is faster than 2x BD.)"